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Searched refs:quest_tile (Results 1 – 1 of 1) sorted by relevance

/dports/games/lordsawar/lordsawar-0.3.2/src/
H A Dplayer.cpp2803 Vector<int> quest_tile = AI_getQuestDestination(quest, s); in AI_maybeContinueQuest() local
2805 if (quest_tile == Vector<int>(-1,-1)) in AI_maybeContinueQuest()
2809 if (s->getPos() != quest_tile) in AI_maybeContinueQuest()
2816 s->getPath()->calculate(s, quest_tile, moves, turns, left); in AI_maybeContinueQuest()
2817 bool go_there = computerChooseContinueQuest(s, quest, quest_tile, moves, in AI_maybeContinueQuest()
2838 if (s->getPos() == quest_tile) in AI_maybeContinueQuest()