/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/src/ |
H A D | p_pspr.c | 153 raiseWeapon = player->readyWeapon; in P_BringUpWeapon() 187 newstate = weaponInfo[player->readyWeapon][player->class_].mode[0].states[WSN_ATTACK]; in P_FireWeapon() 218 if(player->readyWeapon != WT_NOCHANGE) in A_WeaponReady() 220 wminfo = WEAPON_INFO(player->readyWeapon, player->class_, 0); in A_WeaponReady() 237 wminfo = WEAPON_INFO(player->readyWeapon, player->class_, 0); in A_WeaponReady() 297 weaponInfo[player->readyWeapon][player->class_].mode[0].staticSwitch) in A_Lower() 324 player->readyWeapon = player->pendingWeapon; in A_Lower() 361 weaponInfo[player->readyWeapon][player->class_].mode[0].states[WSN_READY]; in A_Raise() 477 weaponInfo[player->readyWeapon][player->class_].mode[0].states[WSN_FLASH] + in A_FirePlasma() 550 weaponInfo[player->readyWeapon][player->class_].mode[0].states[WSN_FLASH]); in A_FirePistol() [all …]
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H A D | d_items.cpp | 268 plr->readyWeapon = weapontype_t( String(weapon->text).toInt() ); in P_InitPlayerValues() 270 plr->pendingWeapon = plr->readyWeapon; in P_InitPlayerValues()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/src/ |
H A D | p_pspr.c | 160 raiseWeapon = player->readyWeapon; in P_BringUpWeapon() 192 newstate = weaponInfo[player->readyWeapon][player->class_].mode[0].states[WSN_ATTACK]; in P_FireWeapon() 223 if(player->readyWeapon != WT_NOCHANGE) in A_WeaponReady() 225 wminfo = WEAPON_INFO(player->readyWeapon, player->class_, 0); in A_WeaponReady() 242 wminfo = WEAPON_INFO(player->readyWeapon, player->class_, 0); in A_WeaponReady() 298 weaponInfo[player->readyWeapon][player->class_].mode[0].staticSwitch) in A_Lower() 316 if(player->readyWeapon == WT_SIXTH) // jd64 in A_Lower() 328 player->readyWeapon = player->pendingWeapon; in A_Lower() 365 newstate = weaponInfo[player->readyWeapon][player->class_].mode[0].states[WSN_READY]; in A_Raise() 498 weaponInfo[player->readyWeapon][player->class_].mode[0].states[WSN_FLASH] + in A_FirePlasma() [all …]
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H A D | d_items.cpp | 275 plr->readyWeapon = weapontype_t( String(weapon->text).toInt() ); in P_InitPlayerValues() 277 plr->pendingWeapon = plr->readyWeapon; in P_InitPlayerValues()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/ |
H A D | animation.cpp | 41 case readyWeapon: in isCombatAnimU8() 72 case readyWeapon: in isCombatAnimCru() 104 anim = readyWeapon; in checkWeapon()
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H A D | u8_avatar_mover_process.cpp | 214 nextanim = Animation::readyWeapon; in handleCombatMode() 253 nextanim = Animation::readyWeapon; in handleCombatMode() 287 nextanim = Animation::readyWeapon; in handleCombatMode() 388 ProcId drawpid = avatar->doAnim(Animation::readyWeapon, direction); in handleNormalMode() 395 waitFor(avatar->doAnim(Animation::readyWeapon, direction)); in handleNormalMode() 450 waitFor(avatar->doAnim(Animation::readyWeapon, direction)); in handleNormalMode()
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H A D | animation.h | 36 readyWeapon = 5, enumerator
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/ |
H A D | p_pspr.c | 107 player->readyWeapon = WT_FIRST; in P_ActivateMorphWeapon() 116 player->readyWeapon = weapon; in P_PostMorphWeapon() 142 raiseWeapon = player->readyWeapon; in P_BringUpWeapon() 187 if(player->readyWeapon == WT_EIGHTH && !player->refire) in P_FireWeapon() 230 if(player->readyWeapon != WT_NOCHANGE) in A_WeaponReady() 252 wminfo = WEAPON_INFO(player->readyWeapon, player->class_, 0); in A_WeaponReady() 346 weaponInfo[player->readyWeapon][player->class_].mode[0].staticSwitch)) in A_Lower() 372 player->readyWeapon = player->pendingWeapon; in A_Lower() 1388 player->pendingWeapon = player->readyWeapon; in P_SetupPsprites() 1473 if(player->readyWeapon == WT_FIRST) in A_TombOfPower() [all …]
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H A D | hereticv13mapstatereader.cpp | 165 int readyWeapon = Reader_ReadInt32(reader); in readPlayer() local 166 pl->readyWeapon = readyWeapon == 10? WT_NOCHANGE : weapontype_t(readyWeapon); in readPlayer()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/hud/widgets/ |
H A D | bluemanavialwidget.cpp | 65 if(VALID_WEAPONTYPE(plr.readyWeapon)) in tick() 70 if(WEAPON_INFO(plr.readyWeapon, plr.class_, 0)->ammoType[AT_BLUEMANA]) in tick()
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H A D | greenmanavialwidget.cpp | 65 if(VALID_WEAPONTYPE(plr.readyWeapon)) in tick() 70 if(WEAPON_INFO(plr.readyWeapon, plr.class_, 0)->ammoType[AT_GREENMANA]) in tick()
