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Searched refs:radAlignLeftText (Results 1 – 2 of 2) sorted by relevance

/dports/games/nimuh/nimuh-1.02/src/
H A Dscene_editgame.cpp2131 radAlignLeftText = new RadioButton(NULL); in load()
2132 radAlignLeftText->setIndexZ(1); in load()
2133 radAlignLeftText->setX(340); in load()
2134 radAlignLeftText->setY(205); in load()
2139 getGroupScene()->addGroup(radAlignLeftText); in load()
2161 radAlignLeftText->setActive(true); in load()
2962 if (radAlignLeftText->getIndexZ() == z) { in drawSceneAddObjectByIndexZ()
2963 radAlignLeftText->draw(); in drawSceneAddObjectByIndexZ()
3098 if (radAlignLeftText->isOnMouseOver()) { in verifyClickElements_AddObject()
3099 radAlignLeftText->setActive(true); in verifyClickElements_AddObject()
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H A Dscene_editgame.h186 RadioButton *radAlignLeftText, *radAlignCenterText, *radAlignRightText; variable