Searched refs:ranbehavior (Results 1 – 5 of 5) sorted by relevance
535 if ( entity && !entity->ranbehavior ) in gameLogic()554 entity->ranbehavior = true; in gameLogic()561 entity->ranbehavior = true; in gameLogic()570 entity->ranbehavior = false; in gameLogic()898 if ( entity && !entity->ranbehavior ) in gameLogic()963 entity->ranbehavior = true; in gameLogic()979 entity->ranbehavior = true; in gameLogic()1543 entity->ranbehavior = false; in gameLogic()2099 entity->ranbehavior = true; in gameLogic()2106 entity->ranbehavior = true; in gameLogic()[all …]
382 ranbehavior = false; in Entity()
508 bool ranbehavior; member in Entity
190 entity->ranbehavior = true; in summonMonster()
416 ranbehavior = false; in Entity()