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Searched refs:ray_max (Results 1 – 2 of 2) sorted by relevance

/dports/graphics/blender/blender-2.91.0/release/scripts/addons/object_carver/
H A Dcarver_utils.py445 def Pick(context, event, self, ray_max=10000.0): argument
451 ray_target = ray_origin + (view_vector * ray_max)
462 best_length_squared = ray_max * ray_max
/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/workbench/shaders/
H A Dworkbench_volume_frag.glsl222 vec4 volume_integration(vec3 ray_ori, vec3 ray_dir, float ray_inc, float ray_max, float step_len)
232 for (int i = 0; i < samplesLen && ray_len < ray_max; i++, ray_len += ray_inc) {