Searched refs:rTextFont (Results 1 – 7 of 7) sorted by relevance
/dports/editors/libreoffice/libreoffice-7.2.6.2/oox/source/drawingml/ |
H A D | textfont.cxx | 72 void TextFont::assignIfUsed( const TextFont& rTextFont ) in assignIfUsed() argument 74 if( !rTextFont.maTypeface.isEmpty() ) in assignIfUsed() 75 *this = rTextFont; in assignIfUsed()
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/dports/editors/libreoffice6/libreoffice-6.4.7.2/oox/source/drawingml/ |
H A D | textfont.cxx | 73 void TextFont::assignIfUsed( const TextFont& rTextFont ) in assignIfUsed() argument 75 if( !rTextFont.maTypeface.isEmpty() ) in assignIfUsed() 76 *this = rTextFont; in assignIfUsed()
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/dports/editors/libreoffice/libreoffice-7.2.6.2/oox/inc/drawingml/ |
H A D | textfont.hxx | 44 void assignIfUsed( const TextFont& rTextFont );
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/dports/editors/libreoffice6/libreoffice-6.4.7.2/oox/inc/drawingml/ |
H A D | textfont.hxx | 45 void assignIfUsed( const TextFont& rTextFont );
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/dports/games/openclonk/openclonk-release-8.1-src/src/gui/ |
H A D | C4GameLobby.cpp | 81 CStdFont &rTextFont = ::GraphicsResource.TextFont; in Update() local 88 … pDescBox->AddTextLine("scenario file load error", &rTextFont, C4GUI_MessageFontClr, false, true); in Update() 95 …pDescBox->AddTextLine(DefDesc.GetData(), &rTextFont, C4GUI_MessageFontClr, false, true, &rTitleFon… in Update() 106 &rTextFont, C4GUI_MessageFontClr, false, true); in Update()
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/dports/editors/libreoffice/libreoffice-7.2.6.2/svx/source/dialog/ |
H A D | svxbmpnumvalueset.cxx | 80 Point& rLeft, vcl::Font& rRuleFont, const vcl::Font& rTextFont) in lcl_PaintLevel() argument 92 pVDev->SetFont(rTextFont); in lcl_PaintLevel()
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/dports/editors/libreoffice6/libreoffice-6.4.7.2/svx/source/dialog/ |
H A D | svxbmpnumvalueset.cxx | 96 Point& rLeft, vcl::Font& rRuleFont, const vcl::Font& rTextFont) in lcl_PaintLevel() argument 108 pVDev->SetFont(rTextFont); in lcl_PaintLevel()
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