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Searched refs:rayStep (Results 1 – 18 of 18) sorted by relevance

/dports/math/vtk6/VTK-6.2.0/Rendering/Volume/
H A DvtkVolumeRayCastMapper.cxx797 rayStep[0] = rayDirection[0] / norm; in VolumeRayCastMapper_CastRays()
798 rayStep[1] = rayDirection[1] / norm; in VolumeRayCastMapper_CastRays()
799 rayStep[2] = rayDirection[2] / norm; in VolumeRayCastMapper_CastRays()
806 val = ( rayStep[0] * rayCenter[0] + in VolumeRayCastMapper_CastRays()
807 rayStep[1] * rayCenter[1] + in VolumeRayCastMapper_CastRays()
817 absStep[0] = ( rayStep[0] < 0.0 )?(-rayStep[0]):(rayStep[0]); in VolumeRayCastMapper_CastRays()
818 absStep[1] = ( rayStep[1] < 0.0 )?(-rayStep[1]):(rayStep[1]); in VolumeRayCastMapper_CastRays()
819 absStep[2] = ( rayStep[2] < 0.0 )?(-rayStep[2]):(rayStep[2]); in VolumeRayCastMapper_CastRays()
1016 absStep[0] = ( rayStep[0] < 0.0 )?(-rayStep[0]):(rayStep[0]); in VolumeRayCastMapper_CastRays()
1017 absStep[1] = ( rayStep[1] < 0.0 )?(-rayStep[1]):(rayStep[1]); in VolumeRayCastMapper_CastRays()
[all …]
/dports/science/teem/teem-1.11.0-src/src/bin/
H A Dmrender.c57 double rayStep, /* distance between sampling planes */ member
84 uu->rayStep = 0.0; in mrendUserNew()
152 rayStep; /* ray step needed FOR THIS RAY, to acheive sampling on member
325 tt->rayStep = (uu->rayStep*tt->rayLen / in mrendRayBegin()
327 newLen = AIR_ROUNDUP(rayLen/tt->rayStep) + 1; in mrendRayBegin()
412 return tt->rayStep; in mrendSample()
532 hestOptAdd(&hopt, "step", "size", airTypeDouble, 1, 1, &(uu->rayStep), in main()
H A Dmiter.c127 hestOptAdd(&hopt, "step", "size", airTypeDouble, 1, 1, &(muu->rayStep), in main()
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/procedural/sudonhim-cloudy-voxel-world-2/
H A Dsudonhim-cloudy-voxel-world.glsl198 ivec3 rayStep = ivec3(sign(rd));
226 sideDist += mm * vec3(rayStep) / rd;
227 mapPos += ivec3(mm)*rayStep;
295 ivec3 rayStep = ivec3(sign(rd));
315 sideDist += mm * vec3(rayStep) / rd;
316 mapPos += ivec3(mm)*rayStep;
401 ivec3 rayStep = ivec3(sign(rd));
425 sideDist += mm * vec3(rayStep) / rd;
426 mapPos += ivec3(mm)*rayStep;
/dports/science/teem/teem-1.11.0-src/src/hoover/
H A Drays.c169 rayStep, /* distance between samples (world-space) */ in _hooverThreadBody() local
318 rayStep = (arg->ctx->sample)(thread, in _hooverThreadBody()
324 if (!AIR_EXISTS(rayStep)) { in _hooverThreadBody()
330 if (!rayStep) { in _hooverThreadBody()
335 rayT += rayStep; in _hooverThreadBody()
/dports/science/teem/teem-1.11.0-src/src/mite/
H A Dray.c41 mtt->rayStep = (muu->rayStep*rayLen / in miteRayBegin()
166 return mtt->rayStep; in miteSample()
297 return mtt->rayStep; in miteSample()
H A Dmite.h162 rayStep, /* distance between sampling planes */ member
419 rayStep, /* per-ray step (may need to be different for member
H A Duser.c54 muu->rayStep = AIR_NAN; in miteUserNew()
H A Dtxf.c458 frac = muu->rayStep/muu->refStep; in _miteNtxfAlphaAdjust()
/dports/graphics/openfx-misc/openfx-misc-3ab0531/Shadertoy/presets/default/
H A Dfireball-natron.frag.glsl113 vec4 rayMarch(vec3 rayOrigin, vec3 rayStep, out vec3 pos)
130 pos += rayStep;
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/procedural/sudonhim-cloudy-voxel-world/
H A Dsudonhim-cloudy-voxel-world.glsl179 ivec3 rayStep = ivec3(sign(rd));
203 sideDist += mm * vec3(rayStep) / rd;
204 mapPos += ivec3(mm)*rayStep;
/dports/math/geogram/geogram-1.7.7/src/bin/geoshade/glsl/ShaderToy/
H A DVoxelPacMan.glsl134 for (float rayStep = 0.0; rayStep < RAY_STEP_MAX; ++rayStep) {
/dports/graphics/opencv/opencv-4.5.3/contrib/modules/rgbd/src/
H A Dcolored_tsdf.cpp622 v_float32x4 rayStep = dir * v_setall_f32(tstep); in operator ()() local
631 next += rayStep; in operator ()()
655 v_float32x4 tp = next - rayStep; in operator ()()
735 Point3f rayStep = dir * tstep; in operator ()() local
744 next += rayStep; in operator ()()
766 Point3f tp = next - rayStep; in operator ()()
H A Dtsdf.cpp438 v_float32x4 rayStep = dir * v_setall_f32(tstep); in operator ()() local
447 next += rayStep; in operator ()()
471 v_float32x4 tp = next - rayStep; in operator ()()
547 Point3f rayStep = dir * tstep; in operator ()() local
556 next += rayStep; in operator ()()
578 Point3f tp = next - rayStep; in operator ()()
H A Ddynafu_tsdf.cpp472 Point3f rayStep = dir * tstep; in operator ()() local
481 next += rayStep; in operator ()()
505 Point3f tp = next - rayStep; in operator ()()
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/procedural/
H A Dnrx-voxel-pacman.slang159 for (float rayStep = 0.0; rayStep < RAY_STEP_MAX; ++rayStep) {
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/procedural/
H A Dnrx-voxel-pacman.glsl236 for (float rayStep = 0.0; rayStep < RAY_STEP_MAX; ++rayStep) {
/dports/graphics/opencv/opencv-4.5.3/contrib/modules/rgbd/src/opencl/
H A Dtsdf.cl340 float3 rayStep = dir*tstep;
354 next += rayStep;
382 float3 tp = next - rayStep;