Searched refs:r_numbeams (Results 1 – 7 of 7) sorted by relevance
39 int r_numbeams; variable911 cl.refdef.num_beams = r_numbeams; in V_RenderView()
1136 if (r_numbeams >= MAX_BEAMS) in Mod_AddBeamSurface()1181 beam = &r_beams[r_numbeams++]; in Mod_AddBeamSurface()1265 for (i=0; i<r_numbeams; i++, beam++) { in R_DrawBeamSurface()1427 r_numbeams = 0; in R_ClearBeams()
366 int r_numbeams; variable
414 static int r_numbeams; variable3334 r_numbeams = MAX_BEAMSEGS; in PScript_Startup()3339 beams = (beamseg_t *)Z_Malloc (r_numbeams * sizeof(beamseg_t)); in PScript_Startup()3458 for (i=0 ;i<r_numbeams ; i++) in PScript_ClearParticles()3464 beams[r_numbeams-1].next = NULL; in PScript_ClearParticles()