/dports/devel/bullet/bullet3-3.21/src/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorld.h | 246 virtual btScalar addSingleResult(LocalRayResult& rayResult, bool normalInWorldSpace) in addSingleResult() 249 btAssert(rayResult.m_hitFraction <= m_closestHitFraction); in addSingleResult() 251 m_closestHitFraction = rayResult.m_hitFraction; in addSingleResult() 252 m_collisionObject = rayResult.m_collisionObject; in addSingleResult() 255 m_hitNormalWorld = rayResult.m_hitNormalLocal; in addSingleResult() 263 return rayResult.m_hitFraction; in addSingleResult() 284 virtual btScalar addSingleResult(LocalRayResult& rayResult, bool normalInWorldSpace) in addSingleResult() 286 m_collisionObject = rayResult.m_collisionObject; in addSingleResult() 287 m_collisionObjects.push_back(rayResult.m_collisionObject); in addSingleResult() 291 hitNormalWorld = rayResult.m_hitNormalLocal; in addSingleResult() [all …]
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorld.h | 246 virtual btScalar addSingleResult(LocalRayResult& rayResult, bool normalInWorldSpace) in addSingleResult() 249 btAssert(rayResult.m_hitFraction <= m_closestHitFraction); in addSingleResult() 251 m_closestHitFraction = rayResult.m_hitFraction; in addSingleResult() 252 m_collisionObject = rayResult.m_collisionObject; in addSingleResult() 255 m_hitNormalWorld = rayResult.m_hitNormalLocal; in addSingleResult() 263 return rayResult.m_hitFraction; in addSingleResult() 284 virtual btScalar addSingleResult(LocalRayResult& rayResult, bool normalInWorldSpace) in addSingleResult() 286 m_collisionObject = rayResult.m_collisionObject; in addSingleResult() 287 m_collisionObjects.push_back(rayResult.m_collisionObject); in addSingleResult() 291 hitNormalWorld = rayResult.m_hitNormalLocal; in addSingleResult() [all …]
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorld.h | 247 virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) in addSingleResult() 250 btAssert(rayResult.m_hitFraction <= m_closestHitFraction); in addSingleResult() 252 m_closestHitFraction = rayResult.m_hitFraction; in addSingleResult() 253 m_collisionObject = rayResult.m_collisionObject; in addSingleResult() 256 m_hitNormalWorld = rayResult.m_hitNormalLocal; in addSingleResult() 263 return rayResult.m_hitFraction; in addSingleResult() 284 virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) in addSingleResult() 286 m_collisionObject = rayResult.m_collisionObject; in addSingleResult() 287 m_collisionObjects.push_back(rayResult.m_collisionObject); in addSingleResult() 291 hitNormalWorld = rayResult.m_hitNormalLocal; in addSingleResult() [all …]
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorld.h | 246 virtual btScalar addSingleResult(LocalRayResult& rayResult, bool normalInWorldSpace) in addSingleResult() 249 btAssert(rayResult.m_hitFraction <= m_closestHitFraction); in addSingleResult() 251 m_closestHitFraction = rayResult.m_hitFraction; in addSingleResult() 252 m_collisionObject = rayResult.m_collisionObject; in addSingleResult() 255 m_hitNormalWorld = rayResult.m_hitNormalLocal; in addSingleResult() 263 return rayResult.m_hitFraction; in addSingleResult() 284 virtual btScalar addSingleResult(LocalRayResult& rayResult, bool normalInWorldSpace) in addSingleResult() 286 m_collisionObject = rayResult.m_collisionObject; in addSingleResult() 287 m_collisionObjects.push_back(rayResult.m_collisionObject); in addSingleResult() 291 hitNormalWorld = rayResult.m_hitNormalLocal; in addSingleResult() [all …]
