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Searched refs:rFLOOR_TWOTEXTURE (Results 1 – 4 of 4) sorted by relevance

/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/render/
H A DrScreen.h126 #define rFLOOR_TWOTEXTURE 3 macro
H A DrScreen.cpp909 sr_floorDetail=rFLOOR_TWOTEXTURE; in sr_LoadDefaultConfig()
/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/engine/
H A DeDisplay.cpp447 case rFLOOR_TWOTEXTURE: in display_simple()
/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/tron/
H A DgMenus.cpp427 rFLOOR_TWOTEXTURE);