/dports/audio/rhvoice/RHVoice-1.2.4/src/third-party/cldr/tools/java/org/unicode/cldr/draft/ |
H A D | GapStringTest.java | 25 int randomPos = random.nextInt(b.length() + 1); in TestCorrectness() local 29 int randomEnd = randomPos + random.nextInt(b.length() - randomPos + 1); in TestCorrectness() 30 b.delete(randomPos, randomEnd); in TestCorrectness() 31 a.delete(randomPos, randomEnd); in TestCorrectness() 36 b.insert(randomPos, randomChar); in TestCorrectness() 37 a.insert(randomPos, randomChar); in TestCorrectness() 42 b.insert(randomPos, randomString); in TestCorrectness() 43 a.insert(randomPos, randomString); in TestCorrectness() 48 b.insert(randomPos, randomStringBuffer); in TestCorrectness() 49 a.insert(randomPos, randomStringBuffer); in TestCorrectness()
|
/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/ |
H A D | cp_alienbase.cpp | 44 vec2_t randomPos; in AB_SetAlienBasePosition() local 53 CP_GetRandomPosOnGeoscape(randomPos, true); in AB_SetAlienBasePosition() 56 if (GEO_PositionCloseToBase(randomPos)) in AB_SetAlienBasePosition() 61 Vector2Copy(randomPos, pos); in AB_SetAlienBasePosition() 67 const float currentDistance = GetDistanceOnGlobe(base->pos, randomPos); in AB_SetAlienBasePosition() 75 Vector2Copy(randomPos, pos); in AB_SetAlienBasePosition() 82 Vector2Copy(randomPos, pos); in AB_SetAlienBasePosition()
|
/dports/games/endless-sky/endless-sky-0.9.14/source/ |
H A D | ShipyardPanel.cpp | 54 randomPos = cancelPos - Point(80., 0.); in Draw() 55 SpriteShader::Draw(SpriteSet::Get("ui/dialog cancel"), randomPos); in Draw() 59 Point labelPos = randomPos - .5 * Point(font.Width(label), font.Height()); in Draw() 66 Point off = Point(x, y) - randomPos; in Click() 76 Point randomPos; member in __anon9ec74a040111::NameDialog
|
/dports/devel/fpc-fcl-base/fpc-3.2.2/packages/fcl-base/examples/ |
H A D | base64decodingtestcase.pas | 121 randomPos: Integer; 126 randomPos:=Random(Length(s))+1; 127 c:=s[randomPos]; 128 s[randomPos]:=s[i];
|
/dports/lang/fpc/fpc-3.2.2/packages/fcl-base/examples/ |
H A D | base64decodingtestcase.pas | 121 randomPos: Integer; 126 randomPos:=Random(Length(s))+1; 127 c:=s[randomPos]; 128 s[randomPos]:=s[i];
|
/dports/lang/fpc-source/fpc-3.2.2/packages/fcl-base/examples/ |
H A D | base64decodingtestcase.pas | 121 randomPos: Integer; 126 randomPos:=Random(Length(s))+1; 127 c:=s[randomPos]; 128 s[randomPos]:=s[i];
|
/dports/games/kpat/kpat-21.12.3/src/ |
H A D | spider.cpp | 341 addCardForDeal( stack[column], cardList.takeLast(), m_stackFaceup == 1, randomPos() ); in restart() 347 addCardForDeal( stack[column], cardList.takeLast(), true, randomPos() ); in restart() 353 addCardForDeal( redeals[column], cardList.takeLast(), false, randomPos() ); in restart() 413 QPointF Spider::randomPos() in randomPos() function in Spider
|
H A D | spider.h | 79 QPointF randomPos();
|
/dports/math/ogdf/OGDF/src/ogdf/energybased/ |
H A D | DavidsonHarel.cpp | 152 int randomPos = randomNumber(0,m_nonIsolatedNodes.size()-1); in computeCandidateLayout() local 153 node v = *(m_nonIsolatedNodes.get(randomPos)); in computeCandidateLayout()
|
/dports/games/xtriangles/xtriangles/ |
H A D | Triangles.c | 992 int currentPos, randomPos, randomRow; in RandomizeTiles() local 997 randomPos = currentPos; in RandomizeTiles() 998 while (currentPos == randomPos || currentOrient != randomOrient) { in RandomizeTiles() 999 randomPos = NRAND(w->triangles.sizeSize); in RandomizeTiles() 1000 randomRow = Row(randomPos); in RandomizeTiles() 1001 randomOrient = !((randomRow + TrBl(randomPos, randomRow) / 2 + in RandomizeTiles() 1002 TlBr(randomPos, randomRow) / 2) % 2); in RandomizeTiles() 1004 (void) ExchangeTiles(w, currentPos, randomPos); in RandomizeTiles()
|
/dports/games/chessx/chessx-1.5.6/src/gui/ |
H A D | analysiswidget.cpp | 413 int randomPos = rand() % games; in sendBookMoveTimeout() local 416 randomPos -= moveList.at(i).results.count(); in sendBookMoveTimeout() 417 if (randomPos<0) in sendBookMoveTimeout()
|
H A D | boardsetup.cpp | 149 int randomPos = rand() % 960; in chess960randomPos() local 150 ui.chess960pos->setValue(randomPos); in chess960randomPos()