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/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorld.h | 249 virtual btScalar addSingleResult(LocalRayResult& rayResult, bool normalInWorldSpace) in addSingleResult() 252 btAssert(rayResult.m_hitFraction <= m_closestHitFraction); in addSingleResult() 254 m_closestHitFraction = rayResult.m_hitFraction; in addSingleResult() 255 m_collisionObject = rayResult.m_collisionObject; in addSingleResult() 258 m_hitNormalWorld = rayResult.m_hitNormalLocal; in addSingleResult() 266 return rayResult.m_hitFraction; in addSingleResult() 287 virtual btScalar addSingleResult(LocalRayResult& rayResult, bool normalInWorldSpace) in addSingleResult() 289 m_collisionObject = rayResult.m_collisionObject; in addSingleResult() 290 m_collisionObjects.push_back(rayResult.m_collisionObject); in addSingleResult() 294 hitNormalWorld = rayResult.m_hitNormalLocal; in addSingleResult() [all …]
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorld.h | 256 virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) in addSingleResult() 259 btAssert(rayResult.m_hitFraction <= m_closestHitFraction); in addSingleResult() 261 m_closestHitFraction = rayResult.m_hitFraction; in addSingleResult() 262 m_collisionObject = rayResult.m_collisionObject; in addSingleResult() 265 m_hitNormalWorld = rayResult.m_hitNormalLocal; in addSingleResult() 272 return rayResult.m_hitFraction; in addSingleResult() 293 virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) in addSingleResult() 295 m_collisionObject = rayResult.m_collisionObject; in addSingleResult() 296 m_collisionObjects.push_back(rayResult.m_collisionObject); in addSingleResult() 300 hitNormalWorld = rayResult.m_hitNormalLocal; in addSingleResult() [all …]
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorld.h | 246 virtual btScalar addSingleResult(LocalRayResult& rayResult, bool normalInWorldSpace) in addSingleResult() 249 btAssert(rayResult.m_hitFraction <= m_closestHitFraction); in addSingleResult() 251 m_closestHitFraction = rayResult.m_hitFraction; in addSingleResult() 252 m_collisionObject = rayResult.m_collisionObject; in addSingleResult() 255 m_hitNormalWorld = rayResult.m_hitNormalLocal; in addSingleResult() 263 return rayResult.m_hitFraction; in addSingleResult() 284 virtual btScalar addSingleResult(LocalRayResult& rayResult, bool normalInWorldSpace) in addSingleResult() 286 m_collisionObject = rayResult.m_collisionObject; in addSingleResult() 287 m_collisionObjects.push_back(rayResult.m_collisionObject); in addSingleResult() 291 hitNormalWorld = rayResult.m_hitNormalLocal; in addSingleResult() [all …]
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorld.h | 256 virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) in addSingleResult() 259 btAssert(rayResult.m_hitFraction <= m_closestHitFraction); in addSingleResult() 261 m_closestHitFraction = rayResult.m_hitFraction; in addSingleResult() 262 m_collisionObject = rayResult.m_collisionObject; in addSingleResult() 265 m_hitNormalWorld = rayResult.m_hitNormalLocal; in addSingleResult() 272 return rayResult.m_hitFraction; in addSingleResult() 293 virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) in addSingleResult() 295 m_collisionObject = rayResult.m_collisionObject; in addSingleResult() 296 m_collisionObjects.push_back(rayResult.m_collisionObject); in addSingleResult() 300 hitNormalWorld = rayResult.m_hitNormalLocal; in addSingleResult() [all …]
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorld.h | 247 virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) in addSingleResult() 250 btAssert(rayResult.m_hitFraction <= m_closestHitFraction); in addSingleResult() 252 m_closestHitFraction = rayResult.m_hitFraction; in addSingleResult() 253 m_collisionObject = rayResult.m_collisionObject; in addSingleResult() 256 m_hitNormalWorld = rayResult.m_hitNormalLocal; in addSingleResult() 263 return rayResult.m_hitFraction; in addSingleResult() 284 virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) in addSingleResult() 286 m_collisionObject = rayResult.m_collisionObject; in addSingleResult() 287 m_collisionObjects.push_back(rayResult.m_collisionObject); in addSingleResult() 291 hitNormalWorld = rayResult.m_hitNormalLocal; in addSingleResult() [all …]
