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Searched refs:radAlignCenterText (Results 1 – 2 of 2) sorted by relevance

/dports/games/nimuh/nimuh-1.02/src/
H A Dscene_editgame.h186 RadioButton *radAlignLeftText, *radAlignCenterText, *radAlignRightText; variable
H A Dscene_editgame.cpp119 } else if (EditBoard::GetInstance()->getSceneEditGame()->radAlignCenterText->getActive()) { in bInsertText_SceneGame_OnClick()
2141 radAlignCenterText = new RadioButton(radAlignLeftText); in load()
2142 radAlignCenterText->setIndexZ(1); in load()
2143 radAlignCenterText->setX(390); in load()
2144 radAlignCenterText->setY(205); in load()
2149 getGroupScene()->addGroup(radAlignCenterText); in load()
2965 if (radAlignCenterText->getIndexZ() == z) { in drawSceneAddObjectByIndexZ()
2966 radAlignCenterText->draw(); in drawSceneAddObjectByIndexZ()
3101 if (radAlignCenterText->isOnMouseOver()) { in verifyClickElements_AddObject()
3102 radAlignCenterText->setActive(true); in verifyClickElements_AddObject()
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