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Searched refs:radial_roughness (Results 1 – 4 of 4) sorted by relevance

/dports/graphics/blender/blender-2.91.0/intern/cycles/kernel/shaders/
H A Dnode_principled_hair_bsdf.osl71 float radial_roughness = RadialRoughness * factor_random_roughness;
93 color tint_sigma = sigma_from_reflectance(Tint, radial_roughness);
97 sigma = sigma_from_reflectance(Color, radial_roughness);
104 BSDF = principled_hair(Normal, sigma, roughness, radial_roughness, m0_roughness, Offset, IOR);
/dports/graphics/blender/blender-2.91.0/intern/cycles/kernel/svm/
H A Dsvm_closure.h781 float radial_roughness = param2 * factor_random_roughness; in svm_node_closure_bsdf() local
789 bsdf->s = radial_roughness; in svm_node_closure_bsdf()
824 radial_roughness); in svm_node_closure_bsdf()
831 bsdf->sigma = bsdf_principled_hair_sigma_from_reflectance(color, radial_roughness); in svm_node_closure_bsdf()
/dports/graphics/blender/blender-2.91.0/intern/cycles/render/
H A Dnodes.h838 float radial_roughness;
H A Dnodes.cpp3512 SOCKET_IN_FLOAT(radial_roughness, "Radial Roughness", 0.3f); in NODE_DEFINE()
3574 __float_as_uint(radial_roughness)); in compile()