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Searched refs:radiusHigh (Results 1 – 9 of 9) sorted by relevance

/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/util/glu/
H A DPartialDisk.java93 float radiusLow, radiusHigh; in draw() local
197 radiusHigh = outerRadius - deltaRadius * ((float) (j + 1) / loops); in draw()
200 texHigh = radiusHigh / outerRadius / 2; in draw()
219 radiusHigh * sinCache[i], in draw()
220 radiusHigh * cosCache[i], in draw()
229 radiusHigh * sinCache[i], in draw()
230 radiusHigh * cosCache[i], in draw()
/dports/misc/dartsim/dart-6.11.1/dart/collision/fcl/
H A DCollisionShapes.hpp272 float radiusLow, radiusHigh; in createCylinder() local
334 radiusHigh in createCylinder()
342 radiusHigh * sinCache[i], radiusHigh * cosCache[i], zHigh); in createCylinder()
344 radiusHigh * sinCache[i + 1], radiusHigh * cosCache[i + 1], zHigh); in createCylinder()
H A DFCLCollisionDetector.cpp402 float radiusLow, radiusHigh; in createCylinder() local
457 radiusHigh in createCylinder()
464 radiusHigh * sinCache[i], radiusHigh * cosCache[i], zHigh); in createCylinder()
466 radiusHigh * sinCache[i + 1], radiusHigh * cosCache[i + 1], zHigh); in createCylinder()
/dports/graphics/libGLU/glu-9.0.2/src/libutil/
H A Dquad.c167 GLfloat radiusLow, radiusHigh; in gluCylinder() local
288 glVertex3f(radiusHigh * sinCache[i], in gluCylinder()
289 radiusHigh * cosCache[i], zHigh); in gluCylinder()
295 glVertex3f(radiusHigh * sinCache[i], in gluCylinder()
296 radiusHigh * cosCache[i], zHigh); in gluCylinder()
441 GLfloat radiusLow, radiusHigh; in gluPartialDisk() local
542 texHigh = radiusHigh / outerRadius / 2; in gluPartialDisk()
559 glVertex3f(radiusHigh * sinCache[i], in gluPartialDisk()
560 radiusHigh * cosCache[i], 0.0); in gluPartialDisk()
566 glVertex3f(radiusHigh * sinCache[i], in gluPartialDisk()
[all …]
/dports/astro/opencpn/OpenCPN-5.2.4/libs/glu/libutil/
H A Dquad.c167 GLfloat radiusLow, radiusHigh; in gluCylinder() local
288 glVertex3f(radiusHigh * sinCache[i], in gluCylinder()
289 radiusHigh * cosCache[i], zHigh); in gluCylinder()
295 glVertex3f(radiusHigh * sinCache[i], in gluCylinder()
296 radiusHigh * cosCache[i], zHigh); in gluCylinder()
441 GLfloat radiusLow, radiusHigh; in gluPartialDisk() local
542 texHigh = radiusHigh / outerRadius / 2; in gluPartialDisk()
559 glVertex3f(radiusHigh * sinCache[i], in gluPartialDisk()
560 radiusHigh * cosCache[i], 0.0); in gluPartialDisk()
566 glVertex3f(radiusHigh * sinCache[i], in gluPartialDisk()
[all …]
/dports/graphics/jogl/jogl-1.1.1_9/jogl/src/classes/com/sun/opengl/impl/
H A DGLUquadricImpl.java593 float radiusLow, radiusHigh; in drawPartialDisk() local
695 radiusHigh = outerRadius - deltaRadius * ((float) (j + 1) / loops); in drawPartialDisk()
698 texHigh = radiusHigh / outerRadius / 2; in drawPartialDisk()
714 gl.glVertex3f(radiusHigh * sinCache[i], in drawPartialDisk()
715 radiusHigh * cosCache[i], in drawPartialDisk()
722 gl.glVertex3f(radiusHigh * sinCache[i], in drawPartialDisk()
723 radiusHigh * cosCache[i], in drawPartialDisk()
/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/jogamp/opengl/glu/
H A DGLUquadricImpl.java688 float radiusLow, radiusHigh; in drawPartialDisk() local
790 radiusHigh = outerRadius - deltaRadius * ((float) (j + 1) / loops); in drawPartialDisk()
793 texHigh = radiusHigh / outerRadius / 2; in drawPartialDisk()
809 glVertex3f(gl, radiusHigh * sinCache[i], in drawPartialDisk()
810 radiusHigh * cosCache[i], in drawPartialDisk()
817 glVertex3f(gl, radiusHigh * sinCache[i], in drawPartialDisk()
818 radiusHigh * cosCache[i], in drawPartialDisk()
/dports/astro/stellarium/stellarium-0.21.3/src/core/
H A DStelPainter.cpp318 GLfloat radiusHigh; in drawViewportShape() local
344 radiusHigh=outerRadius-deltaRadius; in drawViewportShape()
350 vertices[i*2+1][0]= static_cast<float>(prj->viewportCenter[0]) + radiusHigh*sinCache[i]; in drawViewportShape()
351 vertices[i*2+1][1]= static_cast<float>(prj->viewportCenter[1]) + radiusHigh*cosCache[i]; in drawViewportShape()
/dports/astro/stellarium/stellarium-0.21.3/plugins/Oculars/src/
H A DOculars.cpp1912 GLfloat radiusHigh; in paintOcularMask() local
1932 radiusHigh=outerRadius-deltaRadius; in paintOcularMask()
1938 vertices[i*2+1][0]= centerScreen[0] + radiusHigh*sinCache[i]; in paintOcularMask()
1939 vertices[i*2+1][1]= centerScreen[1] + radiusHigh*cosCache[i]; in paintOcularMask()