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H A D | bluemanaiconwidget.cpp | 54 if(!VALID_WEAPONTYPE(plr.readyWeapon)) return; in tick() 59 if(WEAPON_INFO(plr.readyWeapon, plr.class_, 0)->ammoType[AT_BLUEMANA]) in tick()
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H A D | greenmanaiconwidget.cpp | 54 if(!VALID_WEAPONTYPE(plr.readyWeapon)) return; in tick() 59 if(WEAPON_INFO(plr.readyWeapon, plr.class_, 0)->ammoType[AT_GREENMANA]) in tick()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/ |
H A D | hu_pspr.c | 81 offy += PSpriteSY[pl->morphTics? PCLASS_CHICKEN : pl->class_][pl->readyWeapon]; in HU_PSpriteYOffset() 84 offy += PSpriteSY[pl->morphTics? PCLASS_PIG : pl->class_][pl->readyWeapon]; in HU_PSpriteYOffset()
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H A D | p_user.c | 894 (plrmo->selector & ~DDMOBJ_SELECTOR_MASK) | (player->readyWeapon + 1); in P_PlayerThinkState() 1240 P_GetWeaponSlot(player->readyWeapon)) in P_PlayerThinkWeapons() 1242 cand = player->readyWeapon; in P_PlayerThinkWeapons() 1269 if(newweapon != WT_NOCHANGE && newweapon != player->readyWeapon) in P_PlayerThinkWeapons() 1428 if((player->readyWeapon == WT_SIXTH) && in P_PlayerThinkPowers() 1438 else if((player->readyWeapon == WT_EIGHTH) || in P_PlayerThinkPowers() 1439 (player->readyWeapon == WT_FIRST)) in P_PlayerThinkPowers() 1441 player->pendingWeapon = player->readyWeapon; in P_PlayerThinkPowers()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/ |
H A D | player.cpp | 315 weaponinfo_t *wInfo = &weaponInfo[player->readyWeapon][player->class_]; in P_ShotAmmo() 450 else if(player->readyWeapon == candidate) in P_MaybeChangeWeapon() 510 if(retVal == player->readyWeapon) in P_MaybeChangeWeapon() 535 weaponinfo_t *wInfo = &weaponInfo[plr->readyWeapon][plr->class_]; in P_CheckAmmo() 550 if(plr->class_ == PCLASS_FIGHTER && plr->readyWeapon != WT_FOURTH) in P_CheckAmmo() 639 if(w == player->readyWeapon) in P_PlayerFindWeapon() 1477 Writer_WriteInt32(writer, p->readyWeapon); in write() 1664 readyWeapon = weapontype_t(Reader_ReadInt32(reader)); in read() 1829 value.append(QString::number(plr->readyWeapon)); in Player_WeaponId() 1833 value.append(QString::number(plr->readyWeapon)); in Player_WeaponId() [all …]
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/ |
H A D | p_pspr.c | 371 plr->readyWeapon = WT_FIRST; // Snout is the first weapon in P_ActivateMorphWeapon() 379 plr->readyWeapon = weapon; in P_PostMorphWeapon() 406 raiseWeapon = player->readyWeapon; in P_BringUpWeapon() 447 if(plr->class_ == PCLASS_FIGHTER && plr->readyWeapon == WT_SECOND && in P_FireWeapon() 495 if(plr->readyWeapon != WT_NOCHANGE) in A_WeaponReady() 497 wminfo = WEAPON_INFO(plr->readyWeapon, plr->class_, 0); in A_WeaponReady() 514 wminfo = WEAPON_INFO(plr->readyWeapon, plr->class_, 0); in A_WeaponReady() 591 plr->readyWeapon = plr->pendingWeapon; in A_Lower() 608 if(plr->class_ == PCLASS_FIGHTER && plr->readyWeapon == WT_SECOND && in A_Raise() 616 weaponInfo[plr->readyWeapon][plr->class_].mode[0]. in A_Raise() [all …]
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/hud/widgets/ |
H A D | readyammoiconwidget.cpp | 75 if(!VALID_WEAPONTYPE(plr->readyWeapon)) return; in tick() 86 if(WEAPON_INFO(plr->readyWeapon, plr->class_, lvl)->ammoType[i]) in tick()
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H A D | readyammowidget.cpp | 55 if(!VALID_WEAPONTYPE(plr->readyWeapon)) return; in tick() 66 if(WEAPON_INFO(plr->readyWeapon, plr->class_, lvl)->ammoType[i]) in tick()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/include/ |
H A D | d_player.h | 82 weapontype_t readyWeapon; member
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/ |
H A D | x_player.h | 85 weapontype_t readyWeapon; member
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/ |
H A D | d_player.h | 72 weapontype_t readyWeapon; member
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/ |
H A D | h_player.h | 93 weapontype_t readyWeapon; member
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/network/ |
H A D | d_net.cpp | 610 … App_Log(DE2_DEV_MAP_VERBOSE, "Player %i post-morph weapon %i", CONSOLEPLAYER, plr->readyWeapon); in D_HandlePacket() 613 P_PostMorphWeapon(plr, plr->readyWeapon); in D_HandlePacket()
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H A D | d_netcl.cpp | 587 pl->readyWeapon = weapontype_t(b >> 4); in NetCl_UpdatePlayerState() 588 … App_Log(DE2_DEV_MAP_MSG, "NetCl_UpdatePlayerState: readyweapon=%i", pl->readyWeapon); in NetCl_UpdatePlayerState() 593 "not setting server's value %i", pl->readyWeapon, b >> 4); in NetCl_UpdatePlayerState()
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