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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_mobj.c11056 precipmobj_t *rainmo = NULL; in P_SpawnPrecipitation() local
11090 rainmo = P_SpawnSnowMobj(x, y, height, MT_SNOWFLAKE); in P_SpawnPrecipitation()
11093 P_SetPrecipMobjState(rainmo, S_SNOW3); in P_SpawnPrecipitation()
11095 P_SetPrecipMobjState(rainmo, S_SNOW2); in P_SpawnPrecipitation()
11103 rainmo = P_SpawnRainMobj(x, y, height, MT_RAIN); in P_SpawnPrecipitation()
11107 rainmo->z = M_RandomRange(rainmo->floorz>>FRACBITS, rainmo->ceilingz>>FRACBITS)<<FRACBITS; in P_SpawnPrecipitation()