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Searched refs:rbTypeClosedDoors (Results 1 – 2 of 2) sorted by relevance

/dports/games/nimuh/nimuh-1.02/src/
H A Dscene_editgame.h173 …RadioButton *rbTypeClosedWindows, *rbTypeClosedDoors, *rbTypeClosedLights, *rbTypeClosedElements, … variable
H A Dscene_editgame.cpp1932rbTypeClosedDoors = new RadioButton(rbTypeClosedWindows, "font-texts", Language::GetInstance()->ge… in load()
1933 rbTypeClosedDoors->setIndexZ(1); in load()
1934 rbTypeClosedDoors->setX(205); in load()
1935 rbTypeClosedDoors->setY(80); in load()
1937rbTypeClosedDoors->imageActive(WorkingSurfaces::GetInstance()->surfaceFromImage((string)DATA_DIR +… in load()
1940 getGroupScene()->addGroup(rbTypeClosedDoors); in load()
2886 if (rbTypeClosedDoors->getIndexZ() == z) { in drawSceneAddObjectByIndexZ()
2887 rbTypeClosedDoors->draw(); in drawSceneAddObjectByIndexZ()
3007 if (rbTypeClosedDoors->isOnMouseOver()) { in verifyClickElements_AddObject()
3008 rbTypeClosedDoors->setActive(true); in verifyClickElements_AddObject()
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