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Searched refs:r_radarPic (Results 1 – 4 of 4) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/
H A Dcp_overlay.cpp44 return &cgi->r_radarPic[y * RADAR_WIDTH + x]; in CP_RadarGet()
301 memcpy(cgi->r_radarPic, cgi->r_radarSourcePic, RADAR_WIDTH * RADAR_HEIGHT); in CP_InitializeRadarOverlay()
427 cgi->R_SoftenTexture(cgi->r_radarPic, RADAR_WIDTH, RADAR_HEIGHT, 1); in CP_UploadRadarCoverage()
428 cgi->R_UploadAlpha("***r_radarTexture***", cgi->r_radarPic); in CP_UploadRadarCoverage()
/dports/games/ufoai/ufoai-2.5-source/src/client/
H A Dcl_shared.h70 byte r_radarPic[RADAR_WIDTH * RADAR_HEIGHT]; member
/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/
H A Dcgame.h350 byte *r_radarPic; member
H A Dcl_game.cpp551 cgi->r_radarPic = geoscapeData.r_radarPic; in GAME_GetImportData()