Searched refs:radAlignCenterText (Results 1 – 2 of 2) sorted by relevance
186 RadioButton *radAlignLeftText, *radAlignCenterText, *radAlignRightText; variable
119 } else if (EditBoard::GetInstance()->getSceneEditGame()->radAlignCenterText->getActive()) { in bInsertText_SceneGame_OnClick()2141 radAlignCenterText = new RadioButton(radAlignLeftText); in load()2142 radAlignCenterText->setIndexZ(1); in load()2143 radAlignCenterText->setX(390); in load()2144 radAlignCenterText->setY(205); in load()2149 getGroupScene()->addGroup(radAlignCenterText); in load()2965 if (radAlignCenterText->getIndexZ() == z) { in drawSceneAddObjectByIndexZ()2966 radAlignCenterText->draw(); in drawSceneAddObjectByIndexZ()3101 if (radAlignCenterText->isOnMouseOver()) { in verifyClickElements_AddObject()3102 radAlignCenterText->setActive(true); in verifyClickElements_AddObject()[all …]