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Searched refs:r_skytime (Results 1 – 4 of 4) sorted by relevance

/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/
H A Dsw_rsky.c40 float r_skytime; variable
100 xshift = r_skytime * r_skyspeed; in R_MakeSky()
101 yshift = r_skytime * r_skyspeed; in R_MakeSky()
137 xshift = r_skytime * r_skyspeed; in R_GenSkyTile()
138 yshift = r_skytime * r_skyspeed; in R_GenSkyTile()
189 r_skytime = vr_data.realtime - ((int) (vr_data.realtime / temp) * temp); in R_SetSkyFrame()
H A Dd_sky.c60 temp = r_skytime * r_skyspeed; // TODO: add D_SetupFrame & set this there in D_Sky_uv_To_st()
/dports/games/quakeforge/quakeforge-0.7.2/include/
H A Dd_iface.h257 extern float r_skytime;
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/
H A Dnamehack.h211 #define r_skytime sw32_r_skytime macro
450 #undef r_skytime