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Searched refs:rayToLocal (Results 1 – 19 of 19) sorted by relevance

/dports/devel/bullet/bullet3-3.21/src/Bullet3OpenCL/Raycast/kernels/
H A DrayCastKernels.cl158 bool rayConvex(float4 rayFromLocal, float4 rayToLocal, int numFaces, int faceOffset,
162 rayToLocal.w = 0.f;
172 float toPlaneDist = dot(rayToLocal,face.m_plane)+face.m_plane.w;
300 float4 rayToLocal = (float4)(0,0,0,0);
304 rayToLocal = qtRotate( invOrn, rayTo) + invPos;
306 rayToLocal.w = 0.f;
311 if (rayConvex(rayFromLocal, rayToLocal, numFaces, faceOffset,faces, &hitFraction, &hitNormal))
401 float4 rayToLocal = (float4)(0,0,0,0);
405 rayToLocal = qtRotate( invOrn, rayTo) + invPos;
407 rayToLocal.w = 0.f;
[all …]
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/Raycast/kernels/
H A DrayCastKernels.cl158 bool rayConvex(float4 rayFromLocal, float4 rayToLocal, int numFaces, int faceOffset,
162 rayToLocal.w = 0.f;
172 float toPlaneDist = dot(rayToLocal,face.m_plane)+face.m_plane.w;
300 float4 rayToLocal = (float4)(0,0,0,0);
304 rayToLocal = qtRotate( invOrn, rayTo) + invPos;
306 rayToLocal.w = 0.f;
311 if (rayConvex(rayFromLocal, rayToLocal, numFaces, faceOffset,faces, &hitFraction, &hitNormal))
401 float4 rayToLocal = (float4)(0,0,0,0);
405 rayToLocal = qtRotate( invOrn, rayTo) + invPos;
407 rayToLocal.w = 0.f;
[all …]
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/Raycast/kernels/
H A DrayCastKernels.cl158 bool rayConvex(float4 rayFromLocal, float4 rayToLocal, int numFaces, int faceOffset,
162 rayToLocal.w = 0.f;
172 float toPlaneDist = dot(rayToLocal,face.m_plane)+face.m_plane.w;
300 float4 rayToLocal = (float4)(0,0,0,0);
304 rayToLocal = qtRotate( invOrn, rayTo) + invPos;
306 rayToLocal.w = 0.f;
311 if (rayConvex(rayFromLocal, rayToLocal, numFaces, faceOffset,faces, &hitFraction, &hitNormal))
401 float4 rayToLocal = (float4)(0,0,0,0);
405 rayToLocal = qtRotate( invOrn, rayTo) + invPos;
407 rayToLocal.w = 0.f;
[all …]
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/Raycast/kernels/
H A DrayCastKernels.cl158 bool rayConvex(float4 rayFromLocal, float4 rayToLocal, int numFaces, int faceOffset,
162 rayToLocal.w = 0.f;
172 float toPlaneDist = dot(rayToLocal,face.m_plane)+face.m_plane.w;
300 float4 rayToLocal = (float4)(0,0,0,0);
304 rayToLocal = qtRotate( invOrn, rayTo) + invPos;
306 rayToLocal.w = 0.f;
311 if (rayConvex(rayFromLocal, rayToLocal, numFaces, faceOffset,faces, &hitFraction, &hitNormal))
401 float4 rayToLocal = (float4)(0,0,0,0);
405 rayToLocal = qtRotate( invOrn, rayTo) + invPos;
407 rayToLocal.w = 0.f;
[all …]
/dports/devel/bullet/bullet3-3.21/src/Bullet3OpenCL/Raycast/
H A Db3GpuRaycast.cpp124 bool rayConvex(const b3Vector3& rayFromLocal, const b3Vector3& rayToLocal, const b3ConvexPolyhedron… in rayConvex() argument
134 float toPlaneDist = b3Dot(rayToLocal, face.m_plane) + face.m_plane.w; in rayConvex()
217 b3Vector3 rayToLocal = convexWorld2Local(rayTo); in castRaysHost() local
221 …if (rayConvex(rayFromLocal, rayToLocal, poly, narrowphaseData->m_convexFaces, hitFraction, hitNorm… in castRaysHost()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/Raycast/
H A Db3GpuRaycast.cpp124 bool rayConvex(const b3Vector3& rayFromLocal, const b3Vector3& rayToLocal, const b3ConvexPolyhedron… in rayConvex() argument
134 float toPlaneDist = b3Dot(rayToLocal, face.m_plane) + face.m_plane.w; in rayConvex()
217 b3Vector3 rayToLocal = convexWorld2Local(rayTo); in castRaysHost() local
221 …if (rayConvex(rayFromLocal, rayToLocal, poly, narrowphaseData->m_convexFaces, hitFraction, hitNorm… in castRaysHost()
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/Raycast/
H A Db3GpuRaycast.cpp124 bool rayConvex(const b3Vector3& rayFromLocal, const b3Vector3& rayToLocal, const b3ConvexPolyhedron… in rayConvex() argument
134 float toPlaneDist = b3Dot(rayToLocal, face.m_plane) + face.m_plane.w; in rayConvex()
217 b3Vector3 rayToLocal = convexWorld2Local(rayTo); in castRaysHost() local
221 …if (rayConvex(rayFromLocal, rayToLocal, poly, narrowphaseData->m_convexFaces, hitFraction, hitNorm… in castRaysHost()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/Raycast/
H A Db3GpuRaycast.cpp124 bool rayConvex(const b3Vector3& rayFromLocal, const b3Vector3& rayToLocal, const b3ConvexPolyhedron… in rayConvex() argument
134 float toPlaneDist = b3Dot(rayToLocal, face.m_plane) + face.m_plane.w; in rayConvex()
217 b3Vector3 rayToLocal = convexWorld2Local(rayTo); in castRaysHost() local
221 …if (rayConvex(rayFromLocal, rayToLocal, poly, narrowphaseData->m_convexFaces, hitFraction, hitNorm… in castRaysHost()
/dports/devel/bullet/bullet3-3.21/src/BulletCollision/CollisionDispatch/
