Searched refs:random_point_near (Results 1 – 4 of 4) sorted by relevance
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/ |
H A D | plan.c | 607 if (random_point_near(x, y, w / 2, &x1, &y1)) { in plan_offense() 834 if (random_point_near(x, y, w / 2, &x1, &y1)) { in plan_defense() 879 if (random_point_near(unit->x, unit->y, type_max_acp(u), in plan_defense() 1219 if (random_point_near(x, y, max(w, h) / 2, &x1, &y1)) {
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H A D | world.h | 1342 extern int random_point_near(int cx, int cy, int radius, int *xp, int *yp);
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H A D | mkunits.c | 608 if (random_point_near(cx, cy, tmpradius, &x, &y)) { in find_unit_place()
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H A D | world.c | 1727 random_point_near(int cx, int cy, int radius, int *xp, int *yp) in random_point_near() function
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