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Searched refs:r_slopTexCoord (Results 1 – 2 of 2) sorted by relevance

/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A DModel_local.h129 static idCVar r_slopTexCoord; // merge texture coordinates this far apart variable
H A DModel.cpp43 idCVar idRenderModelStatic::r_slopTexCoord( "r_slopTexCoord", "0.001", CVAR_RENDERER, "merge textur… member in idRenderModelStatic
864 float texCoordEpsilon = r_slopTexCoord.GetFloat(); in ConvertASEToModelSurfaces()
1195 float texCoordEpsilon = r_slopTexCoord.GetFloat(); in ConvertLWOToModelSurfaces()
1709 float texCoordEpsilon = r_slopTexCoord.GetFloat(); in ConvertMAToModelSurfaces()