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Searched refs:radMusic2 (Results 1 – 3 of 3) sorted by relevance

/dports/games/nimuh/nimuh-1.02/src/
H A Dscene_editgame.h121 RadioButton *radMusic0, *radMusic1, *radMusic2, *radMusic3; variable
H A Dscene_editgame.cpp291 } else if (se->radMusic2->getActive()) { in bAccept_SceneEditGame_OnClick()
1497 radMusic2 = new RadioButton(radMusic0, "font-texts", "El tango de la pena (Tango)"); in load()
1498 radMusic2->setIndexZ(1); in load()
1499 radMusic2->setX(200); in load()
1500 radMusic2->setY(270); in load()
1505 getGroupScene()->addGroup(radMusic2); in load()
3291 if (radMusic2->getIndexZ() == z) { in drawSceneEditInfoByIndexZ()
3292 radMusic2->draw(); in drawSceneEditInfoByIndexZ()
3363 if (radMusic2->isOnMouseOver()) { in verifyClickElements_EditInfo()
3364 radMusic2->setActive(true); in verifyClickElements_EditInfo()
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H A Dclass_editgame.cpp2030 EditBoard::GetInstance()->getSceneEditGame()->radMusic2->setActive(true); in startEditScreenXML()