Searched refs:reconstructGrid (Results 1 – 6 of 6) sorted by relevance
54 reconstructGrid()
49 reconstructGrid()
390 dsq->game->reconstructGrid(true); in executeButtonID()1121 dsq->game->reconstructGrid(); in deleteSelected()1128 dsq->game->reconstructGrid(); in deleteSelected()1218 dsq->game->reconstructGrid(); in checkForRebuild()1223 dsq->game->reconstructGrid(); in checkForRebuild()1494 dsq->game->reconstructGrid(true); in toggleElementSolid()1506 dsq->game->reconstructGrid(true); in toggleElementHurt()2095 dsq->game->reconstructGrid(true); in generateLevel()2396 dsq->game->reconstructGrid(); in deleteElement()2825 dsq->game->reconstructGrid(); in placeElement()[all …]
665 void reconstructGrid(bool force=false);
1100 reconstructGrid(); in flipSceneVertical()1106 reconstructGrid(); in flipSceneVertical()2129 void Game::reconstructGrid(bool force) in reconstructGrid() function in Game5129 this->reconstructGrid(true); in loadSceneXML()5182 this->reconstructGrid(true); in loadSceneXML()
3081 luaFunc(reconstructGrid) in luaFunc() argument3083 dsq->game->reconstructGrid(true); in luaFunc()9442 luaRegister(reconstructGrid),