/dports/multimedia/opentoonz/opentoonz-1.5.0/toonz/sources/stdfx/ |
H A D | igs_gaussian_blur.cpp | 53 real_radius * in blur_1st_hori_() 119 real_radius * in blur_2nd_vert_() 213 const double real_radius, const double sigma) { in convert_hv_() argument 244 return static_cast<int>(ceil(real_radius)); in int_radius() 279 const double real_radius, const double sigma //= 0.25 in convert() 282 if (real_radius <= 0.0) { in convert() 323 real_radius, sigma); in convert() 335 ref, ref_mode, real_radius, sigma); in convert() 346 ref, ref_mode, real_radius, sigma); in convert() 357 real_radius, sigma); in convert() [all …]
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H A D | igs_gauss_distribution.cpp | 29 const int int_radius, const double real_radius, in gauss_distribution_1d_() argument 40 (0. < real_radius) ? real_radius : 0.000000000000001; in gauss_distribution_1d_()
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H A D | ino_blur.cpp | 104 const double real_radius) { in fx_() argument 146 real_radius // const double real_radius // , 0.25 in fx_() 166 const double real_radius = in doCompute() local 168 const int int_radius = igs::gaussian_blur_hv::int_radius(real_radius); in doCompute() 230 << real_radius << " int_radius " << int_radius << " refer_mode " in doCompute() 264 real_radius); in doCompute()
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H A D | igs_gaussian_blur.h | 12 IGS_GAUSSIAN_BLUR_HV_EXPORT const int int_radius(const double real_radius); 43 const double real_radius, const double sigma = 0.25);
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/dports/german/BBBike/BBBike-3.18/plugins/ |
H A D | BBBikeThunder.pm | 24 $real_x $real_y $canvas_x $canvas_y $canvas_radius $real_radius 220 $c->createText($x3,$y3, -text => m2km($real_radius), 256 $real_radius = $delta * SPEED_SOUND; 257 $canvas_radius = (main::transpose($real_radius, 0))[0] -
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/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | sky.c | 88 float real_radius; member 160 dome.real_radius = dome.radius/max_sin_angle; in create_dome() 161 dome.height = dome.real_radius - dome.real_radius*max_cos_angle; in create_dome() 175 float z_pos = cos_angle * dome.real_radius + dome.height - dome.real_radius; in create_dome() 208 float z_pos = cos_angle * dome.real_radius + dome.height - dome.real_radius; in create_dome() 407 float sd = dome_clouds.real_radius * t / sqrtf(1.0 + t*t); in skybox_coords_from_ground_coords() 411 sky_coords[2] = sd / t + dome_sky.height - dome_sky.real_radius; in skybox_coords_from_ground_coords() 417 float r2 = dome_sky.real_radius*dome_sky.real_radius; in skybox_compute_element_projection() 418 float z = dome_sky.height - dome_sky.real_radius; in skybox_compute_element_projection() 457 float d2 = dome_sky.real_radius*dome_sky.real_radius - x*x - y*y; in skybox_get_height() [all …]
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/dports/games/scummvm/scummvm-2.5.1/graphics/ |
H A D | VectorRendererSpec.cpp | 1426 int real_radius = r; in drawTabAlg() local 1531 int real_radius = r; in drawTabAlgClip() local 1554 fill_y += real_radius; in drawTabAlgClip() 3132 int real_radius = r; local 3174 ptr_fill += pitch * real_radius; 3196 int real_radius = r; local 3268 int real_radius = r; local 3340 int real_radius = r; local 3916 int real_radius = r; local 3978 int short_h = h - real_radius; [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/graphics/ |
H A D | VectorRendererSpec.cpp | 1845 int real_radius = r; in drawTabAlg() local 1950 int real_radius = r; in drawTabAlgClip() local 1973 fill_y += real_radius; in drawTabAlgClip() 3061 int real_radius = r; local 3101 ptr_fill += pitch * real_radius; 3123 int real_radius = r; local 3195 int real_radius = r; local 3267 int real_radius = r; local 3837 int real_radius = r; local 3899 int short_h = h - real_radius; [all …]
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/dports/games/residualvm/residualvm-0.3.1/graphics/ |
H A D | VectorRendererSpec.cpp | 1852 int real_radius = r; in drawTabAlg() local 1957 int real_radius = r; in drawTabAlgClip() local 1980 fill_y += real_radius; in drawTabAlgClip() 3058 int real_radius = r; local 3101 ptr_fill += pitch * real_radius; 3123 int real_radius = r; local 3167 ptr_fill += pitch * real_radius; 3195 int real_radius = r; local 3269 int real_radius = r; local 3813 int real_radius = r; local [all …]
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/dports/graphics/darktable38/darktable-3.8.0/src/iop/ |
H A D | diffuse.c | 986 const float real_radius = current_radius * zoom; in wavelets_process() local 988 const float norm = expf(-sqf(real_radius - (float)data->radius_center) / sqf(data->radius)); in wavelets_process() 1262 const float real_radius = current_radius * zoom; in wavelets_process_cl() local 1265 const float norm = expf(-sqf(real_radius - (float)data->radius_center) / sqf(data->radius)); in wavelets_process_cl()
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