/dports/devel/bullet/bullet3-3.21/examples/Planar2D/ |
H A D | Planar2D.cpp | 159 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in initPhysics() local 160 btRigidBody* body = new btRigidBody(rbInfo); in initPhysics() 224 btRigidBody::btRigidBodyConstructionInfo rbInfo(0, 0, 0); in initPhysics() local 229 … rbInfo = btRigidBody::btRigidBodyConstructionInfo(mass, myMotionState, colShape, localInertia); in initPhysics() 232 … rbInfo = btRigidBody::btRigidBodyConstructionInfo(mass, myMotionState, colShape3, localInertia); in initPhysics() 236 … rbInfo = btRigidBody::btRigidBodyConstructionInfo(mass, myMotionState, colShape2, localInertia); in initPhysics() 238 btRigidBody* body = new btRigidBody(rbInfo); in initPhysics()
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/dports/devel/py-bullet3/bullet3-3.21/examples/Planar2D/ |
H A D | Planar2D.cpp | 159 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in initPhysics() local 160 btRigidBody* body = new btRigidBody(rbInfo); in initPhysics() 224 btRigidBody::btRigidBodyConstructionInfo rbInfo(0, 0, 0); in initPhysics() local 229 … rbInfo = btRigidBody::btRigidBodyConstructionInfo(mass, myMotionState, colShape, localInertia); in initPhysics() 232 … rbInfo = btRigidBody::btRigidBodyConstructionInfo(mass, myMotionState, colShape3, localInertia); in initPhysics() 236 … rbInfo = btRigidBody::btRigidBodyConstructionInfo(mass, myMotionState, colShape2, localInertia); in initPhysics() 238 btRigidBody* body = new btRigidBody(rbInfo); in initPhysics()
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/dports/devel/bullet/bullet3-3.21/examples/RollingFrictionDemo/ |
H A D | RollingFrictionDemo.cpp | 110 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in initPhysics() local 111 btRigidBody* body = new btRigidBody(rbInfo); in initPhysics() 139 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in initPhysics() local 140 btRigidBody* body = new btRigidBody(rbInfo); in initPhysics() 200 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, colShape, localInertia); in initPhysics() local 201 btRigidBody* body = new btRigidBody(rbInfo); in initPhysics()
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/dports/devel/py-bullet3/bullet3-3.21/examples/RollingFrictionDemo/ |
H A D | RollingFrictionDemo.cpp | 110 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in initPhysics() local 111 btRigidBody* body = new btRigidBody(rbInfo); in initPhysics() 139 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in initPhysics() local 140 btRigidBody* body = new btRigidBody(rbInfo); in initPhysics() 200 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, colShape, localInertia); in initPhysics() local 201 btRigidBody* body = new btRigidBody(rbInfo); in initPhysics()
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/dports/devel/bullet/bullet3-3.21/examples/HelloWorld/ |
H A D | HelloWorld.cpp | 75 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in main() local 76 btRigidBody* body = new btRigidBody(rbInfo); in main() 106 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, colShape, localInertia); in main() local 107 btRigidBody* body = new btRigidBody(rbInfo); in main()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/Demos/HelloWorld/ |
H A D | HelloWorld.cpp | 68 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,groundShape,localInertia); in main() local 69 btRigidBody* body = new btRigidBody(rbInfo); in main() 100 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,colShape,localInertia); in main() local 101 btRigidBody* body = new btRigidBody(rbInfo); in main()
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/dports/devel/py-bullet3/bullet3-3.21/examples/HelloWorld/ |
H A D | HelloWorld.cpp | 75 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in main() local 76 btRigidBody* body = new btRigidBody(rbInfo); in main() 106 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, colShape, localInertia); in main() local 107 btRigidBody* body = new btRigidBody(rbInfo); in main()
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/dports/net-p2p/vuze/vuze-5.7.4.0_2/com/aelitis/azureus/ui/swt/views/skin/ |
H A D | VuzeMessageBox.java | 62 private java.util.List<rbInfo> listRBs = new ArrayList<rbInfo>(); 174 for (rbInfo rb : listRBs) { in _open() 402 listRBs.add(new rbInfo(cla, path, name)); in addResourceBundle() 443 private static class rbInfo { class in VuzeMessageBox 444 public rbInfo(Class<?> cla, String path, String name) { in rbInfo() method in VuzeMessageBox.rbInfo
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/dports/devel/bullet/bullet3-3.21/examples/Raycast/ |
H A D | RaytestDemo.cpp | 181 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in initPhysics() local 182 btRigidBody* body = new btRigidBody(rbInfo); in initPhysics() 241 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, 0, colShape, localInertia); in initPhysics() local 242 rbInfo.m_startWorldTransform = startTransform; in initPhysics() 243 btRigidBody* body = new btRigidBody(rbInfo); in initPhysics()
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/dports/devel/py-bullet3/bullet3-3.21/examples/Raycast/ |
H A D | RaytestDemo.cpp | 181 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in initPhysics() local 182 btRigidBody* body = new btRigidBody(rbInfo); in initPhysics() 241 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, 0, colShape, localInertia); in initPhysics() local 242 rbInfo.m_startWorldTransform = startTransform; in initPhysics() 243 btRigidBody* body = new btRigidBody(rbInfo); in initPhysics()
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/dports/sysutils/dvdisaster/dvdisaster-0.79.5/ |
