/dports/devel/bullet/bullet3-3.21/src/Bullet3OpenCL/Raycast/kernels/ |
H A D | rayCastKernels.cl | 158 bool rayConvex(float4 rayFromLocal, float4 rayToLocal, int numFaces, int faceOffset, 162 rayToLocal.w = 0.f; 172 float toPlaneDist = dot(rayToLocal,face.m_plane)+face.m_plane.w; 300 float4 rayToLocal = (float4)(0,0,0,0); 304 rayToLocal = qtRotate( invOrn, rayTo) + invPos; 306 rayToLocal.w = 0.f; 311 if (rayConvex(rayFromLocal, rayToLocal, numFaces, faceOffset,faces, &hitFraction, &hitNormal)) 401 float4 rayToLocal = (float4)(0,0,0,0); 405 rayToLocal = qtRotate( invOrn, rayTo) + invPos; 407 rayToLocal.w = 0.f; [all …]
|
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/Raycast/kernels/ |
H A D | rayCastKernels.cl | 158 bool rayConvex(float4 rayFromLocal, float4 rayToLocal, int numFaces, int faceOffset, 162 rayToLocal.w = 0.f; 172 float toPlaneDist = dot(rayToLocal,face.m_plane)+face.m_plane.w; 300 float4 rayToLocal = (float4)(0,0,0,0); 304 rayToLocal = qtRotate( invOrn, rayTo) + invPos; 306 rayToLocal.w = 0.f; 311 if (rayConvex(rayFromLocal, rayToLocal, numFaces, faceOffset,faces, &hitFraction, &hitNormal)) 401 float4 rayToLocal = (float4)(0,0,0,0); 405 rayToLocal = qtRotate( invOrn, rayTo) + invPos; 407 rayToLocal.w = 0.f; [all …]
|
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/Raycast/kernels/ |
H A D | rayCastKernels.cl | 158 bool rayConvex(float4 rayFromLocal, float4 rayToLocal, int numFaces, int faceOffset, 162 rayToLocal.w = 0.f; 172 float toPlaneDist = dot(rayToLocal,face.m_plane)+face.m_plane.w; 300 float4 rayToLocal = (float4)(0,0,0,0); 304 rayToLocal = qtRotate( invOrn, rayTo) + invPos; 306 rayToLocal.w = 0.f; 311 if (rayConvex(rayFromLocal, rayToLocal, numFaces, faceOffset,faces, &hitFraction, &hitNormal)) 401 float4 rayToLocal = (float4)(0,0,0,0); 405 rayToLocal = qtRotate( invOrn, rayTo) + invPos; 407 rayToLocal.w = 0.f; [all …]
|
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/Raycast/kernels/ |
H A D | rayCastKernels.cl | 158 bool rayConvex(float4 rayFromLocal, float4 rayToLocal, int numFaces, int faceOffset, 162 rayToLocal.w = 0.f; 172 float toPlaneDist = dot(rayToLocal,face.m_plane)+face.m_plane.w; 300 float4 rayToLocal = (float4)(0,0,0,0); 304 rayToLocal = qtRotate( invOrn, rayTo) + invPos; 306 rayToLocal.w = 0.f; 311 if (rayConvex(rayFromLocal, rayToLocal, numFaces, faceOffset,faces, &hitFraction, &hitNormal)) 401 float4 rayToLocal = (float4)(0,0,0,0); 405 rayToLocal = qtRotate( invOrn, rayTo) + invPos; 407 rayToLocal.w = 0.f; [all …]
|
/dports/devel/bullet/bullet3-3.21/src/Bullet3OpenCL/Raycast/ |
H A D | b3GpuRaycast.cpp | 124 bool rayConvex(const b3Vector3& rayFromLocal, const b3Vector3& rayToLocal, const b3ConvexPolyhedron… in rayConvex() argument 134 float toPlaneDist = b3Dot(rayToLocal, face.m_plane) + face.m_plane.w; in rayConvex() 217 b3Vector3 rayToLocal = convexWorld2Local(rayTo); in castRaysHost() local 221 …if (rayConvex(rayFromLocal, rayToLocal, poly, narrowphaseData->m_convexFaces, hitFraction, hitNorm… in castRaysHost()
|
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/Raycast/ |
H A D | b3GpuRaycast.cpp | 124 bool rayConvex(const b3Vector3& rayFromLocal, const b3Vector3& rayToLocal, const b3ConvexPolyhedron… in rayConvex() argument 134 float toPlaneDist = b3Dot(rayToLocal, face.m_plane) + face.m_plane.w; in rayConvex() 217 b3Vector3 rayToLocal = convexWorld2Local(rayTo); in castRaysHost() local 221 …if (rayConvex(rayFromLocal, rayToLocal, poly, narrowphaseData->m_convexFaces, hitFraction, hitNorm… in castRaysHost()
|
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/Raycast/ |
H A D | b3GpuRaycast.cpp | 124 bool rayConvex(const b3Vector3& rayFromLocal, const b3Vector3& rayToLocal, const b3ConvexPolyhedron… in rayConvex() argument 134 float toPlaneDist = b3Dot(rayToLocal, face.m_plane) + face.m_plane.w; in rayConvex() 217 b3Vector3 rayToLocal = convexWorld2Local(rayTo); in castRaysHost() local 221 …if (rayConvex(rayFromLocal, rayToLocal, poly, narrowphaseData->m_convexFaces, hitFraction, hitNorm… in castRaysHost()
|
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/Raycast/ |
H A D | b3GpuRaycast.cpp | 124 bool rayConvex(const b3Vector3& rayFromLocal, const b3Vector3& rayToLocal, const b3ConvexPolyhedron… in rayConvex() argument 134 float toPlaneDist = b3Dot(rayToLocal, face.m_plane) + face.m_plane.w; in rayConvex() 217 b3Vector3 rayToLocal = convexWorld2Local(rayTo); in castRaysHost() local 221 …if (rayConvex(rayFromLocal, rayToLocal, poly, narrowphaseData->m_convexFaces, hitFraction, hitNorm… in castRaysHost()