H A DbtCollisionWorld.cpp389 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingleInternal() local
397 …BridgeTriangleRaycastCallback rcb(rayFromLocal, rayToLocal, &resultCallback, collisionObjectWrap->… in rayTestSingleInternal()
399 triangleMesh->performRaycast(&rcb, rayFromLocal, rayToLocal); in rayTestSingleInternal()
410 btVector3 rayToLocalScaled = rayToLocal / scale; in rayTestSingleInternal()
425 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingleInternal() local
427 …BridgeTriangleRaycastCallback rcb(rayFromLocal, rayToLocal, &resultCallback, collisionObjectWrap->… in rayTestSingleInternal()
429 heightField->performRaycast(&rcb, rayFromLocal, rayToLocal); in rayTestSingleInternal()
439 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingleInternal() local
479 …BridgeTriangleRaycastCallback rcb(rayFromLocal, rayToLocal, &resultCallback, collisionObjectWrap->… in rayTestSingleInternal()
483 rayAabbMinLocal.setMin(rayToLocal); in rayTestSingleInternal()
[all …]
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/CollisionDispatch/
H A DbtCollisionWorld.cpp389 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingleInternal() local
397 …BridgeTriangleRaycastCallback rcb(rayFromLocal, rayToLocal, &resultCallback, collisionObjectWrap->… in rayTestSingleInternal()
399 triangleMesh->performRaycast(&rcb, rayFromLocal, rayToLocal); in rayTestSingleInternal()
410 btVector3 rayToLocalScaled = rayToLocal / scale; in rayTestSingleInternal()
425 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingleInternal() local
427 …BridgeTriangleRaycastCallback rcb(rayFromLocal, rayToLocal, &resultCallback, collisionObjectWrap->… in rayTestSingleInternal()
429 heightField->performRaycast(&rcb, rayFromLocal, rayToLocal); in rayTestSingleInternal()
439 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingleInternal() local
479 …BridgeTriangleRaycastCallback rcb(rayFromLocal, rayToLocal, &resultCallback, collisionObjectWrap->… in rayTestSingleInternal()
483 rayAabbMinLocal.setMin(rayToLocal); in rayTestSingleInternal()
[all …]
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionDispatch/
H A DbtCollisionWorld.cpp389 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingleInternal() local
397 …BridgeTriangleRaycastCallback rcb(rayFromLocal, rayToLocal, &resultCallback, collisionObjectWrap->… in rayTestSingleInternal()
399 triangleMesh->performRaycast(&rcb, rayFromLocal, rayToLocal); in rayTestSingleInternal()
410 btVector3 rayToLocalScaled = rayToLocal / scale; in rayTestSingleInternal()
425 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingleInternal() local
427 …BridgeTriangleRaycastCallback rcb(rayFromLocal, rayToLocal, &resultCallback, collisionObjectWrap->… in rayTestSingleInternal()
429 heightField->performRaycast(&rcb, rayFromLocal, rayToLocal); in rayTestSingleInternal()
439 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingleInternal() local
479 …BridgeTriangleRaycastCallback rcb(rayFromLocal, rayToLocal, &resultCallback, collisionObjectWrap->… in rayTestSingleInternal()
483 rayAabbMinLocal.setMin(rayToLocal); in rayTestSingleInternal()
[all …]
/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/CollisionDispatch/
H A DbtCollisionWorld.cpp389 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingleInternal() local
397 …BridgeTriangleRaycastCallback rcb(rayFromLocal, rayToLocal, &resultCallback, collisionObjectWrap->… in rayTestSingleInternal()
399 triangleMesh->performRaycast(&rcb, rayFromLocal, rayToLocal); in rayTestSingleInternal()
410 btVector3 rayToLocalScaled = rayToLocal / scale; in rayTestSingleInternal()
425 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingleInternal() local
427 …BridgeTriangleRaycastCallback rcb(rayFromLocal, rayToLocal, &resultCallback, collisionObjectWrap->… in rayTestSingleInternal()
429 heightField->performRaycast(&rcb, rayFromLocal, rayToLocal); in rayTestSingleInternal()
439 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingleInternal() local
479 …BridgeTriangleRaycastCallback rcb(rayFromLocal, rayToLocal, &resultCallback, collisionObjectWrap->… in rayTestSingleInternal()
483 rayAabbMinLocal.setMin(rayToLocal); in rayTestSingleInternal()
[all …]
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionDispatch/
H A DbtCollisionWorld.cpp389 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingleInternal() local
397 …BridgeTriangleRaycastCallback rcb(rayFromLocal, rayToLocal, &resultCallback, collisionObjectWrap->… in rayTestSingleInternal()
399 triangleMesh->performRaycast(&rcb, rayFromLocal, rayToLocal); in rayTestSingleInternal()
410 btVector3 rayToLocalScaled = rayToLocal / scale; in rayTestSingleInternal()
