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Searched refs:randVector (Results 1 – 25 of 48) sorted by relevance

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/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtdatavis3d/examples/datavisualization/draggableaxes/
H A Ddata.cpp127 ptrToDataArray->setPosition(randVector()); in addData()
134 ptrToDataArray->setPosition(randVector()); in addData()
141 ptrToDataArray->setPosition(randVector()); in addData()
148 ptrToDataArray->setPosition(randVector()); in addData()
155 ptrToDataArray->setPosition(randVector()); in addData()
166 QVector3D Data::randVector() in randVector() function in Data
H A Ddata.h51 QVector3D randVector();
/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/opencl/engines/
H A Dmonte_carlo_dof.cl44 float3 randVector = (float3){randR * sin(randAngle), 0.0f, randR * cos(randAngle)};
45 float3 randVectorRot = Matrix33MulFloat3(mRot, randVector);
55 float3 randVector = (float3){randR * sin(randAngle), 0.0f, randR * cos(randAngle)};
61 float3 randVectorRot = side * randVector.x + topTemp * randVector.z;
/dports/science/simbody/simbody-Simbody-3.7/Simbody/tests/
H A DTestMassMatrix.cpp577 state.updQ() = Test::randVector(nq); in testJacobianBiasTerms()
578 state.updU() = Test::randVector(nu); in testJacobianBiasTerms()
674 state.updQ() = Test::randVector(nq); in testUnconstrainedSystem()
675 state.updU() = Test::randVector(nu); in testUnconstrainedSystem()
754 state.updQ() = Test::randVector(nq); in testUnconstrainedSystem()
755 state.updU() = Test::randVector(nu); in testUnconstrainedSystem()
910 state.updQ() = Test::randVector(nq); in testConstrainedSystem()
911 state.updU() = Test::randVector(nu); in testConstrainedSystem()
1165 state.updQ() = Test::randVector(nq); in testTaskJacobians()
1166 state.updU() = Test::randVector(nu); in testTaskJacobians()
[all …]
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/
H A Droundvirus-bg.lua49 entity_addVel(me, randVector(500))
83 entity_addVel(me, randVector(500))
H A Denergygodspirit.lua65 entity_addVel(me, randVector(500))
127 entity_addVel(me, randVector(500))
165 entity_addVel(me, randVector(800))
H A Droundvirus.lua40 entity_addVel(me, randVector(500))
73 entity_addVel(me, randVector(500))
H A Dotter.lua49 entity_addVel(me, randVector(400))
95 entity_addVel(me, randVector(400))
H A Dbeluga.lua42 entity_addVel(me, randVector(300))
H A Dmomeyes.lua61 shot_setAimVector(s, randVector(1))
H A Dbrokenpiece.lua32 entity_addVel(me, randVector(200))
/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/3d-viewer/3d_rendering/raytracing/
H A Draypacket.cpp99 const SFVEC3F randVector = SFVEC3F( Fast_RandFloat() * aDirectionDisplacementFactor.x, in RAYPACKET() local
103 m_ray[i].Init( rayOrigin, glm::normalize( rayDir + randVector ) ); in RAYPACKET()
/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtdatavis3d/examples/datavisualization/scatter/
H A Dscatterdatamodifier.cpp102 ptrToDataArray->setPosition(randVector()); in addData()
209 QVector3D ScatterDataModifier::randVector() in randVector() function in ScatterDataModifier
H A Dscatterdatamodifier.h71 QVector3D randVector();
/dports/games/spring/spring_98.0/rts/Sim/Misc/
H A DGlobalSynced.h34 float3 randVector(); //!< synced random vector
H A DGlobalSynced.cpp135 float3 CGlobalSynced::randVector() in randVector() function in CGlobalSynced
/dports/games/spring/spring_98.0/rts/Sim/Weapons/
H A DDGunWeapon.cpp45 dir += (gs->randVector() * SprayAngleExperience() + SalvoErrorExperience()); in FireImpl()
H A DFlameThrower.cpp30 (gs->randVector() * SprayAngleExperience() + SalvoErrorExperience()) - in FireImpl()
H A DEmgCannon.cpp55 dir += (gs->randVector() * SprayAngleExperience() + SalvoErrorExperience()); in FireImpl()
H A DRifle.cpp48 (gs->randVector() * SprayAngleExperience() + SalvoErrorExperience()); in FireImpl()
H A DStarburstLauncher.cpp41 const float3 aimError = (gs->randVector() * SprayAngleExperience() + SalvoErrorExperience()); in FireImpl()
H A DLaserCannon.cpp71 dir += (gs->randVector() * SprayAngleExperience() + SalvoErrorExperience()); in FireImpl()
H A DLightningCannon.cpp52 (gs->randVector() * SprayAngleExperience() + SalvoErrorExperience()); in FireImpl()
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/_unused/
H A Dfatso.lua40 entity_addVel(me, randVector(1000))
/dports/games/spring/spring_98.0/rts/Sim/Projectiles/WeaponProjectiles/
H A DTorpedoProjectile.cpp142 const float3 pspeed = (gs->randVector() * 0.1f) + float3(0.0f, 0.2f, 0.0f); in Update()
146 pos + gs->randVector(), pspeed, 40 + gs->randFloat() * GAME_SPEED, in Update()

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