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Searched refs:rayMarchingOut (Results 1 – 4 of 4) sorted by relevance

/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/opencl/engines/
H A Dray_recursion.cl75 sRayMarchingOut rayMarchingOut;
251 sRayMarchingOut rayMarchingOut;
254 float3 point = rayMarchingOut.point;
256 bool found = rayMarchingOut.found;
257 float depth = rayMarchingOut.depth;
333 rayStack[rayIndex].out.rayMarchingOut = rayMarchingOut;
550 sRayMarchingOut rayMarchingOut = recursionOut.rayMarchingOut;
552 float3 point = rayMarchingOut.point;
660 if (rayMarchingOut.found)
842 rayMarchingOut.depth = 1e20f;
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H A Dfull_engine.cl450 depth = recursionOut.rayMarchingOut.depth;
/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/src/
H A Drender_worker.cpp317 depth = recursionOut.rayMarchingOut.depth; in doWork()
803 sRayMarchingOut rayMarchingOut; in RayRecursion() local
806 CVector3 point = rayMarchingOut.point; in RayRecursion()
826 rayStack[rayIndex].out.rayMarchingOut = rayMarchingOut; in RayRecursion()
831 if (rayMarchingOut.found) in RayRecursion()
1029 sRayMarchingOut rayMarchingOut = recursionOut.rayMarchingOut; in RayRecursion() local
1031 CVector3 point = rayMarchingOut.point; in RayRecursion()
1104 if (rayMarchingOut.found) in RayRecursion()
1258 rayMarchingOut.depth = 1e20; in RayRecursion()
1297 recursionOut.rayMarchingOut = rayMarchingOut; in RayRecursion()
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H A Drender_worker.hpp157 sRayMarchingOut rayMarchingOut; member