Home
last modified time | relevance | path

Searched refs:raiseWeapon (Results 1 – 4 of 4) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/src/
H A Dp_pspr.c141 weapontype_t raiseWeapon; in P_BringUpWeapon() local
151 raiseWeapon = player->pendingWeapon; in P_BringUpWeapon()
152 if(raiseWeapon == WT_NOCHANGE) in P_BringUpWeapon()
153 raiseWeapon = player->readyWeapon; in P_BringUpWeapon()
158 if(!VALID_WEAPONTYPE(raiseWeapon)) in P_BringUpWeapon()
163 wminfo = WEAPON_INFO(raiseWeapon, player->class_, 0); in P_BringUpWeapon()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/src/
H A Dp_pspr.c148 weapontype_t raiseWeapon; in P_BringUpWeapon() local
158 raiseWeapon = player->pendingWeapon; in P_BringUpWeapon()
159 if(raiseWeapon == WT_NOCHANGE) in P_BringUpWeapon()
160 raiseWeapon = player->readyWeapon; in P_BringUpWeapon()
165 if(!VALID_WEAPONTYPE(raiseWeapon)) in P_BringUpWeapon()
170 wminfo = WEAPON_INFO(raiseWeapon, player->class_, 0); in P_BringUpWeapon()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/
H A Dp_pspr.c130 weapontype_t raiseWeapon; in P_BringUpWeapon() local
140 raiseWeapon = player->pendingWeapon; in P_BringUpWeapon()
141 if(raiseWeapon == WT_NOCHANGE) in P_BringUpWeapon()
142 raiseWeapon = player->readyWeapon; in P_BringUpWeapon()
147 if(!VALID_WEAPONTYPE(raiseWeapon)) in P_BringUpWeapon()
152 wminfo = WEAPON_INFO(raiseWeapon, player->class_, (player->powers[PT_WEAPONLEVEL2]? 1:0)); in P_BringUpWeapon()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Dp_pspr.c393 weapontype_t raiseWeapon; in P_BringUpWeapon() local
404 raiseWeapon = player->pendingWeapon; in P_BringUpWeapon()
405 if(raiseWeapon == WT_NOCHANGE) in P_BringUpWeapon()
406 raiseWeapon = player->readyWeapon; in P_BringUpWeapon()
411 if(!VALID_WEAPONTYPE(raiseWeapon)) in P_BringUpWeapon()
416 wminfo = WEAPON_INFO(raiseWeapon, player->class_, 0); in P_BringUpWeapon()
426 if(player->class_ == PCLASS_FIGHTER && raiseWeapon == WT_SECOND && in P_BringUpWeapon()