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Searched refs:reconstructGrid (Results 1 – 6 of 6) sorted by relevance

/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/
H A Dcore.lua54 reconstructGrid()
H A Drotcore.lua49 reconstructGrid()
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DSceneEditor.cpp390 dsq->game->reconstructGrid(true); in executeButtonID()
1121 dsq->game->reconstructGrid(); in deleteSelected()
1128 dsq->game->reconstructGrid(); in deleteSelected()
1218 dsq->game->reconstructGrid(); in checkForRebuild()
1223 dsq->game->reconstructGrid(); in checkForRebuild()
1494 dsq->game->reconstructGrid(true); in toggleElementSolid()
1506 dsq->game->reconstructGrid(true); in toggleElementHurt()
2095 dsq->game->reconstructGrid(true); in generateLevel()
2396 dsq->game->reconstructGrid(); in deleteElement()
2825 dsq->game->reconstructGrid(); in placeElement()
[all …]
H A DGame.h665 void reconstructGrid(bool force=false);
H A DGame.cpp1100 reconstructGrid(); in flipSceneVertical()
1106 reconstructGrid(); in flipSceneVertical()
2129 void Game::reconstructGrid(bool force) in reconstructGrid() function in Game
5129 this->reconstructGrid(true); in loadSceneXML()
5182 this->reconstructGrid(true); in loadSceneXML()
H A DScriptInterface.cpp3081 luaFunc(reconstructGrid) in luaFunc() argument
3083 dsq->game->reconstructGrid(true); in luaFunc()
9442 luaRegister(reconstructGrid),