/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/ |
H A D | RadarRenderer.cxx | 419 if (radarRange > maxRange) in render() 485 glVertex2f(-radarRange,-radarRange); in render() 487 glVertex2f( radarRange,-radarRange); in render() 489 glVertex2f(-radarRange, radarRange); in render() 491 glVertex2f( radarRange, radarRange); in render() 507 glVertex2f(-radarRange,-radarRange); in render() 509 glVertex2f( radarRange,-radarRange); in render() 511 glVertex2f(-radarRange, radarRange); in render() 513 glVertex2f( radarRange, radarRange); in render() 734 GLfloat ns = 0.05f * radarRange, ny = 0.9f * radarRange; in render() [all …]
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H A D | MainWindow.cxx | 270 void MainWindow::setProjectionRadar(int x, int y, int w, int h, float radarRange, float maxHeight) … in setProjectionRadar() argument 274 const float xUnit = radarRange / w2; in setProjectionRadar() 275 const float yUnit = radarRange / h2; in setProjectionRadar()
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H A D | MainWindow.h | 89 …void setProjectionRadar(int x, int y, int w, int h, float radarRange, float maxHeight) cons…
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/dports/games/bzflag/bzflag-2.4.22/src/bzflag/ |
H A D | RadarRenderer.cxx | 419 if (radarRange > maxRange) in render() 485 glVertex2f(-radarRange,-radarRange); in render() 487 glVertex2f( radarRange,-radarRange); in render() 489 glVertex2f(-radarRange, radarRange); in render() 491 glVertex2f( radarRange, radarRange); in render() 507 glVertex2f(-radarRange,-radarRange); in render() 509 glVertex2f( radarRange,-radarRange); in render() 511 glVertex2f(-radarRange, radarRange); in render() 513 glVertex2f( radarRange, radarRange); in render() 734 GLfloat ns = 0.05f * radarRange, ny = 0.9f * radarRange; in render() [all …]
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H A D | MainWindow.cxx | 270 void MainWindow::setProjectionRadar(int x, int y, int w, int h, float radarRange, float maxHeight) … in setProjectionRadar() argument 274 const float xUnit = radarRange / w2; in setProjectionRadar() 275 const float yUnit = radarRange / h2; in setProjectionRadar()
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H A D | MainWindow.h | 89 …void setProjectionRadar(int x, int y, int w, int h, float radarRange, float maxHeight) cons…
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/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/ |
H A D | cp_radar.cpp | 314 void RADAR_UpdateInstallationRadarCoverage (installation_t* installation, const float radarRange, c… in RADAR_UpdateInstallationRadarCoverage() argument 324 if (installation->installationTemplate->radarRange <= 0 in RADAR_UpdateInstallationRadarCoverage() 328 …RADAR_Initialise(&installation->radar, radarRange, trackingRadarRange, RADAR_INSTALLATIONLEVEL, tr… in RADAR_UpdateInstallationRadarCoverage()
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H A D | cp_installation.cpp | 248 …RADAR_UpdateInstallationRadarCoverage(installation, installation->installationTemplate->radarRange… in INS_FinishInstallation() 370 …nge", V_INT, offsetof(installationTemplate_t, radarRange), MEMBER_SIZEOF(installationTemplate_t, r… 549 …RADAR_UpdateInstallationRadarCoverage(&inst, inst.installationTemplate->radarRange, inst.installat… in INS_LoadXML()
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H A D | cp_radar.h | 55 …allationRadarCoverage(struct installation_s* installation, const float radarRange, const float tra…
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H A D | cp_installation.h | 59 …int radarRange; /**< The range of the installation's radar. Units is the angle of the two po… member
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/dports/games/stratagus/stratagus-3.2.0/src/ui/ |
H A D | botpanel.cpp | 527 std::ostringstream radarRange; 528 radarRange << "Radar Range: " << type->Variable[RADAR_INDEX].Value; 529 label.Draw(x + 5, y, radarRange.str());
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/dports/games/openxcom/OpenXcom-1.0/bin/data/Ruleset/ |
H A D | Xcom1Ruleset.rul | 991 radarRange: 1500 1000 radarRange: 2250 1108 radarRange: 2400
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