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Searched refs:r_slopNormal (Results 1 – 2 of 2) sorted by relevance

/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A DModel_local.h130 static idCVar r_slopNormal; // merge normals that dot less than this variable
H A DModel.cpp44 idCVar idRenderModelStatic::r_slopNormal( "r_slopNormal", "0.02", CVAR_RENDERER, "merge normals tha… member in idRenderModelStatic
899 float normalEpsilon = 1.0f - r_slopNormal.GetFloat(); in ConvertASEToModelSurfaces()
1241 normalEpsilon = 1.0f - r_slopNormal.GetFloat(); in ConvertLWOToModelSurfaces()
1744 float normalEpsilon = 1.0f - r_slopNormal.GetFloat(); in ConvertMAToModelSurfaces()