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Searched refs:r_glfinish (Results 1 – 4 of 4) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbaselayer.h33 extern int32_t r_glfinish;
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dbaselayer.cpp263 int32_t r_glfinish=0; variable
H A Dsdlayer.cpp1863 if ((r_glfinish == 1 && r_finishbeforeswap == 1) || vsync_renderlayer == 2) in videoShowFrame()
1894 if (r_glfinish == 1 && r_finishbeforeswap == 0 && vsync_renderlayer != 2) in videoShowFrame()
H A Dpolymost.cpp9983 …glFinish() after swapping buffers when not using KMT vsync", (void *) &r_glfinish, CVAR_BOOL, 0, 1… in polymost_initosdfuncs()