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Searched refs:reflectStateChange (Results 1 – 14 of 14) sorted by relevance

/dports/graphics/opendx/dx-4.4.4/src/uipp/dxui/
H A DDXLOutputNode.h59 virtual void reflectStateChange(boolean unmanage);
H A DDrivenNode.h108 virtual void reflectStateChange(boolean unmanage) = 0;
H A DDXLOutputNode.C48 void DXLOutputNode::reflectStateChange(boolean unmanage) in reflectStateChange() function
H A DDisplayNode.h99 virtual void reflectStateChange(boolean unmanage);
H A DColormapNode.h172 virtual void reflectStateChange(boolean unmanage /* ignored */);
H A DInteractorNode.h219 virtual void reflectStateChange(boolean unmanage);
H A DSequencerNode.h147 virtual void reflectStateChange(boolean unmanage);
H A DDrivenNode.C246 this->reflectStateChange(unmanage); in notifyVisualsOfStateChange()
H A DImageNode.h147 virtual void reflectStateChange(boolean unmanage);
H A DDisplayNode.C602 void DisplayNode::reflectStateChange(boolean) in reflectStateChange() function
H A DInteractorNode.C925 void InteractorNode::reflectStateChange( boolean unmanage) in reflectStateChange() function
H A DSequencerNode.C643 void SequencerNode::reflectStateChange(boolean unmanage) in reflectStateChange() function
H A DColormapNode.C903 void ColormapNode::reflectStateChange(boolean /* unmanaged */ ) in reflectStateChange() function
H A DImageNode.C1530 void ImageNode::reflectStateChange(boolean) { } in reflectStateChange() function