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Searched refs:r_vbocount (Results 1 – 3 of 3) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dmdsprite.cpp2329 if (++curvbo >= r_vbocount) in polymost_md3draw()
2733 indexvbos = (GLuint *) Xrealloc(indexvbos, sizeof(GLuint) * r_vbocount); in md_allocvbos()
2734 vertvbos = (GLuint *) Xrealloc(vertvbos, sizeof(GLuint) * r_vbocount); in md_allocvbos()
2736 if (r_vbocount != allocvbos) in md_allocvbos()
2738 glGenBuffers(r_vbocount - allocvbos, &(indexvbos[allocvbos])); in md_allocvbos()
2739 glGenBuffers(r_vbocount - allocvbos, &(vertvbos[allocvbos])); in md_allocvbos()
2742 while (i < r_vbocount) in md_allocvbos()
2754 allocvbos = r_vbocount; in md_allocvbos()
2762 if (r_vbos && (r_vbocount > allocvbos)) in polymost_mddraw()
H A Dpolymost.cpp137 int32_t r_vbocount = 64; variable
10018 … number of Vertex Buffer Objects to use when drawing models",(void *) &r_vbocount, CVAR_INT, 1, 25… in polymost_initosdfuncs()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbuild.h1534 extern int32_t r_vbocount;