Searched refs:r_skytime (Results 1 – 4 of 4) sorted by relevance
40 float r_skytime; variable100 xshift = r_skytime * r_skyspeed; in R_MakeSky()101 yshift = r_skytime * r_skyspeed; in R_MakeSky()137 xshift = r_skytime * r_skyspeed; in R_GenSkyTile()138 yshift = r_skytime * r_skyspeed; in R_GenSkyTile()189 r_skytime = vr_data.realtime - ((int) (vr_data.realtime / temp) * temp); in R_SetSkyFrame()
60 temp = r_skytime * r_skyspeed; // TODO: add D_SetupFrame & set this there in D_Sky_uv_To_st()
257 extern float r_skytime;
211 #define r_skytime sw32_r_skytime macro450 #undef r_skytime