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Searched refs:recover_hp (Results 1 – 8 of 8) sorted by relevance

/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Ditem.h109 int32_t recover_hp = 0; variable
178 && l.recover_hp == r.recover_hp
/dports/games/liblcf/liblcf-0.7.0/src/generated/
H A Dldb_item.cpp199 &rpg::Item::recover_hp,
200 LDB_Reader::ChunkItem::recover_hp,
H A Drpg_item.cpp46 os << ", recover_hp="<< obj.recover_hp; in operator <<()
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/
H A Dchunks.h520 recover_hp = 0x21, enumerator
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_battlealgorithm.cpp1246 if ((item.recover_hp != 0 || item.recover_hp_rate != 0) && (!target->IsDead() || IsRevived())) { in vExecute()
1247 SetAffectedHp(item.recover_hp_rate * GetTarget()->GetMaxHp() / 100 + item.recover_hp); in vExecute()
H A Dgame_battler.cpp157 int hp_change = item->recover_hp_rate * GetMaxHp() / 100 + item->recover_hp; in UseItem()
/dports/games/easyrpg-player/Player-0.7.0/tests/
H A Dgame_battlealgorithm.cpp1964 item.recover_hp = 20;
2066 item.recover_hp = 20;
/dports/games/liblcf/liblcf-0.7.0/generator/csv/
H A Dfields.csv204 Item,recover_hp,f,Int32,0x21,0,0,0,Integer