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Searched refs:radarHeight (Results 1 – 8 of 8) sorted by relevance

/dports/games/spring/spring_98.0/rts/Sim/MoveTypes/
H A DMoveType.cpp63 const float radarHeight = owner->radarHeight; in SlowUpdate() local
76 owner->radarHeight += alt; in SlowUpdate()
81 owner->radarHeight -= agh; in SlowUpdate()
97 owner->radarHeight = radarHeight; in SlowUpdate()
/dports/games/warzone2100/warzone2100/src/
H A Dradar.cpp113 static size_t radarWidth, radarHeight, radarTexWidth, radarTexHeight; variable
130 radarHeight = radarTexHeight * zoom; in radarSize()
133 …radarCenterX = pie_GetVideoBufferWidth() - BASE_GAP * 4 - static_cast<int>(MAX(radarHeight, radarW… in radarSize()
134 …Y = pie_GetVideoBufferHeight() - BASE_GAP * 4 - static_cast<int>(MAX(radarWidth, radarHeight)) / 2; in radarSize()
139 radarCenterY = pie_GetVideoBufferHeight() - BASE_GAP * 4 - static_cast<int>(radarHeight) / 2; in radarSize()
186 …) / 2.0 - 1, -static_cast<float>(radarHeight) / 2.0 - 1, static_cast<float>(radarWidth), static_ca… in resizeRadar()
225 *SizeH = (float)radarHeight / std::max<size_t>(radarTexHeight, 1); in CalcRadarPixelSize()
243 pos.y += radarHeight / 2.0; in CalcRadarPosition()
649 RenderWindowFrame(FRAME_RADAR, -1, -1, radarWidth + 2, radarHeight + 2, modelViewProjectionMatrix); in DrawRadarExtras()
663 pos.y += radarHeight / 2.0; in CoordInRadar()
[all …]
/dports/games/spring/spring_98.0/rts/Sim/Misc/
H A DRadarHandler.cpp116 radarAlgo.LosAdd(newPos, unit->radarRadius, unit->radarHeight, unit->radarSquares); in MoveUnit()
/dports/games/spring/spring_98.0/rts/Sim/Units/
H A DUnitDef.h132 float radarHeight; member
H A DUnit.h386 float radarHeight; variable
H A DUnitDef.cpp98 , radarHeight(0.0f) in UnitDef()
399 radarHeight = udTable.GetFloat("radarEmitHeight", losHeight); in UnitDef()
H A DUnit.cpp161 radarHeight(0.0f), in CUnit()
406 radarHeight = unitDef->radarHeight; in PreInit()
2335 CR_MEMBER(radarHeight),
/dports/games/ufoai/ufoai-2.5-source/src/client/ui/node/
H A Dui_node_radar.cpp367 const float radarHeight = std::max(1.0f, fabsf(gridSize[1])); in UI_InitRadar() local
370 const float gridFactorY = radar.h / radarHeight; in UI_InitRadar()