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Searched refs:radMusic1 (Results 1 – 3 of 3) sorted by relevance

/dports/games/nimuh/nimuh-1.02/src/
H A Dscene_editgame.h121 RadioButton *radMusic0, *radMusic1, *radMusic2, *radMusic3; variable
H A Dscene_editgame.cpp289 } else if (se->radMusic1->getActive()) { in bAccept_SceneEditGame_OnClick()
1487 radMusic1 = new RadioButton(radMusic0, "font-texts", "Babosa cantarina (Alegre)"); in load()
1488 radMusic1->setIndexZ(1); in load()
1489 radMusic1->setX(200); in load()
1490 radMusic1->setY(220); in load()
1495 getGroupScene()->addGroup(radMusic1); in load()
3288 if (radMusic1->getIndexZ() == z) { in drawSceneEditInfoByIndexZ()
3289 radMusic1->draw(); in drawSceneEditInfoByIndexZ()
3360 if (radMusic1->isOnMouseOver()) { in verifyClickElements_EditInfo()
3361 radMusic1->setActive(true); in verifyClickElements_EditInfo()
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H A Dclass_editgame.cpp2027 EditBoard::GetInstance()->getSceneEditGame()->radMusic1->setActive(true); in startEditScreenXML()