/dports/math/vtk6/VTK-6.2.0/Rendering/Volume/ |
H A D | vtkVolumeRayCastMapper.cxx | 797 rayStep[0] = rayDirection[0] / norm; in VolumeRayCastMapper_CastRays() 798 rayStep[1] = rayDirection[1] / norm; in VolumeRayCastMapper_CastRays() 799 rayStep[2] = rayDirection[2] / norm; in VolumeRayCastMapper_CastRays() 806 val = ( rayStep[0] * rayCenter[0] + in VolumeRayCastMapper_CastRays() 807 rayStep[1] * rayCenter[1] + in VolumeRayCastMapper_CastRays() 817 absStep[0] = ( rayStep[0] < 0.0 )?(-rayStep[0]):(rayStep[0]); in VolumeRayCastMapper_CastRays() 818 absStep[1] = ( rayStep[1] < 0.0 )?(-rayStep[1]):(rayStep[1]); in VolumeRayCastMapper_CastRays() 819 absStep[2] = ( rayStep[2] < 0.0 )?(-rayStep[2]):(rayStep[2]); in VolumeRayCastMapper_CastRays() 1016 absStep[0] = ( rayStep[0] < 0.0 )?(-rayStep[0]):(rayStep[0]); in VolumeRayCastMapper_CastRays() 1017 absStep[1] = ( rayStep[1] < 0.0 )?(-rayStep[1]):(rayStep[1]); in VolumeRayCastMapper_CastRays() [all …]
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/dports/science/teem/teem-1.11.0-src/src/bin/ |
H A D | mrender.c | 57 double rayStep, /* distance between sampling planes */ member 84 uu->rayStep = 0.0; in mrendUserNew() 152 rayStep; /* ray step needed FOR THIS RAY, to acheive sampling on member 325 tt->rayStep = (uu->rayStep*tt->rayLen / in mrendRayBegin() 327 newLen = AIR_ROUNDUP(rayLen/tt->rayStep) + 1; in mrendRayBegin() 412 return tt->rayStep; in mrendSample() 532 hestOptAdd(&hopt, "step", "size", airTypeDouble, 1, 1, &(uu->rayStep), in main()
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H A D | miter.c | 127 hestOptAdd(&hopt, "step", "size", airTypeDouble, 1, 1, &(muu->rayStep), in main()
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/procedural/sudonhim-cloudy-voxel-world-2/ |
H A D | sudonhim-cloudy-voxel-world.glsl | 198 ivec3 rayStep = ivec3(sign(rd)); 226 sideDist += mm * vec3(rayStep) / rd; 227 mapPos += ivec3(mm)*rayStep; 295 ivec3 rayStep = ivec3(sign(rd)); 315 sideDist += mm * vec3(rayStep) / rd; 316 mapPos += ivec3(mm)*rayStep; 401 ivec3 rayStep = ivec3(sign(rd)); 425 sideDist += mm * vec3(rayStep) / rd; 426 mapPos += ivec3(mm)*rayStep;
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/dports/science/teem/teem-1.11.0-src/src/hoover/ |
H A D | rays.c | 169 rayStep, /* distance between samples (world-space) */ in _hooverThreadBody() local 318 rayStep = (arg->ctx->sample)(thread, in _hooverThreadBody() 324 if (!AIR_EXISTS(rayStep)) { in _hooverThreadBody() 330 if (!rayStep) { in _hooverThreadBody() 335 rayT += rayStep; in _hooverThreadBody()
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/dports/science/teem/teem-1.11.0-src/src/mite/ |
H A D | ray.c | 41 mtt->rayStep = (muu->rayStep*rayLen / in miteRayBegin() 166 return mtt->rayStep; in miteSample() 297 return mtt->rayStep; in miteSample()
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H A D | mite.h | 162 rayStep, /* distance between sampling planes */ member 419 rayStep, /* per-ray step (may need to be different for member
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H A D | user.c | 54 muu->rayStep = AIR_NAN; in miteUserNew()
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H A D | txf.c | 458 frac = muu->rayStep/muu->refStep; in _miteNtxfAlphaAdjust()
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/dports/graphics/openfx-misc/openfx-misc-3ab0531/Shadertoy/presets/default/ |
H A D | fireball-natron.frag.glsl | 113 vec4 rayMarch(vec3 rayOrigin, vec3 rayStep, out vec3 pos) 130 pos += rayStep;
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/procedural/sudonhim-cloudy-voxel-world/ |
H A D | sudonhim-cloudy-voxel-world.glsl | 179 ivec3 rayStep = ivec3(sign(rd)); 203 sideDist += mm * vec3(rayStep) / rd; 204 mapPos += ivec3(mm)*rayStep;
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/dports/math/geogram/geogram-1.7.7/src/bin/geoshade/glsl/ShaderToy/ |
H A D | VoxelPacMan.glsl | 134 for (float rayStep = 0.0; rayStep < RAY_STEP_MAX; ++rayStep) {
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/dports/graphics/opencv/opencv-4.5.3/contrib/modules/rgbd/src/ |
H A D | colored_tsdf.cpp | 622 v_float32x4 rayStep = dir * v_setall_f32(tstep); in operator ()() local 631 next += rayStep; in operator ()() 655 v_float32x4 tp = next - rayStep; in operator ()() 735 Point3f rayStep = dir * tstep; in operator ()() local 744 next += rayStep; in operator ()() 766 Point3f tp = next - rayStep; in operator ()()
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H A D | tsdf.cpp | 438 v_float32x4 rayStep = dir * v_setall_f32(tstep); in operator ()() local 447 next += rayStep; in operator ()() 471 v_float32x4 tp = next - rayStep; in operator ()() 547 Point3f rayStep = dir * tstep; in operator ()() local 556 next += rayStep; in operator ()() 578 Point3f tp = next - rayStep; in operator ()()
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H A D | dynafu_tsdf.cpp | 472 Point3f rayStep = dir * tstep; in operator ()() local 481 next += rayStep; in operator ()() 505 Point3f tp = next - rayStep; in operator ()()
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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/procedural/ |
H A D | nrx-voxel-pacman.slang | 159 for (float rayStep = 0.0; rayStep < RAY_STEP_MAX; ++rayStep) {
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/procedural/ |
H A D | nrx-voxel-pacman.glsl | 236 for (float rayStep = 0.0; rayStep < RAY_STEP_MAX; ++rayStep) {
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/dports/graphics/opencv/opencv-4.5.3/contrib/modules/rgbd/src/opencl/ |
H A D | tsdf.cl | 340 float3 rayStep = dir*tstep; 354 next += rayStep; 382 float3 tp = next - rayStep;
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