Home
last modified time | relevance | path

Searched refs:receiveHit (Results 1 – 11 of 11) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/
H A Dgrant_peace_process.cpp110 t->receiveHit(_itemNum, dir_current, target->getHP(), in run()
151 target->receiveHit(_itemNum, dir_current, target->getHP(), in run()
H A Dactor.h197 void receiveHit(uint16 other, Direction dir, int damage, uint16 type) override;
H A Dactor_anim_process.cpp302 hit_item->receiveHit(_itemNum, Direction_Invert(_dir), 0, 0); in run()
H A Dactor.cpp921 void Actor::receiveHit(uint16 other, Direction dir, int damage, uint16 damage_type) { in receiveHit() function in Ultima::Ultima8::Actor
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/
H A Dfire_type.cpp273 splashitem->receiveHit(0, splashdir, splashitemdamage, _typeNo); in applySplashDamageAround()
H A Dfireball_process.cpp139 hit->receiveHit(0, Direction_Invert(targetdir), 5 + (getRandom() % 5), in run()
H A Dgravity_process.cpp318 actor->receiveHit(0, actor->getDir(), damage, in actorFallStoppedU8()
H A Ditem.h391 virtual void receiveHit(ObjId other, Direction dir, int damage, uint16 type);
H A Dsuper_sprite_process.cpp377 item->receiveHit(_itemNum, dir, _damage, _fireType); in hitAndFinish()
H A Ditem.cpp1219 block->receiveHit(getObjId(), damagedir, damage, firetype); in fireWeapon()
2206 item->receiveHit(0, dir, 6 + (getRandom() % 6), in explode()
2232 void Item::receiveHit(uint16 other, Direction dir, int damage, uint16 type) { in receiveHit() function in Ultima::Ultima8::Item
3859 item->receiveHit(other, Direction_FromUsecodeDir(dir), damage, type); in I_receiveHit()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/gumps/
H A Dgame_map_gump.cpp348 item->receiveHit(1, 0, 1024, 0); in onMouseClick()