Searched refs:radial_roughness (Results 1 – 4 of 4) sorted by relevance
/dports/graphics/blender/blender-2.91.0/intern/cycles/kernel/shaders/ |
H A D | node_principled_hair_bsdf.osl | 71 float radial_roughness = RadialRoughness * factor_random_roughness; 93 color tint_sigma = sigma_from_reflectance(Tint, radial_roughness); 97 sigma = sigma_from_reflectance(Color, radial_roughness); 104 BSDF = principled_hair(Normal, sigma, roughness, radial_roughness, m0_roughness, Offset, IOR);
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/dports/graphics/blender/blender-2.91.0/intern/cycles/kernel/svm/ |
H A D | svm_closure.h | 781 float radial_roughness = param2 * factor_random_roughness; in svm_node_closure_bsdf() local 789 bsdf->s = radial_roughness; in svm_node_closure_bsdf() 824 radial_roughness); in svm_node_closure_bsdf() 831 bsdf->sigma = bsdf_principled_hair_sigma_from_reflectance(color, radial_roughness); in svm_node_closure_bsdf()
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/dports/graphics/blender/blender-2.91.0/intern/cycles/render/ |
H A D | nodes.h | 838 float radial_roughness;
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H A D | nodes.cpp | 3512 SOCKET_IN_FLOAT(radial_roughness, "Radial Roughness", 0.3f); in NODE_DEFINE() 3574 __float_as_uint(radial_roughness)); in compile()
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