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Searched refs:r_useClippedLightScissors (Results 1 – 3 of 3) sorted by relevance

/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A Dtr_light.cpp809 if ( r_useClippedLightScissors.GetInteger() == 2 ) { in R_CalcLightScissorRectangle()
823 if ( r_useClippedLightScissors.GetInteger() ) { in R_CalcLightScissorRectangle()
H A Dtr_local.h852 extern idCVar r_useClippedLightScissors;// 0 = full screen when near clipped, 1 = exact when near c…
H A DRenderSystem_init.cpp128 idCVar r_useClippedLightScissors( "r_useClippedLightScissors", "1", CVAR_RENDERER | CVAR_INTEGER, "… variable