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Searched refs:record_sprite_1 (Results 1 – 3 of 3) sorted by relevance

/dports/emulators/uae/uae-0.8.29/src/
H A Dcustom.c1599 STATIC_INLINE void record_sprite_1 (uae_u16 *buf, uae_u32 datab, int num, int dbl, in record_sprite_1() function
1683 record_sprite_1 (buf, datab, num, dbl, mask, 1, collision_mask); in record_sprite()
1685 record_sprite_1 (buf, datab, num, dbl, mask, 0, collision_mask); in record_sprite()
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/
H A Dcustom.c2445 STATIC_INLINE void record_sprite_1 (int sprxp, uae_u16 *buf, uae_u32 datab, int num, int dbl, in record_sprite_1() function
2554 record_sprite_1 (sprxp + off, buf, datab, num, dbl, mask, 1, collision_mask); in record_sprite()
2556 record_sprite_1 (sprxp + off, buf, datab, num, dbl, mask, 0, collision_mask); in record_sprite()
/dports/emulators/fs-uae/fs-uae-3.1.35/src/
H A Dcustom.cpp3246 static void record_sprite_1 (int sprxp, uae_u16 *buf, uae_u32 datab, int num, int dbl, function
3355 record_sprite_1 (sprxp + off, buf, datab, num, dbl, mask, 1, collision_mask);
3357 record_sprite_1 (sprxp + off, buf, datab, num, dbl, mask, 0, collision_mask);