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Searched refs:rayResult (Results 1 – 25 of 71) sorted by relevance

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/dports/devel/bullet/bullet3-3.21/src/BulletCollision/CollisionDispatch/
H A DbtCollisionWorld.h246 virtual btScalar addSingleResult(LocalRayResult& rayResult, bool normalInWorldSpace) in addSingleResult()
249 btAssert(rayResult.m_hitFraction <= m_closestHitFraction); in addSingleResult()
251 m_closestHitFraction = rayResult.m_hitFraction; in addSingleResult()
252 m_collisionObject = rayResult.m_collisionObject; in addSingleResult()
255 m_hitNormalWorld = rayResult.m_hitNormalLocal; in addSingleResult()
263 return rayResult.m_hitFraction; in addSingleResult()
284 virtual btScalar addSingleResult(LocalRayResult& rayResult, bool normalInWorldSpace) in addSingleResult()
286 m_collisionObject = rayResult.m_collisionObject; in addSingleResult()
287 m_collisionObjects.push_back(rayResult.m_collisionObject); in addSingleResult()
291 hitNormalWorld = rayResult.m_hitNormalLocal; in addSingleResult()
[all …]
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/CollisionDispatch/
H A DbtCollisionWorld.h246 virtual btScalar addSingleResult(LocalRayResult& rayResult, bool normalInWorldSpace) in addSingleResult()
249 btAssert(rayResult.m_hitFraction <= m_closestHitFraction); in addSingleResult()
251 m_closestHitFraction = rayResult.m_hitFraction; in addSingleResult()
252 m_collisionObject = rayResult.m_collisionObject; in addSingleResult()
255 m_hitNormalWorld = rayResult.m_hitNormalLocal; in addSingleResult()
263 return rayResult.m_hitFraction; in addSingleResult()
284 virtual btScalar addSingleResult(LocalRayResult& rayResult, bool normalInWorldSpace) in addSingleResult()
286 m_collisionObject = rayResult.m_collisionObject; in addSingleResult()
287 m_collisionObjects.push_back(rayResult.m_collisionObject); in addSingleResult()
291 hitNormalWorld = rayResult.m_hitNormalLocal; in addSingleResult()
[all …]
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/CollisionDispatch/
H A DbtCollisionWorld.h247 virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) in addSingleResult()
250 btAssert(rayResult.m_hitFraction <= m_closestHitFraction); in addSingleResult()
252 m_closestHitFraction = rayResult.m_hitFraction; in addSingleResult()
253 m_collisionObject = rayResult.m_collisionObject; in addSingleResult()
256 m_hitNormalWorld = rayResult.m_hitNormalLocal; in addSingleResult()
263 return rayResult.m_hitFraction; in addSingleResult()
284 virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) in addSingleResult()
286 m_collisionObject = rayResult.m_collisionObject; in addSingleResult()
287 m_collisionObjects.push_back(rayResult.m_collisionObject); in addSingleResult()
291 hitNormalWorld = rayResult.m_hitNormalLocal; in addSingleResult()
[all …]
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionDispatch/
H A DbtCollisionWorld.h246 virtual btScalar addSingleResult(LocalRayResult& rayResult, bool normalInWorldSpace) in addSingleResult()
249 btAssert(rayResult.m_hitFraction <= m_closestHitFraction); in addSingleResult()
251 m_closestHitFraction = rayResult.m_hitFraction; in addSingleResult()
252 m_collisionObject = rayResult.m_collisionObject; in addSingleResult()
255 m_hitNormalWorld = rayResult.m_hitNormalLocal; in addSingleResult()
263 return rayResult.m_hitFraction; in addSingleResult()
284 virtual btScalar addSingleResult(LocalRayResult& rayResult, bool normalInWorldSpace) in addSingleResult()
286 m_collisionObject = rayResult.m_collisionObject; in addSingleResult()
287 m_collisionObjects.push_back(rayResult.m_collisionObject); in addSingleResult()
291 hitNormalWorld = rayResult.m_hitNormalLocal; in addSingleResult()
[all …]
/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/CollisionDispatch/
