Home
last modified time | relevance | path

Searched refs:readyWeapon (Results 1 – 25 of 40) sorted by relevance

12

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/src/
H A Dp_pspr.c153 raiseWeapon = player->readyWeapon; in P_BringUpWeapon()
187 newstate = weaponInfo[player->readyWeapon][player->class_].mode[0].states[WSN_ATTACK]; in P_FireWeapon()
218 if(player->readyWeapon != WT_NOCHANGE) in A_WeaponReady()
220 wminfo = WEAPON_INFO(player->readyWeapon, player->class_, 0); in A_WeaponReady()
237 wminfo = WEAPON_INFO(player->readyWeapon, player->class_, 0); in A_WeaponReady()
297 weaponInfo[player->readyWeapon][player->class_].mode[0].staticSwitch) in A_Lower()
324 player->readyWeapon = player->pendingWeapon; in A_Lower()
361 weaponInfo[player->readyWeapon][player->class_].mode[0].states[WSN_READY]; in A_Raise()
477 weaponInfo[player->readyWeapon][player->class_].mode[0].states[WSN_FLASH] + in A_FirePlasma()
550 weaponInfo[player->readyWeapon][player->class_].mode[0].states[WSN_FLASH]); in A_FirePistol()
[all …]
H A Dd_items.cpp268 plr->readyWeapon = weapontype_t( String(weapon->text).toInt() ); in P_InitPlayerValues()
270 plr->pendingWeapon = plr->readyWeapon; in P_InitPlayerValues()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/src/
H A Dp_pspr.c160 raiseWeapon = player->readyWeapon; in P_BringUpWeapon()
192 newstate = weaponInfo[player->readyWeapon][player->class_].mode[0].states[WSN_ATTACK]; in P_FireWeapon()
223 if(player->readyWeapon != WT_NOCHANGE) in A_WeaponReady()
225 wminfo = WEAPON_INFO(player->readyWeapon, player->class_, 0); in A_WeaponReady()
242 wminfo = WEAPON_INFO(player->readyWeapon, player->class_, 0); in A_WeaponReady()
298 weaponInfo[player->readyWeapon][player->class_].mode[0].staticSwitch) in A_Lower()
316 if(player->readyWeapon == WT_SIXTH) // jd64 in A_Lower()
328 player->readyWeapon = player->pendingWeapon; in A_Lower()
365 newstate = weaponInfo[player->readyWeapon][player->class_].mode[0].states[WSN_READY]; in A_Raise()
498 weaponInfo[player->readyWeapon][player->class_].mode[0].states[WSN_FLASH] + in A_FirePlasma()
[all …]
H A Dd_items.cpp275 plr->readyWeapon = weapontype_t( String(weapon->text).toInt() ); in P_InitPlayerValues()
277 plr->pendingWeapon = plr->readyWeapon; in P_InitPlayerValues()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/
H A Danimation.cpp41 case readyWeapon: in isCombatAnimU8()
72 case readyWeapon: in isCombatAnimCru()
104 anim = readyWeapon; in checkWeapon()
H A Du8_avatar_mover_process.cpp214 nextanim = Animation::readyWeapon; in handleCombatMode()
253 nextanim = Animation::readyWeapon; in handleCombatMode()
287 nextanim = Animation::readyWeapon; in handleCombatMode()
388 ProcId drawpid = avatar->doAnim(Animation::readyWeapon, direction); in handleNormalMode()
395 waitFor(avatar->doAnim(Animation::readyWeapon, direction)); in handleNormalMode()
450 waitFor(avatar->doAnim(Animation::readyWeapon, direction)); in handleNormalMode()
H A Danimation.h36 readyWeapon = 5, enumerator
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/
H A Dp_pspr.c107 player->readyWeapon = WT_FIRST; in P_ActivateMorphWeapon()
116 player->readyWeapon = weapon; in P_PostMorphWeapon()
142 raiseWeapon = player->readyWeapon; in P_BringUpWeapon()
187 if(player->readyWeapon == WT_EIGHTH && !player->refire) in P_FireWeapon()
230 if(player->readyWeapon != WT_NOCHANGE) in A_WeaponReady()
252 wminfo = WEAPON_INFO(player->readyWeapon, player->class_, 0); in A_WeaponReady()
346 weaponInfo[player->readyWeapon][player->class_].mode[0].staticSwitch)) in A_Lower()
372 player->readyWeapon = player->pendingWeapon; in A_Lower()
1388 player->pendingWeapon = player->readyWeapon; in P_SetupPsprites()
1473 if(player->readyWeapon == WT_FIRST) in A_TombOfPower()
[all …]
H A Dhereticv13mapstatereader.cpp165 int readyWeapon = Reader_ReadInt32(reader); in readPlayer() local
166 pl->readyWeapon = readyWeapon == 10? WT_NOCHANGE : weapontype_t(readyWeapon); in readPlayer()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/hud/widgets/
H A Dbluemanavialwidget.cpp65 if(VALID_WEAPONTYPE(plr.readyWeapon)) in tick()
70 if(WEAPON_INFO(plr.readyWeapon, plr.class_, 0)->ammoType[AT_BLUEMANA]) in tick()
H A Dgreenmanavialwidget.cpp65 if(VALID_WEAPONTYPE(plr.readyWeapon)) in tick()
