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Searched refs:radarRange (Results 1 – 12 of 12) sorted by relevance

/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/
H A DRadarRenderer.cxx419 if (radarRange > maxRange) in render()
485 glVertex2f(-radarRange,-radarRange); in render()
487 glVertex2f( radarRange,-radarRange); in render()
489 glVertex2f(-radarRange, radarRange); in render()
491 glVertex2f( radarRange, radarRange); in render()
507 glVertex2f(-radarRange,-radarRange); in render()
509 glVertex2f( radarRange,-radarRange); in render()
511 glVertex2f(-radarRange, radarRange); in render()
513 glVertex2f( radarRange, radarRange); in render()
734 GLfloat ns = 0.05f * radarRange, ny = 0.9f * radarRange; in render()
[all …]
H A DMainWindow.cxx270 void MainWindow::setProjectionRadar(int x, int y, int w, int h, float radarRange, float maxHeight) … in setProjectionRadar() argument
274 const float xUnit = radarRange / w2; in setProjectionRadar()
275 const float yUnit = radarRange / h2; in setProjectionRadar()
H A DMainWindow.h89 …void setProjectionRadar(int x, int y, int w, int h, float radarRange, float maxHeight) cons…
/dports/games/bzflag/bzflag-2.4.22/src/bzflag/
H A DRadarRenderer.cxx419 if (radarRange > maxRange) in render()
485 glVertex2f(-radarRange,-radarRange); in render()
487 glVertex2f( radarRange,-radarRange); in render()
489 glVertex2f(-radarRange, radarRange); in render()
491 glVertex2f( radarRange, radarRange); in render()
507 glVertex2f(-radarRange,-radarRange); in render()
509 glVertex2f( radarRange,-radarRange); in render()
511 glVertex2f(-radarRange, radarRange); in render()
513 glVertex2f( radarRange, radarRange); in render()
734 GLfloat ns = 0.05f * radarRange, ny = 0.9f * radarRange; in render()
[all …]
H A DMainWindow.cxx270 void MainWindow::setProjectionRadar(int x, int y, int w, int h, float radarRange, float maxHeight) … in setProjectionRadar() argument
274 const float xUnit = radarRange / w2; in setProjectionRadar()
275 const float yUnit = radarRange / h2; in setProjectionRadar()
H A DMainWindow.h89 …void setProjectionRadar(int x, int y, int w, int h, float radarRange, float maxHeight) cons…
/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/
H A Dcp_radar.cpp314 void RADAR_UpdateInstallationRadarCoverage (installation_t* installation, const float radarRange, c… in RADAR_UpdateInstallationRadarCoverage() argument
324 if (installation->installationTemplate->radarRange <= 0 in RADAR_UpdateInstallationRadarCoverage()
328 …RADAR_Initialise(&installation->radar, radarRange, trackingRadarRange, RADAR_INSTALLATIONLEVEL, tr… in RADAR_UpdateInstallationRadarCoverage()
H A Dcp_installation.cpp248 …RADAR_UpdateInstallationRadarCoverage(installation, installation->installationTemplate->radarRange in INS_FinishInstallation()
370 …nge", V_INT, offsetof(installationTemplate_t, radarRange), MEMBER_SIZEOF(installationTemplate_t, r…
549 …RADAR_UpdateInstallationRadarCoverage(&inst, inst.installationTemplate->radarRange, inst.installat… in INS_LoadXML()
H A Dcp_radar.h55 …allationRadarCoverage(struct installation_s* installation, const float radarRange, const float tra…
H A Dcp_installation.h59 …int radarRange; /**< The range of the installation's radar. Units is the angle of the two po… member
/dports/games/stratagus/stratagus-3.2.0/src/ui/
H A Dbotpanel.cpp527 std::ostringstream radarRange;
528 radarRange << "Radar Range: " << type->Variable[RADAR_INDEX].Value;
529 label.Draw(x + 5, y, radarRange.str());
/dports/games/openxcom/OpenXcom-1.0/bin/data/Ruleset/
H A DXcom1Ruleset.rul991 radarRange: 1500
1000 radarRange: 2250
1108 radarRange: 2400