H A D | raw-editor.c | 69 rb_info *rbInfo; member 144 if(rec->rbInfo) in FreeRawEditorContext() 145 g_free(rec->rbInfo); in FreeRawEditorContext() 219 if(!rec->rbInfo) return; in sort_by_p() 237 if(!rec->rbInfo) return; in sort_by_q() 250 rec->rbInfo = g_realloc(rec->rbInfo, n_samples*sizeof(rb_info)); in calculate_failures() 271 rec->rbInfo[s].rawSector = rec->rb->rawBuf[s]; in calculate_failures() 272 rec->rbInfo[s].sectorIndex = s; in calculate_failures() 273 rec->rbInfo[s].pFailures = defective_p; in calculate_failures() 274 rec->rbInfo[s].qFailures = defective_q; in calculate_failures() [all …]
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/dports/devel/bullet/bullet3-3.21/examples/MultiBody/ |
H A D | MultiDofDemo.cpp | 223 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in initPhysics() local 224 btRigidBody* body = new btRigidBody(rbInfo); in initPhysics() 257 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, colShape, localInertia); in initPhysics() local 258 btRigidBody* body = new btRigidBody(rbInfo); in initPhysics() 445 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, colShape, localInertia); in addBoxes_testMultiDof() local 446 btRigidBody* body = new btRigidBody(rbInfo); in addBoxes_testMultiDof()
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H A D | SerialChains.cpp | 231 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in initPhysics() local 232 btRigidBody* body = new btRigidBody(rbInfo); in initPhysics() 322 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in createGround() local 323 btRigidBody* body = new btRigidBody(rbInfo); in createGround()
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/dports/devel/py-bullet3/bullet3-3.21/examples/MultiBody/ |
H A D | MultiDofDemo.cpp | 223 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in initPhysics() local 224 btRigidBody* body = new btRigidBody(rbInfo); in initPhysics() 257 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, colShape, localInertia); in initPhysics() local 258 btRigidBody* body = new btRigidBody(rbInfo); in initPhysics() 445 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, colShape, localInertia); in addBoxes_testMultiDof() local 446 btRigidBody* body = new btRigidBody(rbInfo); in addBoxes_testMultiDof()
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H A D | SerialChains.cpp | 231 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in initPhysics() local 232 btRigidBody* body = new btRigidBody(rbInfo); in initPhysics() 322 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in createGround() local 323 btRigidBody* body = new btRigidBody(rbInfo); in createGround()
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/dports/games/critterding/critterding-beta12/src/scenes/entities/ |
H A D | bodypart.cpp | 15 btRigidBody::btRigidBodyConstructionInfo rbInfo(weight,myMotionState,shape,localInertia); in Bodypart() local 16 body = new btRigidBody(rbInfo); in Bodypart()
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H A D | mouth.cpp | 15 btRigidBody::btRigidBodyConstructionInfo rbInfo(weight,myMotionState,shape,localInertia); in Mouth() local 16 body = new btRigidBody(rbInfo); in Mouth()
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/dports/devel/bullet/bullet3-3.21/examples/DeformableDemo/ |
H A D | VolumetricDeformable.cpp | 97 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, box, localInertia); in createStaticBox() local 98 btRigidBody* body = new btRigidBody(rbInfo); in createStaticBox() 192 … btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in initPhysics() local 193 btRigidBody* body = new btRigidBody(rbInfo); in initPhysics()
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H A D | DeformableClothAnchor.cpp | 125 … btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in initPhysics() local 126 btRigidBody* body = new btRigidBody(rbInfo); in initPhysics()
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H A D | DeformableSelfCollision.cpp | 116 … btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in initPhysics() local 117 btRigidBody* body = new btRigidBody(rbInfo); in initPhysics()
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H A D | SplitImpulse.cpp | 140 … btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in initPhysics() local 141 btRigidBody* body = new btRigidBody(rbInfo); in initPhysics()
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/dports/devel/py-bullet3/bullet3-3.21/examples/DeformableDemo/ |
H A D | VolumetricDeformable.cpp | 97 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, box, localInertia); in createStaticBox() local 98 btRigidBody* body = new btRigidBody(rbInfo); in createStaticBox() 192 … btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in initPhysics() local 193 btRigidBody* body = new btRigidBody(rbInfo); in initPhysics()
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H A D | DeformableClothAnchor.cpp | 125 … btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in initPhysics() local 126 btRigidBody* body = new btRigidBody(rbInfo); in initPhysics()
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H A D | DeformableSelfCollision.cpp | 116 … btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in initPhysics() local 117 btRigidBody* body = new btRigidBody(rbInfo); in initPhysics()
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H A D | SplitImpulse.cpp | 140 … btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in initPhysics() local 141 btRigidBody* body = new btRigidBody(rbInfo); in initPhysics()
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