Searched refs:refDecal_t (Results 1 – 7 of 7) sorted by relevance
/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | r_public.h | 137 qBool R_CreateDecal (refDecal_t *d, vec3_t origin, vec3_t direction, float angle, float size); 138 qBool R_FreeDecal (refDecal_t *d); 189 void R_AddDecal (refDecal_t *decal, bvec4_t color, struct shader_s *material, float materialTime);
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H A D | rf_decal.c | 59 refDecal_t *d; in R_AddDecalsToList() 104 refDecal_t *d; in R_PushDecal() 106 d = (refDecal_t *)mb->mesh; in R_PushDecal() 130 refDecal_t *d; in R_DecalOverflow() 132 d = (refDecal_t *)mb->mesh; in R_DecalOverflow() 716 qBool R_CreateDecal (refDecal_t *d, vec3_t origin, vec3_t direction, float angle, float size) in R_CreateDecal() 878 qBool R_FreeDecal (refDecal_t *d) in R_FreeDecal()
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H A D | rf_main.c | 495 void R_AddDecal (refDecal_t *decal, bvec4_t color, struct shader_s *material, float materialTime) in R_AddDecal()
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H A D | r_local.h | 629 refDecal_t *decalList[MAX_REF_DECALS];
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/dports/games/egl/egl-0.3.1_9/cgame/ |
H A D | cg_api.h | 186 …void (*R_AddDecal) (refDecal_t *decal, bvec4_t color, struct shader_s *material, float materialTi… 209 qBool (*R_CreateDecal) (refDecal_t *d, vec3_t origin, vec3_t direction, float angle, float size); 210 qBool (*R_FreeDecal) (refDecal_t *d);
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H A D | cg_shared.h | 287 } refDecal_t; typedef
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H A D | cg_effects.h | 264 refDecal_t refDecal;
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