/dports/games/quake2lnx/quake2-r0.16.2/src/linux/ |
H A D | r_aclipa.s | 145 movl C(r_refdef)+rd_aliasvrect+4,%eax 190 movl C(r_refdef)+rd_aliasvrect+0,%eax
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H A D | qasm.h | 446 #define rd_aliasvrect 20 macro
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/dports/games/quake2-source/quake2-r0.16.2/src/linux/ |
H A D | r_aclipa.s | 145 movl C(r_refdef)+rd_aliasvrect+4,%eax 190 movl C(r_refdef)+rd_aliasvrect+0,%eax
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H A D | qasm.h | 446 #define rd_aliasvrect 20 macro
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/dports/games/q2pro/q2pro/asm/ |
H A D | r_aclipa.s | 145 movl C(r_refdef)+rd_aliasvrect+4,%eax 190 movl C(r_refdef)+rd_aliasvrect+0,%eax
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H A D | r_aclipa.asm | 148 mov eax,ds:dword ptr[_r_refdef+rd_aliasvrect+4] 193 mov eax,ds:dword ptr[_r_refdef+rd_aliasvrect+0]
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H A D | qasm.h | 444 #define rd_aliasvrect 20 macro
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H A D | qasm.inc | 401 rd_aliasvrect equ 20
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/dports/games/tenebrae/tenebrae_0/ |
H A D | r_aclipa.s | 166 movl C(r_refdef)+rd_aliasvrect+4,%eax 211 movl C(r_refdef)+rd_aliasvrect+0,%eax
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H A D | asm_draw.h | 120 #define rd_aliasvrect 20 macro
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/dports/games/r1q2/r1q2-8012_5/linux/ |
H A D | r_aclipa.s | 145 movl C(r_refdef)+rd_aliasvrect+4,%eax 190 movl C(r_refdef)+rd_aliasvrect+0,%eax
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H A D | qasm.h | 427 #define rd_aliasvrect 20 macro
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/ |
H A D | asm_draw.h | 90 #define rd_aliasvrect 20 macro
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H A D | r_aclipa.asm | 148 mov eax,ds:dword ptr[_r_refdef+rd_aliasvrect+4] 193 mov eax,ds:dword ptr[_r_refdef+rd_aliasvrect+0]
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H A D | qasm.inc | 404 rd_aliasvrect equ 20
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/ |
H A D | asm_draw.h | 90 #define rd_aliasvrect 20 macro
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H A D | r_aclipa.asm | 148 mov eax,ds:dword ptr[_r_refdef+rd_aliasvrect+4] 193 mov eax,ds:dword ptr[_r_refdef+rd_aliasvrect+0]
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H A D | qasm.inc | 404 rd_aliasvrect equ 20
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/dports/games/quakeforge/quakeforge-0.7.2/include/ |
H A D | asm_draw.h | 122 #define rd_aliasvrect 20 macro
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | asm_draw.h | 120 #define rd_aliasvrect 20 macro
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/ |
H A D | sw_raclipa.S | 222 movl rd_aliasvrect+4(%eax),%eax 313 movl rd_aliasvrect+0(%eax),%eax
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/dports/games/quake2max/Quake2maX_0.45-src_unix/unix/ |
H A D | qasm.h | 446 #define rd_aliasvrect 20 macro
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/dports/games/qudos/QuDos-0.40.1-src/src/unix/ |
H A D | qasm.h | 448 #define rd_aliasvrect 20 macro
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