H A DbtCollisionWorld.h249 virtual btScalar addSingleResult(LocalRayResult& rayResult, bool normalInWorldSpace) in addSingleResult()
252 btAssert(rayResult.m_hitFraction <= m_closestHitFraction); in addSingleResult()
254 m_closestHitFraction = rayResult.m_hitFraction; in addSingleResult()
255 m_collisionObject = rayResult.m_collisionObject; in addSingleResult()
258 m_hitNormalWorld = rayResult.m_hitNormalLocal; in addSingleResult()
266 return rayResult.m_hitFraction; in addSingleResult()
287 virtual btScalar addSingleResult(LocalRayResult& rayResult, bool normalInWorldSpace) in addSingleResult()
289 m_collisionObject = rayResult.m_collisionObject; in addSingleResult()
290 m_collisionObjects.push_back(rayResult.m_collisionObject); in addSingleResult()
294 hitNormalWorld = rayResult.m_hitNormalLocal; in addSingleResult()
[all …]
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/CollisionDispatch/
H A DbtCollisionWorld.h256 virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) in addSingleResult()
259 btAssert(rayResult.m_hitFraction <= m_closestHitFraction); in addSingleResult()
261 m_closestHitFraction = rayResult.m_hitFraction; in addSingleResult()
262 m_collisionObject = rayResult.m_collisionObject; in addSingleResult()
265 m_hitNormalWorld = rayResult.m_hitNormalLocal; in addSingleResult()
272 return rayResult.m_hitFraction; in addSingleResult()
293 virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) in addSingleResult()
295 m_collisionObject = rayResult.m_collisionObject; in addSingleResult()
296 m_collisionObjects.push_back(rayResult.m_collisionObject); in addSingleResult()
300 hitNormalWorld = rayResult.m_hitNormalLocal; in addSingleResult()
[all …]
/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/CollisionDispatch/
H A DbtCollisionWorld.h246 virtual btScalar addSingleResult(LocalRayResult& rayResult, bool normalInWorldSpace) in addSingleResult()
249 btAssert(rayResult.m_hitFraction <= m_closestHitFraction); in addSingleResult()
251 m_closestHitFraction = rayResult.m_hitFraction; in addSingleResult()
252 m_collisionObject = rayResult.m_collisionObject; in addSingleResult()
255 m_hitNormalWorld = rayResult.m_hitNormalLocal; in addSingleResult()
263 return rayResult.m_hitFraction; in addSingleResult()
284 virtual btScalar addSingleResult(LocalRayResult& rayResult, bool normalInWorldSpace) in addSingleResult()
286 m_collisionObject = rayResult.m_collisionObject; in addSingleResult()
287 m_collisionObjects.push_back(rayResult.m_collisionObject); in addSingleResult()
291 hitNormalWorld = rayResult.m_hitNormalLocal; in addSingleResult()
[all …]
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/CollisionDispatch/
H A DbtCollisionWorld.h256 virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) in addSingleResult()
259 btAssert(rayResult.m_hitFraction <= m_closestHitFraction); in addSingleResult()
261 m_closestHitFraction = rayResult.m_hitFraction; in addSingleResult()
262 m_collisionObject = rayResult.m_collisionObject; in addSingleResult()
265 m_hitNormalWorld = rayResult.m_hitNormalLocal; in addSingleResult()
272 return rayResult.m_hitFraction; in addSingleResult()
293 virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) in addSingleResult()
295 m_collisionObject = rayResult.m_collisionObject; in addSingleResult()
296 m_collisionObjects.push_back(rayResult.m_collisionObject); in addSingleResult()
300 hitNormalWorld = rayResult.m_hitNormalLocal; in addSingleResult()
[all …]
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/CollisionDispatch/
H A DbtCollisionWorld.h247 virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) in addSingleResult()
250 btAssert(rayResult.m_hitFraction <= m_closestHitFraction); in addSingleResult()
252 m_closestHitFraction = rayResult.m_hitFraction; in addSingleResult()