|
/dports/devel/bullet/bullet3-3.21/src/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorld.cpp | 389 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingleInternal() local 397 …BridgeTriangleRaycastCallback rcb(rayFromLocal, rayToLocal, &resultCallback, collisionObjectWrap->… in rayTestSingleInternal() 399 triangleMesh->performRaycast(&rcb, rayFromLocal, rayToLocal); in rayTestSingleInternal() 410 btVector3 rayToLocalScaled = rayToLocal / scale; in rayTestSingleInternal() 425 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingleInternal() local 427 …BridgeTriangleRaycastCallback rcb(rayFromLocal, rayToLocal, &resultCallback, collisionObjectWrap->… in rayTestSingleInternal() 429 heightField->performRaycast(&rcb, rayFromLocal, rayToLocal); in rayTestSingleInternal() 439 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingleInternal() local 479 …BridgeTriangleRaycastCallback rcb(rayFromLocal, rayToLocal, &resultCallback, collisionObjectWrap->… in rayTestSingleInternal() 483 rayAabbMinLocal.setMin(rayToLocal); in rayTestSingleInternal() [all …]
|
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorld.cpp | 389 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingleInternal() local 397 …BridgeTriangleRaycastCallback rcb(rayFromLocal, rayToLocal, &resultCallback, collisionObjectWrap->… in rayTestSingleInternal() 399 triangleMesh->performRaycast(&rcb, rayFromLocal, rayToLocal); in rayTestSingleInternal() 410 btVector3 rayToLocalScaled = rayToLocal / scale; in rayTestSingleInternal() 425 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingleInternal() local 427 …BridgeTriangleRaycastCallback rcb(rayFromLocal, rayToLocal, &resultCallback, collisionObjectWrap->… in rayTestSingleInternal() 429 heightField->performRaycast(&rcb, rayFromLocal, rayToLocal); in rayTestSingleInternal() 439 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingleInternal() local 479 …BridgeTriangleRaycastCallback rcb(rayFromLocal, rayToLocal, &resultCallback, collisionObjectWrap->… in rayTestSingleInternal() 483 rayAabbMinLocal.setMin(rayToLocal); in rayTestSingleInternal() [all …]
|
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorld.cpp | 389 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingleInternal() local 397 …BridgeTriangleRaycastCallback rcb(rayFromLocal, rayToLocal, &resultCallback, collisionObjectWrap->… in rayTestSingleInternal() 399 triangleMesh->performRaycast(&rcb, rayFromLocal, rayToLocal); in rayTestSingleInternal() 410 btVector3 rayToLocalScaled = rayToLocal / scale; in rayTestSingleInternal() 425 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingleInternal() local 427 …BridgeTriangleRaycastCallback rcb(rayFromLocal, rayToLocal, &resultCallback, collisionObjectWrap->… in rayTestSingleInternal() 429 heightField->performRaycast(&rcb, rayFromLocal, rayToLocal); in rayTestSingleInternal() 439 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingleInternal() local 479 …BridgeTriangleRaycastCallback rcb(rayFromLocal, rayToLocal, &resultCallback, collisionObjectWrap->… in rayTestSingleInternal() 483 rayAabbMinLocal.setMin(rayToLocal); in rayTestSingleInternal() [all …]
|
/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorld.cpp | 389 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingleInternal() local 397 …BridgeTriangleRaycastCallback rcb(rayFromLocal, rayToLocal, &resultCallback, collisionObjectWrap->… in rayTestSingleInternal() 399 triangleMesh->performRaycast(&rcb, rayFromLocal, rayToLocal); in rayTestSingleInternal() 410 btVector3 rayToLocalScaled = rayToLocal / scale; in rayTestSingleInternal() 425 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingleInternal() local 427 …BridgeTriangleRaycastCallback rcb(rayFromLocal, rayToLocal, &resultCallback, collisionObjectWrap->… in rayTestSingleInternal() 429 heightField->performRaycast(&rcb, rayFromLocal, rayToLocal); in rayTestSingleInternal() 439 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingleInternal() local 479 …BridgeTriangleRaycastCallback rcb(rayFromLocal, rayToLocal, &resultCallback, collisionObjectWrap->… in rayTestSingleInternal() 483 rayAabbMinLocal.setMin(rayToLocal); in rayTestSingleInternal() [all …]
|
