Searched refs:rayPoint (Results 1 – 6 of 6) sorted by relevance
/dports/misc/usd/USD-21.11/pxr/base/gf/ |
H A D | ray.cpp | 95 GfVec3d *rayPoint, in GfFindClosestPoints() argument 111 if (rayPoint) in GfFindClosestPoints() 112 *rayPoint = l.GetPoint(rd); in GfFindClosestPoints() 128 GfVec3d *rayPoint, in GfFindClosestPoints() argument 144 if (rayPoint) in GfFindClosestPoints() 145 *rayPoint = l.GetPoint(rd); in GfFindClosestPoints()
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H A D | ray.h | 266 GfVec3d *rayPoint = nullptr, 280 GfVec3d *rayPoint = nullptr,
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/dports/misc/usd/USD-21.11/pxr/base/gf/testenv/ |
H A D | testGfRay.py | 79 (intersects, rayPoint, linePoint, rayDistance, lineDistance) = \ 82 rayPoint == Gf.Vec3d() and \ 89 (intersects, rayPoint, linePoint, rayDistance, lineDistance) = \ 97 (intersects, rayPoint, linePoint, rayDistance, lineDistance) = \ 102 Gf.IsClose(rayPoint, closestRayPtToNearEnd, 0.00001) and \ 109 (intersects, rayPoint, linePoint, rayDistance, lineDistance) = \
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/dports/games/brumbrumrally/brumbrumrally-0.7/src/ |
H A D | Track.cpp | 1068 Vector rayPoint = car.position + dir * t; in rayCarTest() local 1069 double rayLength = (rayPoint - car.position).length(); in rayCarTest() 1073 shortesRayPoint = rayPoint; in rayCarTest()
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/dports/science/shelxle/shelxle-1.0.1352/ |
H A D | molecule.h | 608 V3 intersectPoint(V3 rayVector, V3 rayPoint, V3 planeNormal, V3 planePoint, bool &ok);
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H A D | molecule.cpp | 9188 V3 Molecule::intersectPoint(V3 rayVector, V3 rayPoint, V3 planeNormal, V3 planePoint,bool &ok) { in intersectPoint() argument 9189 V3 diff = rayPoint - planePoint; in intersectPoint() 9196 V3 erg =rayPoint - (Normalize(rayVector) * p3); in intersectPoint()
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