|
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/ |
H A D | map_build.h | 134 const bool randomPos,
|
H A D | map_build.c | 1069 …roomDim, const struct vec2i doorStart, const struct vec2i d, const bool randomPos, const TileClass… 1072 const int doorMin, const int doorMax, const uint16_t accessMask, const bool randomPos, in MapPlaceDoors() argument 1120 PlaceDoors(mb, doorSize, roomDim, doorStart, d, randomPos, tile); in MapPlaceDoors() 1126 …roomDim, const struct vec2i doorStart, const struct vec2i d, const bool randomPos, const TileClass… in PlaceDoors() argument 1131 if (randomPos) in PlaceDoors()
|
/dports/games/bzflag-server/bzflag-2.4.22/src/bzfs/ |
H A D | bzfsAPI.cxx | 3298 BZF_API void bz_getRandomPoint ( bz_CustomZoneObject *obj, float *randomPos ) in bz_getRandomPoint() argument 3325 randomPos[0] = ((x * cos_val) - (y * sin_val)) + pos[0]; in bz_getRandomPoint() 3326 randomPos[1] = ((x * sin_val) + (y * cos_val)) + pos[1]; in bz_getRandomPoint() 3327 randomPos[2] = pos[2]; in bz_getRandomPoint() 3336 randomPos[0] = (obj->radius * x) + pos[0]; in bz_getRandomPoint() 3337 randomPos[1] = (obj->radius * y) + pos[1]; in bz_getRandomPoint() 3338 randomPos[2] = pos[2]; in bz_getRandomPoint() 3342 BZF_API bool bz_getSpawnPointWithin ( bz_CustomZoneObject *obj, float randomPos[3] ) in bz_getSpawnPointWithin() 3357 bz_getRandomPoint(obj, randomPos); in bz_getSpawnPointWithin() 3361 !DropGeometry::dropPlayer(randomPos, obj->zMin, obj->zMax) || in bz_getSpawnPointWithin() [all …]
|
/dports/games/bzflag/bzflag-2.4.22/src/bzfs/ |
H A D | bzfsAPI.cxx | 3298 BZF_API void bz_getRandomPoint ( bz_CustomZoneObject *obj, float *randomPos ) in bz_getRandomPoint() argument 3325 randomPos[0] = ((x * cos_val) - (y * sin_val)) + pos[0]; in bz_getRandomPoint() 3326 randomPos[1] = ((x * sin_val) + (y * cos_val)) + pos[1]; in bz_getRandomPoint() 3327 randomPos[2] = pos[2]; in bz_getRandomPoint() 3336 randomPos[0] = (obj->radius * x) + pos[0]; in bz_getRandomPoint() 3337 randomPos[1] = (obj->radius * y) + pos[1]; in bz_getRandomPoint() 3338 randomPos[2] = pos[2]; in bz_getRandomPoint() 3342 BZF_API bool bz_getSpawnPointWithin ( bz_CustomZoneObject *obj, float randomPos[3] ) in bz_getSpawnPointWithin() 3357 bz_getRandomPoint(obj, randomPos); in bz_getSpawnPointWithin() 3361 !DropGeometry::dropPlayer(randomPos, obj->zMin, obj->zMax) || in bz_getSpawnPointWithin() [all …]
|
/dports/games/xcubes/xcubes/ |
H A D | Cubes.c | 1015 int randomPos = pos; in RandomizeBricks() local 1017 while (randomPos == pos) in RandomizeBricks() 1018 randomPos = NRAND(w->cubes.sizeBlock); in RandomizeBricks() 1019 count += ExchangeBricks(w, pos, randomPos); in RandomizeBricks()
|
/dports/games/xhexagons/xhexagons/ |
H A D | Hexagons.c | 1193 int currentPos, randomPos; in RandomizeTiles() local 1197 randomPos = currentPos; in RandomizeTiles() 1198 while (currentPos == randomPos) in RandomizeTiles() 1199 randomPos = NRAND(w->hexagons.sizeSize); in RandomizeTiles() 1200 count += ExchangeTiles(w, currentPos, randomPos); in RandomizeTiles()
|
/dports/games/xmlink/xmlink/ |
H A D | Mlink.c | 993 int randomPos = pos; in RandomizeTiles() local 995 while (randomPos == pos) in RandomizeTiles() 996 randomPos = NRAND(w->mlink.tileFaces); in RandomizeTiles() 997 count += ExchangeTiles(w, pos, randomPos); in RandomizeTiles()
|
/dports/devel/juce/JUCE-f37e9a1/extras/Projucer/Source/ComponentEditor/PaintElements/ |
H A D | jucer_PaintElementPath.cpp | 140 static int randomPos (int size) in randomPos() function 149 int x = randomPos (w); in setInitialBounds() 150 int y = randomPos (h); in setInitialBounds()
|
/dports/games/bzflag-server/bzflag-2.4.22/include/ |
H A D | bzfsAPI.h | 2010 BZF_API void bz_getRandomPoint ( bz_CustomZoneObject *obj, float *randomPos ); 2011 BZF_API bool bz_getSpawnPointWithin ( bz_CustomZoneObject *obj, float randomPos[3] );
|
/dports/games/bzflag/bzflag-2.4.22/include/ |
H A D | bzfsAPI.h | 2010 BZF_API void bz_getRandomPoint ( bz_CustomZoneObject *obj, float *randomPos ); 2011 BZF_API bool bz_getSpawnPointWithin ( bz_CustomZoneObject *obj, float randomPos[3] );
|