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Searched refs:ranbehavior (Results 1 – 5 of 5) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dgame.cpp535 if ( entity && !entity->ranbehavior ) in gameLogic()
554 entity->ranbehavior = true; in gameLogic()
561 entity->ranbehavior = true; in gameLogic()
570 entity->ranbehavior = false; in gameLogic()
898 if ( entity && !entity->ranbehavior ) in gameLogic()
963 entity->ranbehavior = true; in gameLogic()
979 entity->ranbehavior = true; in gameLogic()
1543 entity->ranbehavior = false; in gameLogic()
2099 entity->ranbehavior = true; in gameLogic()
2106 entity->ranbehavior = true; in gameLogic()
[all …]
H A Dentity_editor.cpp382 ranbehavior = false; in Entity()
H A Dentity.hpp508 bool ranbehavior; member in Entity
H A Dactmonster.cpp190 entity->ranbehavior = true; in summonMonster()
H A Dentity.cpp416 ranbehavior = false; in Entity()