Searched refs:quickweap (Results 1 – 8 of 8) sorted by relevance
236 quickweap = gi.cvar ("quickweap", "0", CVAR_LATCH | CVAR_GAMEINFO | CVARDOC_INT); in InitGame()237 gi.cvar_describe (quickweap, "fast weapon switching."); in InitGame()
95 cvar_t *quickweap; variable
572 if(excessive->value || quickweap->value || ent->client->invincible_framenum > level.framenum) { in Weapon_Generic()599 if(excessive->value || quickweap->value || ent->client->invincible_framenum > level.framenum) { in Weapon_Generic()
673 extern cvar_t *quickweap;