Searched refs:record_sprite_1 (Results 1 – 3 of 3) sorted by relevance
/dports/emulators/uae/uae-0.8.29/src/ |
H A D | custom.c | 1599 STATIC_INLINE void record_sprite_1 (uae_u16 *buf, uae_u32 datab, int num, int dbl, in record_sprite_1() function 1683 record_sprite_1 (buf, datab, num, dbl, mask, 1, collision_mask); in record_sprite() 1685 record_sprite_1 (buf, datab, num, dbl, mask, 0, collision_mask); in record_sprite()
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/ |
H A D | custom.c | 2445 STATIC_INLINE void record_sprite_1 (int sprxp, uae_u16 *buf, uae_u32 datab, int num, int dbl, in record_sprite_1() function 2554 record_sprite_1 (sprxp + off, buf, datab, num, dbl, mask, 1, collision_mask); in record_sprite() 2556 record_sprite_1 (sprxp + off, buf, datab, num, dbl, mask, 0, collision_mask); in record_sprite()
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/dports/emulators/fs-uae/fs-uae-3.1.35/src/ |
H A D | custom.cpp | 3246 static void record_sprite_1 (int sprxp, uae_u16 *buf, uae_u32 datab, int num, int dbl, function 3355 record_sprite_1 (sprxp + off, buf, datab, num, dbl, mask, 1, collision_mask); 3357 record_sprite_1 (sprxp + off, buf, datab, num, dbl, mask, 0, collision_mask);
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