Searched refs:range_used (Results 1 – 9 of 9) sorted by relevance
11 int range_used;
31 : ::attack(attk, defn, blame), range_used(0), reflected(false), in ranged_attack()192 range_used = BEAM_STOP; in handle_phase_blocked()245 range_used = BEAM_STOP; in handle_phase_hit()
269 int range_used(bool leg_only = false) const;
832 extra_range_used += range_used(true); in bounce()962 int bolt::range_used(bool leg_only) const in range_used() function in bolt1179 if (range_used() > range) in do_fire()1183 ASSERT(range_used() >= range); in do_fire()1258 if (range_used() > range) in do_fire()1286 if (range_used() > range) in do_fire()2975 if (range_used() > range) in is_reflectable()3804 extra_range_used += attk.range_used; in affect_player()4849 extra_range_used += attk.range_used; in affect_monster()
57 range_used = 0; variable66 range_used = 1; variable164 if (range_used)
469 short int range_used; // Range utilisé member
1806 back[p].r.req.range_used = 1;1856 back[p].r.req.range_used = 1;
1093 if ((!retour->req.range_used) in http_sendhead()
912 bool range_used = false; in AlignRegionFilterFactory_Init() local919 range_used = true; in AlignRegionFilterFactory_Init()923 if ( range_used ) in AlignRegionFilterFactory_Init()