70 if(WEAPON_INFO(plr.readyWeapon, plr.class_, 0)->ammoType[AT_GREENMANA]) in tick()
H A Dbluemanaiconwidget.cpp54 if(!VALID_WEAPONTYPE(plr.readyWeapon)) return; in tick()
59 if(WEAPON_INFO(plr.readyWeapon, plr.class_, 0)->ammoType[AT_BLUEMANA]) in tick()
H A Dgreenmanaiconwidget.cpp54 if(!VALID_WEAPONTYPE(plr.readyWeapon)) return; in tick()
59 if(WEAPON_INFO(plr.readyWeapon, plr.class_, 0)->ammoType[AT_GREENMANA]) in tick()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/
H A Dhu_pspr.c81 offy += PSpriteSY[pl->morphTics? PCLASS_CHICKEN : pl->class_][pl->readyWeapon]; in HU_PSpriteYOffset()
84 offy += PSpriteSY[pl->morphTics? PCLASS_PIG : pl->class_][pl->readyWeapon]; in HU_PSpriteYOffset()
H A Dp_user.c894 (plrmo->selector & ~DDMOBJ_SELECTOR_MASK) | (player->readyWeapon + 1); in P_PlayerThinkState()
1240 P_GetWeaponSlot(player->readyWeapon)) in P_PlayerThinkWeapons()
1242 cand = player->readyWeapon; in P_PlayerThinkWeapons()
1269 if(newweapon != WT_NOCHANGE && newweapon != player->readyWeapon) in P_PlayerThinkWeapons()
1428 if((player->readyWeapon == WT_SIXTH) && in P_PlayerThinkPowers()
1438 else if((player->readyWeapon == WT_EIGHTH) || in P_PlayerThinkPowers()
1439 (player->readyWeapon == WT_FIRST)) in P_PlayerThinkPowers()
1441 player->pendingWeapon = player->readyWeapon; in P_PlayerThinkPowers()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/
H A Dplayer.cpp315 weaponinfo_t *wInfo = &weaponInfo[player->readyWeapon][player->class_]; in P_ShotAmmo()
450 else if(player->readyWeapon == candidate) in P_MaybeChangeWeapon()
510 if(retVal == player->readyWeapon) in P_MaybeChangeWeapon()
535 weaponinfo_t *wInfo = &weaponInfo[plr->readyWeapon][plr->class_]; in P_CheckAmmo()
550 if(plr->class_ == PCLASS_FIGHTER && plr->readyWeapon != WT_FOURTH) in P_CheckAmmo()
639 if(w == player->readyWeapon) in P_PlayerFindWeapon()
1477 Writer_WriteInt32(writer, p->readyWeapon); in write()
1664 readyWeapon = weapontype_t(Reader_ReadInt32(reader)); in read()
1829 value.append(QString::number(plr->readyWeapon)); in Player_WeaponId()
1833 value.append(QString::number(plr->readyWeapon)); in Player_WeaponId()
[all …]
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Dp_pspr.c371 plr->readyWeapon = WT_FIRST; // Snout is the first weapon in P_ActivateMorphWeapon()
379 plr->readyWeapon = weapon; in P_PostMorphWeapon()
406 raiseWeapon = player->readyWeapon; in P_BringUpWeapon()
447 if(plr->class_ == PCLASS_FIGHTER && plr->readyWeapon == WT_SECOND && in P_FireWeapon()
495 if(plr->readyWeapon != WT_NOCHANGE) in A_WeaponReady()
497 wminfo = WEAPON_INFO(plr->readyWeapon, plr->class_, 0); in A_WeaponReady()
514 wminfo = WEAPON_INFO(plr->readyWeapon, plr->class_, 0); in A_WeaponReady()
591 plr->readyWeapon = plr->pendingWeapon; in A_Lower()
608 if(plr->class_ == PCLASS_FIGHTER && plr->readyWeapon == WT_SECOND && in A_Raise()
616 weaponInfo[plr->readyWeapon][plr->class_].mode[0]. in A_Raise()
[all …]
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/hud/widgets/
H A Dreadyammoiconwidget.cpp75 if(!VALID_WEAPONTYPE(plr->readyWeapon)) return; in tick()
86 if(WEAPON_INFO(plr->readyWeapon, plr->class_, lvl)->ammoType[i]) in tick()
H A Dreadyammowidget.cpp55 if(!VALID_WEAPONTYPE(plr->readyWeapon)) return; in tick()
66 if(WEAPON_INFO(plr->readyWeapon, plr->class_, lvl)->ammoType[i]) in tick()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/include/
H A Dd_player.h82 weapontype_t readyWeapon; member
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/
H A Dx_player.h85 weapontype_t readyWeapon; member
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/
H A Dd_player.h72 weapontype_t readyWeapon; member
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/
H A Dh_player.h93 weapontype_t readyWeapon; member
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/network/
H A Dd_net.cpp610 … App_Log(DE2_DEV_MAP_VERBOSE, "Player %i post-morph weapon %i", CONSOLEPLAYER, plr->readyWeapon); in D_HandlePacket()
613 P_PostMorphWeapon(plr, plr->readyWeapon); in D_HandlePacket()
H A Dd_netcl.cpp587 pl->readyWeapon = weapontype_t(b >> 4); in NetCl_UpdatePlayerState()
588 … App_Log(DE2_DEV_MAP_MSG, "NetCl_UpdatePlayerState: readyweapon=%i", pl->readyWeapon); in NetCl_UpdatePlayerState()
593 "not setting server's value %i", pl->readyWeapon, b >> 4); in NetCl_UpdatePlayerState()

12