Searched refs:raysPerSample (Results 1 – 7 of 7) sorted by relevance
79 mExtraParameters.skyLightParameters.raysPerSample = 20; in elementBegin()176 mExtraParameters.skyLightParameters.raysPerSample = val; in elementEnd()
174 skyLightParams->SetValue(4, 0, skyLightParameters->raysPerSample); in createSkyLight()
90 int raysPerSample; member
72 unsigned int raysPerSample; // number of sample rays to shoot per sample member
172 recSettings[depth].raysPerSample = max(5, int(count * pow(0.5, (double)depth))); in GetRecursionSettings()508 cur_sample_count = recSettings.raysPerSample; in GatherLight()
91 unsigned int raysPerSample; // number of sample rays to shoot per sample member
187 recSettings[depth].raysPerSample = max(5, int(count * pow(0.5, (double)depth))); in GetRecursionSettings()522 cur_sample_count = recSettings.raysPerSample; in GatherLight()