Searched refs:raiseWeapon (Results 1 – 4 of 4) sorted by relevance
141 weapontype_t raiseWeapon; in P_BringUpWeapon() local151 raiseWeapon = player->pendingWeapon; in P_BringUpWeapon()152 if(raiseWeapon == WT_NOCHANGE) in P_BringUpWeapon()153 raiseWeapon = player->readyWeapon; in P_BringUpWeapon()158 if(!VALID_WEAPONTYPE(raiseWeapon)) in P_BringUpWeapon()163 wminfo = WEAPON_INFO(raiseWeapon, player->class_, 0); in P_BringUpWeapon()
148 weapontype_t raiseWeapon; in P_BringUpWeapon() local158 raiseWeapon = player->pendingWeapon; in P_BringUpWeapon()159 if(raiseWeapon == WT_NOCHANGE) in P_BringUpWeapon()160 raiseWeapon = player->readyWeapon; in P_BringUpWeapon()165 if(!VALID_WEAPONTYPE(raiseWeapon)) in P_BringUpWeapon()170 wminfo = WEAPON_INFO(raiseWeapon, player->class_, 0); in P_BringUpWeapon()
130 weapontype_t raiseWeapon; in P_BringUpWeapon() local140 raiseWeapon = player->pendingWeapon; in P_BringUpWeapon()141 if(raiseWeapon == WT_NOCHANGE) in P_BringUpWeapon()142 raiseWeapon = player->readyWeapon; in P_BringUpWeapon()147 if(!VALID_WEAPONTYPE(raiseWeapon)) in P_BringUpWeapon()152 wminfo = WEAPON_INFO(raiseWeapon, player->class_, (player->powers[PT_WEAPONLEVEL2]? 1:0)); in P_BringUpWeapon()
393 weapontype_t raiseWeapon; in P_BringUpWeapon() local404 raiseWeapon = player->pendingWeapon; in P_BringUpWeapon()405 if(raiseWeapon == WT_NOCHANGE) in P_BringUpWeapon()406 raiseWeapon = player->readyWeapon; in P_BringUpWeapon()411 if(!VALID_WEAPONTYPE(raiseWeapon)) in P_BringUpWeapon()416 wminfo = WEAPON_INFO(raiseWeapon, player->class_, 0); in P_BringUpWeapon()426 if(player->class_ == PCLASS_FIGHTER && raiseWeapon == WT_SECOND && in P_BringUpWeapon()