Searched refs:receiveHit (Results 1 – 11 of 11) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/ |
H A D | grant_peace_process.cpp | 110 t->receiveHit(_itemNum, dir_current, target->getHP(), in run() 151 target->receiveHit(_itemNum, dir_current, target->getHP(), in run()
|
H A D | actor.h | 197 void receiveHit(uint16 other, Direction dir, int damage, uint16 type) override;
|
H A D | actor_anim_process.cpp | 302 hit_item->receiveHit(_itemNum, Direction_Invert(_dir), 0, 0); in run()
|
H A D | actor.cpp | 921 void Actor::receiveHit(uint16 other, Direction dir, int damage, uint16 damage_type) { in receiveHit() function in Ultima::Ultima8::Actor
|
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/ |
H A D | fire_type.cpp | 273 splashitem->receiveHit(0, splashdir, splashitemdamage, _typeNo); in applySplashDamageAround()
|
H A D | fireball_process.cpp | 139 hit->receiveHit(0, Direction_Invert(targetdir), 5 + (getRandom() % 5), in run()
|
H A D | gravity_process.cpp | 318 actor->receiveHit(0, actor->getDir(), damage, in actorFallStoppedU8()
|
H A D | item.h | 391 virtual void receiveHit(ObjId other, Direction dir, int damage, uint16 type);
|
H A D | super_sprite_process.cpp | 377 item->receiveHit(_itemNum, dir, _damage, _fireType); in hitAndFinish()
|
H A D | item.cpp | 1219 block->receiveHit(getObjId(), damagedir, damage, firetype); in fireWeapon() 2206 item->receiveHit(0, dir, 6 + (getRandom() % 6), in explode() 2232 void Item::receiveHit(uint16 other, Direction dir, int damage, uint16 type) { in receiveHit() function in Ultima::Ultima8::Item 3859 item->receiveHit(other, Direction_FromUsecodeDir(dir), damage, type); in I_receiveHit()
|
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/gumps/ |
H A D | game_map_gump.cpp | 348 item->receiveHit(1, 0, 1024, 0); in onMouseClick()
|