Searched refs:queue_item_costs_and_times (Results 1 – 2 of 2) sorted by relevance
/dports/games/freeorion/freeorion-0.4.10.2/Empire/ |
H A D | ProductionQueue.cpp | 160 std::pair<float, int>>& queue_item_costs_and_times, in SetProdQueueElementSpending() argument 237 auto time_cost_it = queue_item_costs_and_times.find(key); in SetProdQueueElementSpending() 238 if (time_cost_it != queue_item_costs_and_times.end()) { in SetProdQueueElementSpending() 765 std::pair<float, int>> queue_item_costs_and_times; in Update() local 773 if (!queue_item_costs_and_times.count(key)) in Update() 774 queue_item_costs_and_times[key] = empire->ProductionCostAndTime(elem); in Update() 790 queue_item_costs_and_times, is_producible, m_queue, in Update() 866 queue_item_costs_and_times, is_producible, sim_queue, in Update()
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H A D | Empire.cpp | 1734 queue_item_costs_and_times; in CheckProductionProgress() local 1740 if (!queue_item_costs_and_times.count(key)) in CheckProductionProgress() 1741 queue_item_costs_and_times[key] = ProductionCostAndTime(elem); in CheckProductionProgress() 1762 std::tie(item_cost, build_turns) = queue_item_costs_and_times[key]; in CheckProductionProgress()
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