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorld.h | 246 virtual btScalar addSingleResult(LocalRayResult& rayResult, bool normalInWorldSpace) in addSingleResult() 249 btAssert(rayResult.m_hitFraction <= m_closestHitFraction); in addSingleResult() 251 m_closestHitFraction = rayResult.m_hitFraction; in addSingleResult() 252 m_collisionObject = rayResult.m_collisionObject; in addSingleResult() 255 m_hitNormalWorld = rayResult.m_hitNormalLocal; in addSingleResult() 263 return rayResult.m_hitFraction; in addSingleResult() 284 virtual btScalar addSingleResult(LocalRayResult& rayResult, bool normalInWorldSpace) in addSingleResult() 286 m_collisionObject = rayResult.m_collisionObject; in addSingleResult() 287 m_collisionObjects.push_back(rayResult.m_collisionObject); in addSingleResult() 291 hitNormalWorld = rayResult.m_hitNormalLocal; in addSingleResult() [all …]
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/dports/devel/bullet/bullet3-3.21/examples/CommonInterfaces/ |
H A D | CommonDeformableBodyBase.h | 53 …virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult, bool normalInWorldSp… in addSingleResult() 56 btAssert(rayResult.m_hitFraction <= m_closestHitFraction); in addSingleResult() 58 m_closestHitFraction = rayResult.m_hitFraction; in addSingleResult() 59 m_collisionObject = rayResult.m_collisionObject; in addSingleResult() 60 if (rayResult.m_localShapeInfo) in addSingleResult() 62 m_faceId = rayResult.m_localShapeInfo->m_triangleIndex; in addSingleResult() 70 m_hitNormalWorld = rayResult.m_hitNormalLocal; in addSingleResult() 75 … m_hitNormalWorld = m_collisionObject->getWorldTransform().getBasis() * rayResult.m_hitNormalLocal; in addSingleResult() 77 m_hitPointWorld.setInterpolate3(m_rayFromWorld, m_rayToWorld, rayResult.m_hitFraction); in addSingleResult() 78 return rayResult.m_hitFraction; in addSingleResult()
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/dports/devel/py-bullet3/bullet3-3.21/examples/CommonInterfaces/ |
H A D | CommonDeformableBodyBase.h | 53 …virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult, bool normalInWorldSp… in addSingleResult() 56 btAssert(rayResult.m_hitFraction <= m_closestHitFraction); in addSingleResult() 58 m_closestHitFraction = rayResult.m_hitFraction; in addSingleResult() 59 m_collisionObject = rayResult.m_collisionObject; in addSingleResult() 60 if (rayResult.m_localShapeInfo) in addSingleResult() 62 m_faceId = rayResult.m_localShapeInfo->m_triangleIndex; in addSingleResult() 70 m_hitNormalWorld = rayResult.m_hitNormalLocal; in addSingleResult() 75 … m_hitNormalWorld = m_collisionObject->getWorldTransform().getBasis() * rayResult.m_hitNormalLocal; in addSingleResult() 77 m_hitPointWorld.setInterpolate3(m_rayFromWorld, m_rayToWorld, rayResult.m_hitFraction); in addSingleResult() 78 return rayResult.m_hitFraction; in addSingleResult()
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwphysics/ |
H A D | closestnotmerayresultcallback.cpp | 20 …tMeRayResultCallback::addSingleResult(btCollisionWorld::LocalRayResult& rayResult, bool normalInWo… in addSingleResult() argument 22 if (rayResult.m_collisionObject == mMe) in addSingleResult() 27 … if ((std::find(mTargets.begin(), mTargets.end(), rayResult.m_collisionObject) == mTargets.end())) in addSingleResult() 29 … auto* holder = static_cast<PtrHolder*>(rayResult.m_collisionObject->getUserPointer()); in addSingleResult() 35 … return btCollisionWorld::ClosestRayResultCallback::addSingleResult(rayResult, normalInWorldSpace); in addSingleResult()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/physics/ |
