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Searched refs:refDecal_t (Results 1 – 7 of 7) sorted by relevance

/dports/games/egl/egl-0.3.1_9/renderer/
H A Dr_public.h137 qBool R_CreateDecal (refDecal_t *d, vec3_t origin, vec3_t direction, float angle, float size);
138 qBool R_FreeDecal (refDecal_t *d);
189 void R_AddDecal (refDecal_t *decal, bvec4_t color, struct shader_s *material, float materialTime);
H A Drf_decal.c59 refDecal_t *d; in R_AddDecalsToList()
104 refDecal_t *d; in R_PushDecal()
106 d = (refDecal_t *)mb->mesh; in R_PushDecal()
130 refDecal_t *d; in R_DecalOverflow()
132 d = (refDecal_t *)mb->mesh; in R_DecalOverflow()
716 qBool R_CreateDecal (refDecal_t *d, vec3_t origin, vec3_t direction, float angle, float size) in R_CreateDecal()
878 qBool R_FreeDecal (refDecal_t *d) in R_FreeDecal()
H A Drf_main.c495 void R_AddDecal (refDecal_t *decal, bvec4_t color, struct shader_s *material, float materialTime) in R_AddDecal()
H A Dr_local.h629 refDecal_t *decalList[MAX_REF_DECALS];
/dports/games/egl/egl-0.3.1_9/cgame/
H A Dcg_api.h186 …void (*R_AddDecal) (refDecal_t *decal, bvec4_t color, struct shader_s *material, float materialTi…
209 qBool (*R_CreateDecal) (refDecal_t *d, vec3_t origin, vec3_t direction, float angle, float size);
210 qBool (*R_FreeDecal) (refDecal_t *d);
H A Dcg_shared.h287 } refDecal_t; typedef
H A Dcg_effects.h264 refDecal_t refDecal;