425 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingleInternal() local
427 …BridgeTriangleRaycastCallback rcb(rayFromLocal, rayToLocal, &resultCallback, collisionObjectWrap->… in rayTestSingleInternal()
429 heightField->performRaycast(&rcb, rayFromLocal, rayToLocal); in rayTestSingleInternal()
439 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingleInternal() local
479 …BridgeTriangleRaycastCallback rcb(rayFromLocal, rayToLocal, &resultCallback, collisionObjectWrap->… in rayTestSingleInternal()
483 rayAabbMinLocal.setMin(rayToLocal); in rayTestSingleInternal()
[all …]
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/CollisionDispatch/
H A DbtCollisionWorld.cpp327 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingle() local
370 …BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,triangle… in rayTestSingle()
372 triangleMesh->performRaycast(&rcb,rayFromLocal,rayToLocal); in rayTestSingle()
381 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingle() local
426 …BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,concaveS… in rayTestSingle()
430 rayAabbMinLocal.setMin(rayToLocal); in rayTestSingle()
432 rayAabbMaxLocal.setMax(rayToLocal); in rayTestSingle()
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/CollisionDispatch/
H A DbtCollisionWorld.cpp312 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingle() local
355 …BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,triangle… in rayTestSingle()
357 triangleMesh->performRaycast(&rcb,rayFromLocal,rayToLocal); in rayTestSingle()
366 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingle() local
411 …BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,concaveS… in rayTestSingle()
415 rayAabbMinLocal.setMin(rayToLocal); in rayTestSingle()
417 rayAabbMaxLocal.setMax(rayToLocal); in rayTestSingle()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/CollisionDispatch/
H A DbtCollisionWorld.cpp327 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingle() local
370 …BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,triangle… in rayTestSingle()
372 triangleMesh->performRaycast(&rcb,rayFromLocal,rayToLocal); in rayTestSingle()
381 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingle() local
426 …BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,concaveS… in rayTestSingle()
430 rayAabbMinLocal.setMin(rayToLocal); in rayTestSingle()
432 rayAabbMaxLocal.setMax(rayToLocal); in rayTestSingle()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/CollisionDispatch/
H A DbtCollisionWorld.cpp380 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingleInternal() local
388 …BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObjectWrap->get… in rayTestSingleInternal()
390 triangleMesh->performRaycast(&rcb,rayFromLocal,rayToLocal); in rayTestSingleInternal()
400 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingleInternal() local
445 …BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObjectWrap->get… in rayTestSingleInternal()
449 rayAabbMinLocal.setMin(rayToLocal); in rayTestSingleInternal()
451 rayAabbMaxLocal.setMax(rayToLocal); in rayTestSingleInternal()
/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/CollisionDispatch/
H A DbtCollisionWorld.cpp402 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingleInternal() local
410 …BridgeTriangleRaycastCallback rcb(rayFromLocal, rayToLocal, &resultCallback, collisionObjectWrap->… in rayTestSingleInternal()
412 triangleMesh->performRaycast(&rcb, rayFromLocal, rayToLocal); in rayTestSingleInternal()
423 btVector3 rayToLocalScaled = rayToLocal / scale; in rayTestSingleInternal()
438 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingleInternal() local
478 …BridgeTriangleRaycastCallback rcb(rayFromLocal, rayToLocal, &resultCallback, collisionObjectWrap->… in rayTestSingleInternal()
482 rayAabbMinLocal.setMin(rayToLocal); in rayTestSingleInternal()
484 rayAabbMaxLocal.setMax(rayToLocal); in rayTestSingleInternal()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/CollisionDispatch/
H A DbtCollisionWorld.cpp400 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingleInternal() local
408 …BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObjectWrap->get… in rayTestSingleInternal()
410 triangleMesh->performRaycast(&rcb,rayFromLocal,rayToLocal); in rayTestSingleInternal()
420 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingleInternal() local
465 …BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObjectWrap->get… in rayTestSingleInternal()
469 rayAabbMinLocal.setMin(rayToLocal); in rayTestSingleInternal()
471 rayAabbMaxLocal.setMax(rayToLocal); in rayTestSingleInternal()