H A D | btKartRaycast.cpp | 40 virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult, in castRay() argument 45 if(rayResult.m_localShapeInfo && in castRay() 46 rayResult.m_localShapeInfo->m_shapePart>-1) in castRay() 47 m_triangle_index = rayResult.m_localShapeInfo->m_triangleIndex; in castRay() 49 btCollisionWorld::ClosestRayResultCallback::addSingleResult(rayResult, in castRay()
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H A D | triangle_mesh.cpp | 363 virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult, in castRay() argument 366 m_index = rayResult.m_localShapeInfo->m_triangleIndex; in castRay() 368 ::addSingleResult(rayResult, normalInWorldSpace); in castRay()
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorld.h | 230 virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) = 0; 247 virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) in addSingleResult() 250 btAssert(rayResult.m_hitFraction <= m_closestHitFraction); in addSingleResult() 252 m_closestHitFraction = rayResult.m_hitFraction; in addSingleResult() 253 m_collisionObject = rayResult.m_collisionObject; in addSingleResult() 256 m_hitNormalWorld = rayResult.m_hitNormalLocal; in addSingleResult() 260 m_hitNormalWorld = m_collisionObject->getWorldTransform().getBasis()*rayResult.m_hitNormalLocal; in addSingleResult() 262 m_hitPointWorld.setInterpolate3(m_rayFromWorld,m_rayToWorld,rayResult.m_hitFraction); in addSingleResult() 263 return rayResult.m_hitFraction; in addSingleResult()
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/dports/games/stuntrally/stuntrally-2.6.1/source/vdrift/ |
H A D | collision_world.cpp | 381 …virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult, bool normalInWorldSp… in addSingleResult() 383 const btCollisionObject* obj = rayResult.m_collisionObject; in addSingleResult() 417 btAssert(rayResult.m_hitFraction <= m_closestHitFraction); in addSingleResult() 419 m_closestHitFraction = rayResult.m_hitFraction; in addSingleResult() 422 if (!rayResult.m_localShapeInfo) in addSingleResult() 425 m_shapeId = rayResult.m_localShapeInfo->m_shapePart; in addSingleResult() 428 m_hitNormalWorld = rayResult.m_hitNormalLocal; in addSingleResult() 430 m_hitNormalWorld = m_collisionObject->getWorldTransform().getBasis()*rayResult.m_hitNormalLocal; in addSingleResult() 432 m_hitPointWorld.setInterpolate3(m_rayFromWorld,m_rayToWorld,rayResult.m_hitFraction); in addSingleResult() 433 return rayResult.m_hitFraction; in addSingleResult()
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/dports/devel/bullet/bullet3-3.21/examples/RenderingExamples/ |
H A D | RaytracerSetup.cpp | 173 btConvexCast::CastResult rayResult; in lowlevelRaytest() local 204 …romTrans, rayToTrans, m_internalData->m_transforms[s], m_internalData->m_transforms[s], rayResult)) in lowlevelRaytest() 206 if (rayResult.m_fraction < closestHitResults) in lowlevelRaytest() 208 closestHitResults = rayResult.m_fraction; in lowlevelRaytest() 210 worldNormal = m_internalData->m_transforms[s].getBasis() * rayResult.m_normal; in lowlevelRaytest()
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/dports/devel/py-bullet3/bullet3-3.21/examples/RenderingExamples/ |
H A D | RaytracerSetup.cpp | 173 btConvexCast::CastResult rayResult; in lowlevelRaytest() local 204 …romTrans, rayToTrans, m_internalData->m_transforms[s], m_internalData->m_transforms[s], rayResult)) in lowlevelRaytest() 206 if (rayResult.m_fraction < closestHitResults) in lowlevelRaytest() 208 closestHitResults = rayResult.m_fraction; in lowlevelRaytest() 210 worldNormal = m_internalData->m_transforms[s].getBasis() * rayResult.m_normal; in lowlevelRaytest()
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/dports/games/stuntrally/stuntrally-2.6.1/source/editor/ |