253 m_collisionObject = rayResult.m_collisionObject; in addSingleResult()
256 m_hitNormalWorld = rayResult.m_hitNormalLocal; in addSingleResult()
263 return rayResult.m_hitFraction; in addSingleResult()
284 virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) in addSingleResult()
286 m_collisionObject = rayResult.m_collisionObject; in addSingleResult()
287 m_collisionObjects.push_back(rayResult.m_collisionObject); in addSingleResult()
291 hitNormalWorld = rayResult.m_hitNormalLocal; in addSingleResult()
[all …]
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionDispatch/
H A DbtCollisionWorld.h246 virtual btScalar addSingleResult(LocalRayResult& rayResult, bool normalInWorldSpace) in addSingleResult()
249 btAssert(rayResult.m_hitFraction <= m_closestHitFraction); in addSingleResult()
251 m_closestHitFraction = rayResult.m_hitFraction; in addSingleResult()
252 m_collisionObject = rayResult.m_collisionObject; in addSingleResult()
255 m_hitNormalWorld = rayResult.m_hitNormalLocal; in addSingleResult()
263 return rayResult.m_hitFraction; in addSingleResult()
284 virtual btScalar addSingleResult(LocalRayResult& rayResult, bool normalInWorldSpace) in addSingleResult()
286 m_collisionObject = rayResult.m_collisionObject; in addSingleResult()
287 m_collisionObjects.push_back(rayResult.m_collisionObject); in addSingleResult()
291 hitNormalWorld = rayResult.m_hitNormalLocal; in addSingleResult()
[all …]
/dports/devel/bullet/bullet3-3.21/examples/CommonInterfaces/
H A DCommonDeformableBodyBase.h53 …virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult, bool normalInWorldSp… in addSingleResult()
56 btAssert(rayResult.m_hitFraction <= m_closestHitFraction); in addSingleResult()
58 m_closestHitFraction = rayResult.m_hitFraction; in addSingleResult()
59 m_collisionObject = rayResult.m_collisionObject; in addSingleResult()
60 if (rayResult.m_localShapeInfo) in addSingleResult()
62 m_faceId = rayResult.m_localShapeInfo->m_triangleIndex; in addSingleResult()
70 m_hitNormalWorld = rayResult.m_hitNormalLocal; in addSingleResult()
75 … m_hitNormalWorld = m_collisionObject->getWorldTransform().getBasis() * rayResult.m_hitNormalLocal; in addSingleResult()
77 m_hitPointWorld.setInterpolate3(m_rayFromWorld, m_rayToWorld, rayResult.m_hitFraction); in addSingleResult()
78 return rayResult.m_hitFraction; in addSingleResult()
/dports/devel/py-bullet3/bullet3-3.21/examples/CommonInterfaces/
H A DCommonDeformableBodyBase.h53 …virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult, bool normalInWorldSp… in addSingleResult()
56 btAssert(rayResult.m_hitFraction <= m_closestHitFraction); in addSingleResult()
58 m_closestHitFraction = rayResult.m_hitFraction; in addSingleResult()
59 m_collisionObject = rayResult.m_collisionObject; in addSingleResult()
60 if (rayResult.m_localShapeInfo) in addSingleResult()
62 m_faceId = rayResult.m_localShapeInfo->m_triangleIndex; in addSingleResult()
70 m_hitNormalWorld = rayResult.m_hitNormalLocal; in addSingleResult()
75 … m_hitNormalWorld = m_collisionObject->getWorldTransform().getBasis() * rayResult.m_hitNormalLocal; in addSingleResult()
77 m_hitPointWorld.setInterpolate3(m_rayFromWorld, m_rayToWorld, rayResult.m_hitFraction); in addSingleResult()
78 return rayResult.m_hitFraction; in addSingleResult()
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwphysics/
H A Dclosestnotmerayresultcallback.cpp20 …tMeRayResultCallback::addSingleResult(btCollisionWorld::LocalRayResult& rayResult, bool normalInWo… in addSingleResult() argument
22 if (rayResult.m_collisionObject == mMe) in addSingleResult()
27 … if ((std::find(mTargets.begin(), mTargets.end(), rayResult.m_collisionObject) == mTargets.end())) in addSingleResult()
29 … auto* holder = static_cast<PtrHolder*>(rayResult.m_collisionObject->getUserPointer()); in addSingleResult()
