Searched refs:rangeToggled (Results 1 – 3 of 3) sorted by relevance
131 mutable cSignal<void ()> rangeToggled; variable
89 signalConnectionManager.connect (rangeButton->toggled, [&]() { rangeToggled(); }); in cHud()
129 …signalConnectionManager.connect (hud->rangeToggled, [&]() { gameMap->setDrawRange (hud->getRangeAc… in cGameGui()