Searched refs:randadj (Results 1 – 2 of 2) sorted by relevance
577 auto randadj = (uniformRand > 0 ? randup * uniformRand : randdn * uniformRand); in valueAt() local579 es->msegState[validx] += limit_range(lincoef * dt + randadj, -1.f, 1.f); in valueAt()
3757 int randadj; in SpawnParticles() local3776 randadj = RandomSign() * ordertemp; in SpawnParticles()3846 (randadj<<4); in SpawnParticles()3847 dz = 100 + (randadj<<3); in SpawnParticles()4733 int randadj; in Stagger() local4736 randadj = (int)(GameRandomNumber("Stagger",1) >> 3); in Stagger()4751 ob->angle += (RandomSign()*randadj); in Stagger()