35 … return btCollisionWorld::ClosestRayResultCallback::addSingleResult(rayResult, normalInWorldSpace); in addSingleResult()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/physics/
H A DbtKartRaycast.cpp40 virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult, in castRay() argument
45 if(rayResult.m_localShapeInfo && in castRay()
46 rayResult.m_localShapeInfo->m_shapePart>-1) in castRay()
47 m_triangle_index = rayResult.m_localShapeInfo->m_triangleIndex; in castRay()
49 btCollisionWorld::ClosestRayResultCallback::addSingleResult(rayResult, in castRay()
H A Dtriangle_mesh.cpp363 virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult, in castRay() argument
366 m_index = rayResult.m_localShapeInfo->m_triangleIndex; in castRay()
368 ::addSingleResult(rayResult, normalInWorldSpace); in castRay()
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/CollisionDispatch/
H A DbtCollisionWorld.h230 virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) = 0;
247 virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) in addSingleResult()
250 btAssert(rayResult.m_hitFraction <= m_closestHitFraction); in addSingleResult()
252 m_closestHitFraction = rayResult.m_hitFraction; in addSingleResult()
253 m_collisionObject = rayResult.m_collisionObject; in addSingleResult()
256 m_hitNormalWorld = rayResult.m_hitNormalLocal; in addSingleResult()
260 m_hitNormalWorld = m_collisionObject->getWorldTransform().getBasis()*rayResult.m_hitNormalLocal; in addSingleResult()
262 m_hitPointWorld.setInterpolate3(m_rayFromWorld,m_rayToWorld,rayResult.m_hitFraction); in addSingleResult()
263 return rayResult.m_hitFraction; in addSingleResult()
/dports/games/stuntrally/stuntrally-2.6.1/source/vdrift/
H A Dcollision_world.cpp381 …virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult, bool normalInWorldSp… in addSingleResult()
383 const btCollisionObject* obj = rayResult.m_collisionObject; in addSingleResult()
417 btAssert(rayResult.m_hitFraction <= m_closestHitFraction); in addSingleResult()
419 m_closestHitFraction = rayResult.m_hitFraction; in addSingleResult()
422 if (!rayResult.m_localShapeInfo) in addSingleResult()
425 m_shapeId = rayResult.m_localShapeInfo->m_shapePart; in addSingleResult()
428 m_hitNormalWorld = rayResult.m_hitNormalLocal; in addSingleResult()
430 m_hitNormalWorld = m_collisionObject->getWorldTransform().getBasis()*rayResult.m_hitNormalLocal; in addSingleResult()
432 m_hitPointWorld.setInterpolate3(m_rayFromWorld,m_rayToWorld,rayResult.m_hitFraction); in addSingleResult()
433 return rayResult.m_hitFraction; in addSingleResult()
/dports/devel/bullet/bullet3-3.21/examples/RenderingExamples/
H A DRaytracerSetup.cpp173 btConvexCast::CastResult rayResult; in lowlevelRaytest() local
204 …romTrans, rayToTrans, m_internalData->m_transforms[s], m_internalData->m_transforms[s], rayResult)) in lowlevelRaytest()
206 if (rayResult.m_fraction < closestHitResults) in lowlevelRaytest()
208 closestHitResults = rayResult.m_fraction; in lowlevelRaytest()
210 worldNormal = m_internalData->m_transforms[s].getBasis() * rayResult.m_normal; in lowlevelRaytest()
/dports/devel/py-bullet3/bullet3-3.21/examples/RenderingExamples/
H A DRaytracerSetup.cpp173 btConvexCast::CastResult rayResult; in lowlevelRaytest() local
204 …romTrans, rayToTrans, m_internalData->m_transforms[s], m_internalData->m_transforms[s], rayResult)) in lowlevelRaytest()
206 if (rayResult.m_fraction < closestHitResults) in lowlevelRaytest()
208 closestHitResults = rayResult.m_fraction; in lowlevelRaytest()
210 worldNormal = m_internalData->m_transforms[s].getBasis() * rayResult.m_normal; in lowlevelRaytest()
/dports/games/stuntrally/stuntrally-2.6.1/source/editor/
