Searched refs:rayMarchingOut (Results 1 – 4 of 4) sorted by relevance
75 sRayMarchingOut rayMarchingOut;251 sRayMarchingOut rayMarchingOut;254 float3 point = rayMarchingOut.point;256 bool found = rayMarchingOut.found;257 float depth = rayMarchingOut.depth;333 rayStack[rayIndex].out.rayMarchingOut = rayMarchingOut;550 sRayMarchingOut rayMarchingOut = recursionOut.rayMarchingOut;552 float3 point = rayMarchingOut.point;660 if (rayMarchingOut.found)842 rayMarchingOut.depth = 1e20f;[all …]
450 depth = recursionOut.rayMarchingOut.depth;
317 depth = recursionOut.rayMarchingOut.depth; in doWork()803 sRayMarchingOut rayMarchingOut; in RayRecursion() local806 CVector3 point = rayMarchingOut.point; in RayRecursion()826 rayStack[rayIndex].out.rayMarchingOut = rayMarchingOut; in RayRecursion()831 if (rayMarchingOut.found) in RayRecursion()1029 sRayMarchingOut rayMarchingOut = recursionOut.rayMarchingOut; in RayRecursion() local1031 CVector3 point = rayMarchingOut.point; in RayRecursion()1104 if (rayMarchingOut.found) in RayRecursion()1258 rayMarchingOut.depth = 1e20; in RayRecursion()1297 recursionOut.rayMarchingOut = rayMarchingOut; in RayRecursion()[all …]
157 sRayMarchingOut rayMarchingOut; member