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorld.cpp | 389 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingleInternal() local 397 …BridgeTriangleRaycastCallback rcb(rayFromLocal, rayToLocal, &resultCallback, collisionObjectWrap->… in rayTestSingleInternal() 399 triangleMesh->performRaycast(&rcb, rayFromLocal, rayToLocal); in rayTestSingleInternal() 410 btVector3 rayToLocalScaled = rayToLocal / scale; in rayTestSingleInternal() 425 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingleInternal() local 427 …BridgeTriangleRaycastCallback rcb(rayFromLocal, rayToLocal, &resultCallback, collisionObjectWrap->… in rayTestSingleInternal() 429 heightField->performRaycast(&rcb, rayFromLocal, rayToLocal); in rayTestSingleInternal() 439 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingleInternal() local 479 …BridgeTriangleRaycastCallback rcb(rayFromLocal, rayToLocal, &resultCallback, collisionObjectWrap->… in rayTestSingleInternal() 483 rayAabbMinLocal.setMin(rayToLocal); in rayTestSingleInternal() [all …]
|
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorld.cpp | 327 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingle() local 370 …BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,triangle… in rayTestSingle() 372 triangleMesh->performRaycast(&rcb,rayFromLocal,rayToLocal); in rayTestSingle() 381 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingle() local 426 …BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,concaveS… in rayTestSingle() 430 rayAabbMinLocal.setMin(rayToLocal); in rayTestSingle() 432 rayAabbMaxLocal.setMax(rayToLocal); in rayTestSingle()
|
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorld.cpp | 312 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingle() local 355 …BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,triangle… in rayTestSingle() 357 triangleMesh->performRaycast(&rcb,rayFromLocal,rayToLocal); in rayTestSingle() 366 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingle() local 411 …BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,concaveS… in rayTestSingle() 415 rayAabbMinLocal.setMin(rayToLocal); in rayTestSingle() 417 rayAabbMaxLocal.setMax(rayToLocal); in rayTestSingle()
|
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorld.cpp | 327 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingle() local 370 …BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,triangle… in rayTestSingle() 372 triangleMesh->performRaycast(&rcb,rayFromLocal,rayToLocal); in rayTestSingle() 381 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingle() local 426 …BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,concaveS… in rayTestSingle() 430 rayAabbMinLocal.setMin(rayToLocal); in rayTestSingle() 432 rayAabbMaxLocal.setMax(rayToLocal); in rayTestSingle()
|
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorld.cpp | 380 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingleInternal() local 388 …BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObjectWrap->get… in rayTestSingleInternal() 390 triangleMesh->performRaycast(&rcb,rayFromLocal,rayToLocal); in rayTestSingleInternal() 400 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingleInternal() local 445 …BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObjectWrap->get… in rayTestSingleInternal() 449 rayAabbMinLocal.setMin(rayToLocal); in rayTestSingleInternal() 451 rayAabbMaxLocal.setMax(rayToLocal); in rayTestSingleInternal()
|
/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorld.cpp | 402 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingleInternal() local 410 …BridgeTriangleRaycastCallback rcb(rayFromLocal, rayToLocal, &resultCallback, collisionObjectWrap->… in rayTestSingleInternal() 412 triangleMesh->performRaycast(&rcb, rayFromLocal, rayToLocal); in rayTestSingleInternal() 423 btVector3 rayToLocalScaled = rayToLocal / scale; in rayTestSingleInternal() 438 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingleInternal() local 478 …BridgeTriangleRaycastCallback rcb(rayFromLocal, rayToLocal, &resultCallback, collisionObjectWrap->… in rayTestSingleInternal() 482 rayAabbMinLocal.setMin(rayToLocal); in rayTestSingleInternal() 484 rayAabbMaxLocal.setMax(rayToLocal); in rayTestSingleInternal()
|
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorld.cpp | 400 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingleInternal() local 408 …BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObjectWrap->get… in rayTestSingleInternal() 410 triangleMesh->performRaycast(&rcb,rayFromLocal,rayToLocal); in rayTestSingleInternal() 420 btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); in rayTestSingleInternal() local 465 …BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObjectWrap->get… in rayTestSingleInternal() 469 rayAabbMinLocal.setMin(rayToLocal); in rayTestSingleInternal() 471 rayAabbMaxLocal.setMax(rayToLocal); in rayTestSingleInternal()
|