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Searched refs:raysPerSample (Results 1 – 7 of 7) sorted by relevance

/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAMax/src/
H A DCOLLADAMaxExtraDataHandler.cpp79 mExtraParameters.skyLightParameters.raysPerSample = 20; in elementBegin()
176 mExtraParameters.skyLightParameters.raysPerSample = val; in elementEnd()
H A DCOLLADAMaxLightImporter.cpp174 skyLightParams->SetValue(4, 0, skyLightParameters->raysPerSample); in createSkyLight()
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAMax/include/
H A DCOLLADAMaxTypes.h90 int raysPerSample; member
/dports/graphics/povray37/povray-3.7.0.10/source/backend/lighting/
H A Dradiosity.h72 unsigned int raysPerSample; // number of sample rays to shoot per sample member
H A Dradiosity.cpp172 recSettings[depth].raysPerSample = max(5, int(count * pow(0.5, (double)depth))); in GetRecursionSettings()
508 cur_sample_count = recSettings.raysPerSample; in GatherLight()
/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/source/core/lighting/
H A Dradiosity.h91 unsigned int raysPerSample; // number of sample rays to shoot per sample member
H A Dradiosity.cpp187 recSettings[depth].raysPerSample = max(5, int(count * pow(0.5, (double)depth))); in GetRecursionSettings()
522 cur_sample_count = recSettings.raysPerSample; in GatherLight()