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Searched refs:rayPoint (Results 1 – 6 of 6) sorted by relevance

/dports/misc/usd/USD-21.11/pxr/base/gf/
H A Dray.cpp95 GfVec3d *rayPoint, in GfFindClosestPoints() argument
111 if (rayPoint) in GfFindClosestPoints()
112 *rayPoint = l.GetPoint(rd); in GfFindClosestPoints()
128 GfVec3d *rayPoint, in GfFindClosestPoints() argument
144 if (rayPoint) in GfFindClosestPoints()
145 *rayPoint = l.GetPoint(rd); in GfFindClosestPoints()
H A Dray.h266 GfVec3d *rayPoint = nullptr,
280 GfVec3d *rayPoint = nullptr,
/dports/misc/usd/USD-21.11/pxr/base/gf/testenv/
H A DtestGfRay.py79 (intersects, rayPoint, linePoint, rayDistance, lineDistance) = \
82 rayPoint == Gf.Vec3d() and \
89 (intersects, rayPoint, linePoint, rayDistance, lineDistance) = \
97 (intersects, rayPoint, linePoint, rayDistance, lineDistance) = \
102 Gf.IsClose(rayPoint, closestRayPtToNearEnd, 0.00001) and \
109 (intersects, rayPoint, linePoint, rayDistance, lineDistance) = \
/dports/games/brumbrumrally/brumbrumrally-0.7/src/
H A DTrack.cpp1068 Vector rayPoint = car.position + dir * t; in rayCarTest() local
1069 double rayLength = (rayPoint - car.position).length(); in rayCarTest()
1073 shortesRayPoint = rayPoint; in rayCarTest()
/dports/science/shelxle/shelxle-1.0.1352/
H A Dmolecule.h608 V3 intersectPoint(V3 rayVector, V3 rayPoint, V3 planeNormal, V3 planePoint, bool &ok);
H A Dmolecule.cpp9188 V3 Molecule::intersectPoint(V3 rayVector, V3 rayPoint, V3 planeNormal, V3 planePoint,bool &ok) { in intersectPoint() argument
9189 V3 diff = rayPoint - planePoint; in intersectPoint()
9196 V3 erg =rayPoint - (Normalize(rayVector) * p3); in intersectPoint()