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Searched refs:readAnimation (Results 1 – 10 of 10) sorted by relevance

/dports/graphics/ogre3d/ogre-1.11.6/OgreMain/include/
H A DOgreSkeletonSerializer.h125 void readAnimation(DataStreamPtr& stream, Skeleton* pSkel);
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/include/
H A DOgreSkeletonSerializer.h126 void readAnimation(DataStreamPtr& stream, Skeleton* pSkel);
H A DOgreMeshSerializerImpl.h163 virtual void readAnimation(DataStreamPtr& stream, Mesh* pMesh);
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/src/
H A DOgreSkeletonSerializer.cpp150 readAnimation(stream, pSkel); in importSkeleton()
515 void SkeletonSerializer::readAnimation(DataStreamPtr& stream, Skeleton* pSkel) in readAnimation() function in Ogre::SkeletonSerializer
H A DOgreMeshSerializerImpl.cpp2358 readAnimation(stream, pMesh); in readAnimations()
2379 void MeshSerializerImpl::readAnimation(DataStreamPtr& stream, Mesh* pMesh) in readAnimation() function in Ogre::MeshSerializerImpl
/dports/graphics/ogre3d/ogre-1.11.6/OgreMain/src/
H A DOgreSkeletonSerializer.cpp157 readAnimation(stream, pSkel); in importSkeleton()
513 void SkeletonSerializer::readAnimation(DataStreamPtr& stream, Skeleton* pSkel) in readAnimation() function in Ogre::SkeletonSerializer
H A DOgreMeshSerializerImpl.h170 virtual void readAnimation(DataStreamPtr& stream, Mesh* pMesh);
H A DOgreMeshSerializerImpl.cpp2497 readAnimation(stream, pMesh); in readEdgeList()
2519 void MeshSerializerImpl::readAnimation(DataStreamPtr& stream, Mesh* pMesh) in readEdgeList() function in Ogre::MeshSerializerImpl
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/fbx/
H A DfbxRMesh.cpp383 void readAnimation(FbxNode* pNode, FbxScene& fbxScene, const std::string& targetName, in readAnimation() function
1076 readAnimation(pNode, fbxScene, morph.getName(), pAnimationManager, fbxMesh, in readMesh()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/fbx/
H A DfbxRMesh.cpp364 void readAnimation(FbxNode* pNode, FbxScene& fbxScene, const std::string& targetName, in readAnimation() function
1048 readAnimation(pNode, fbxScene, morph.getName(), pAnimationManager, fbxMesh, in readMesh()