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Searched refs:quickweap (Results 1 – 8 of 8) sorted by relevance

/dports/games/alienarena/alienarena-7.66/source/game/
H A Dg_save.c236 quickweap = gi.cvar ("quickweap", "0", CVAR_LATCH | CVAR_GAMEINFO | CVARDOC_INT); in InitGame()
237 gi.cvar_describe (quickweap, "fast weapon switching."); in InitGame()
H A Dg_main.c95 cvar_t *quickweap; variable
H A Dp_weapon.c572 if(excessive->value || quickweap->value || ent->client->invincible_framenum > level.framenum) { in Weapon_Generic()
599 if(excessive->value || quickweap->value || ent->client->invincible_framenum > level.framenum) { in Weapon_Generic()
H A Dg_local.h673 extern cvar_t *quickweap;
/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dg_save.c236 quickweap = gi.cvar ("quickweap", "0", CVAR_LATCH | CVAR_GAMEINFO | CVARDOC_INT); in InitGame()
237 gi.cvar_describe (quickweap, "fast weapon switching."); in InitGame()
H A Dg_main.c95 cvar_t *quickweap; variable
H A Dp_weapon.c572 if(excessive->value || quickweap->value || ent->client->invincible_framenum > level.framenum) { in Weapon_Generic()
599 if(excessive->value || quickweap->value || ent->client->invincible_framenum > level.framenum) { in Weapon_Generic()
H A Dg_local.h673 extern cvar_t *quickweap;