H A D | Render2tex.cpp | 317 …virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult, bool normalInWorldSp… in addSingleResult() 319 const btCollisionObject* obj = rayResult.m_collisionObject; in addSingleResult() 324 btAssert(rayResult.m_hitFraction <= m_closestHitFraction); in addSingleResult() 326 m_closestHitFraction = rayResult.m_hitFraction; in addSingleResult() 330 m_hitNormalWorld = rayResult.m_hitNormalLocal; in addSingleResult() 332 m_hitNormalWorld = m_collisionObject->getWorldTransform().getBasis()*rayResult.m_hitNormalLocal; in addSingleResult() 334 m_hitPointWorld.setInterpolate3(m_rayFromWorld,m_rayToWorld,rayResult.m_hitFraction); in addSingleResult() 335 return rayResult.m_hitFraction; in addSingleResult()
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/dports/devel/godot/godot-3.2.3-stable/modules/bullet/ |
H A D | godot_result_callbacks.h | 76 …virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult &rayResult, bool normalInWorldSp… in addSingleResult() 77 if (rayResult.m_localShapeInfo) in addSingleResult() 78 …m_shapeId = rayResult.m_localShapeInfo->m_triangleIndex; // "m_triangleIndex" Is a odd name but co… in addSingleResult() 81 return btCollisionWorld::ClosestRayResultCallback::addSingleResult(rayResult, normalInWorldSpace); in addSingleResult()
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/dports/devel/godot-tools/godot-3.2.3-stable/modules/bullet/ |
H A D | godot_result_callbacks.h | 76 …virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult &rayResult, bool normalInWorldSp… in addSingleResult() 77 if (rayResult.m_localShapeInfo) in addSingleResult() 78 …m_shapeId = rayResult.m_localShapeInfo->m_triangleIndex; // "m_triangleIndex" Is a odd name but co… in addSingleResult() 81 return btCollisionWorld::ClosestRayResultCallback::addSingleResult(rayResult, normalInWorldSpace); in addSingleResult()
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/dports/graphics/ogre3d/ogre-1.11.6/Samples/Terrain/include/ |
H A D | Terrain.h | 194 TerrainGroup::RayResult rayResult = mTerrainGroup->rayIntersects(ray); in frameRenderingQueued() local 195 if (rayResult.hit) in frameRenderingQueued() 198 mEditNode->setPosition(rayResult.position); in frameRenderingQueued() 203 Sphere sphere(rayResult.position, brushSizeWorldSpace); in frameRenderingQueued() 208 doTerrainModify(*ti, rayResult.position, evt.timeSinceLastFrame); in frameRenderingQueued() 224 TerrainGroup::RayResult rayResult = mTerrainGroup->rayIntersects(ray); in frameRenderingQueued() local 228 if (rayResult.hit) in frameRenderingQueued() 230 if (camPos.y > rayResult.position.y + distanceAboveTerrain) in frameRenderingQueued() 237 newy = std::max(rayResult.position.y + distanceAboveTerrain, newy); in frameRenderingQueued()
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Terrain/include/ |
H A D | Terrain.h | 193 TerrainGroup::RayResult rayResult = mTerrainGroup->rayIntersects(ray); in frameRenderingQueued() local 194 if (rayResult.hit) in frameRenderingQueued() 197 mEditNode->setPosition(rayResult.position); in frameRenderingQueued() 202 Sphere sphere(rayResult.position, brushSizeWorldSpace); in frameRenderingQueued() 207 doTerrainModify(*ti, rayResult.position, evt.timeSinceLastFrame); in frameRenderingQueued() 223 TerrainGroup::RayResult rayResult = mTerrainGroup->rayIntersects(ray); in frameRenderingQueued() local 227 if (rayResult.hit) in frameRenderingQueued() 229 if (camPos.y > rayResult.position.y + distanceAboveTerrain) in frameRenderingQueued() 236 newy = std::max(rayResult.position.y + distanceAboveTerrain, newy); in frameRenderingQueued()
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/dports/graphics/ogre3d/ogre-1.11.6/Samples/TerrainTessellation/include/ |
H A D | TerrainTessellation.h | 101 TerrainGroup::RayResult rayResult = mTerrainGroup->rayIntersects(ray); in frameRenderingQueued() local 103 if (rayResult.hit) in frameRenderingQueued() 104 … mCameraNode->setPosition(camPos.x, rayResult.position.y + distanceAboveTerrain, camPos.z); in frameRenderingQueued()
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