Searched refs:recover_hp (Results 1 – 8 of 8) sorted by relevance
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/ |
H A D | item.h | 109 int32_t recover_hp = 0; variable 178 && l.recover_hp == r.recover_hp
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/dports/games/liblcf/liblcf-0.7.0/src/generated/ |
H A D | ldb_item.cpp | 199 &rpg::Item::recover_hp, 200 LDB_Reader::ChunkItem::recover_hp,
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H A D | rpg_item.cpp | 46 os << ", recover_hp="<< obj.recover_hp; in operator <<()
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/ |
H A D | chunks.h | 520 recover_hp = 0x21, enumerator
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | game_battlealgorithm.cpp | 1246 if ((item.recover_hp != 0 || item.recover_hp_rate != 0) && (!target->IsDead() || IsRevived())) { in vExecute() 1247 SetAffectedHp(item.recover_hp_rate * GetTarget()->GetMaxHp() / 100 + item.recover_hp); in vExecute()
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H A D | game_battler.cpp | 157 int hp_change = item->recover_hp_rate * GetMaxHp() / 100 + item->recover_hp; in UseItem()
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/dports/games/easyrpg-player/Player-0.7.0/tests/ |
H A D | game_battlealgorithm.cpp | 1964 item.recover_hp = 20; 2066 item.recover_hp = 20;
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/dports/games/liblcf/liblcf-0.7.0/generator/csv/ |
H A D | fields.csv | 204 Item,recover_hp,f,Int32,0x21,0,0,0,Integer
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