H A DRender2tex.cpp317 …virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult, bool normalInWorldSp… in addSingleResult()
319 const btCollisionObject* obj = rayResult.m_collisionObject; in addSingleResult()
324 btAssert(rayResult.m_hitFraction <= m_closestHitFraction); in addSingleResult()
326 m_closestHitFraction = rayResult.m_hitFraction; in addSingleResult()
330 m_hitNormalWorld = rayResult.m_hitNormalLocal; in addSingleResult()
332 m_hitNormalWorld = m_collisionObject->getWorldTransform().getBasis()*rayResult.m_hitNormalLocal; in addSingleResult()
334 m_hitPointWorld.setInterpolate3(m_rayFromWorld,m_rayToWorld,rayResult.m_hitFraction); in addSingleResult()
335 return rayResult.m_hitFraction; in addSingleResult()
/dports/devel/godot/godot-3.2.3-stable/modules/bullet/
H A Dgodot_result_callbacks.h76 …virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult &rayResult, bool normalInWorldSp… in addSingleResult()
77 if (rayResult.m_localShapeInfo) in addSingleResult()
78 …m_shapeId = rayResult.m_localShapeInfo->m_triangleIndex; // "m_triangleIndex" Is a odd name but co… in addSingleResult()
81 return btCollisionWorld::ClosestRayResultCallback::addSingleResult(rayResult, normalInWorldSpace); in addSingleResult()
/dports/devel/godot-tools/godot-3.2.3-stable/modules/bullet/
H A Dgodot_result_callbacks.h76 …virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult &rayResult, bool normalInWorldSp… in addSingleResult()
77 if (rayResult.m_localShapeInfo) in addSingleResult()
78 …m_shapeId = rayResult.m_localShapeInfo->m_triangleIndex; // "m_triangleIndex" Is a odd name but co… in addSingleResult()
81 return btCollisionWorld::ClosestRayResultCallback::addSingleResult(rayResult, normalInWorldSpace); in addSingleResult()
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Terrain/include/
H A DTerrain.h194 TerrainGroup::RayResult rayResult = mTerrainGroup->rayIntersects(ray); in frameRenderingQueued() local
195 if (rayResult.hit) in frameRenderingQueued()
198 mEditNode->setPosition(rayResult.position); in frameRenderingQueued()
203 Sphere sphere(rayResult.position, brushSizeWorldSpace); in frameRenderingQueued()
208 doTerrainModify(*ti, rayResult.position, evt.timeSinceLastFrame); in frameRenderingQueued()
224 TerrainGroup::RayResult rayResult = mTerrainGroup->rayIntersects(ray); in frameRenderingQueued() local
228 if (rayResult.hit) in frameRenderingQueued()
230 if (camPos.y > rayResult.position.y + distanceAboveTerrain) in frameRenderingQueued()
237 newy = std::max(rayResult.position.y + distanceAboveTerrain, newy); in frameRenderingQueued()
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Terrain/include/
H A DTerrain.h193 TerrainGroup::RayResult rayResult = mTerrainGroup->rayIntersects(ray); in frameRenderingQueued() local
194 if (rayResult.hit) in frameRenderingQueued()
197 mEditNode->setPosition(rayResult.position); in frameRenderingQueued()
202 Sphere sphere(rayResult.position, brushSizeWorldSpace); in frameRenderingQueued()
207 doTerrainModify(*ti, rayResult.position, evt.timeSinceLastFrame); in frameRenderingQueued()
223 TerrainGroup::RayResult rayResult = mTerrainGroup->rayIntersects(ray); in frameRenderingQueued() local
227 if (rayResult.hit) in frameRenderingQueued()
229 if (camPos.y > rayResult.position.y + distanceAboveTerrain) in frameRenderingQueued()
236 newy = std::max(rayResult.position.y + distanceAboveTerrain, newy); in frameRenderingQueued()
/dports/graphics/ogre3d/ogre-1.11.6/Samples/TerrainTessellation/include/
H A DTerrainTessellation.h101 TerrainGroup::RayResult rayResult = mTerrainGroup->rayIntersects(ray); in frameRenderingQueued() local
103 if (rayResult.hit) in frameRenderingQueued()
104 … mCameraNode->setPosition(camPos.x, rayResult.position.y + distanceAboveTerrain, camPos.z); in frameRenderingQueued()

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