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Searched refs:register_input (Results 1 – 25 of 25) sorted by relevance

/dports/graphics/blender/blender-2.91.0/intern/cycles/graph/
H A Dnode_type.h112 void register_input(ustring name,
174 type->register_input(ustring(#name), \
211 type->register_input(ustring(#name), \
224 type->register_input(ustring(#name), \
272 type->register_input(ustring(#name), \
342 type->register_input(ustring(#name), \
H A Dnode_type.cpp151 void NodeType::register_input(ustring name, in register_input() function in NodeType
/dports/comms/lirc/lirc-0.9.0/daemons/
H A Drelease.c38 void register_input(void) in register_input() function
68 register_input(); in register_button_press()
H A Drelease.h18 void register_input(void);
H A Dlircd.c2009 register_input(); in waitfordata()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/main/
H A Dffvertex_prog.c703 emit_op1(p, OPCODE_MOV, out, 0, register_input(p, input)); in emit_passthrough()
710 struct ureg pos = register_input( p, VERT_ATTRIB_POS ); in get_eye_position()
739 struct ureg pos = register_input( p, VERT_ATTRIB_POS ); in get_eye_position_z()
816 struct ureg pos = register_input( p, VERT_ATTRIB_POS ); in build_hpos()
876 return register_input(p, VERT_ATTRIB_COLOR0); in get_material()
881 return register_input( p, VERT_ATTRIB_MAT(attrib) ); in get_material()
1392 input = swizzle1(register_input(p, VERT_ATTRIB_FOG), X); in build_fog()
1505 struct ureg obj = register_input(p, VERT_ATTRIB_POS); in build_texture_transform()
1552 struct ureg in = register_input(p, VERT_ATTRIB_TEX0+i); in build_texture_transform()
1561 register_input(p, VERT_ATTRIB_TEX0+i)); in build_texture_transform()
[all …]
/dports/lang/clover/mesa-21.3.6/src/mesa/main/
H A Dffvertex_prog.c703 emit_op1(p, OPCODE_MOV, out, 0, register_input(p, input)); in emit_passthrough()
710 struct ureg pos = register_input( p, VERT_ATTRIB_POS ); in get_eye_position()
739 struct ureg pos = register_input( p, VERT_ATTRIB_POS ); in get_eye_position_z()
816 struct ureg pos = register_input( p, VERT_ATTRIB_POS ); in build_hpos()
876 return register_input(p, VERT_ATTRIB_COLOR0); in get_material()
881 return register_input( p, VERT_ATTRIB_MAT(attrib) ); in get_material()
1392 input = swizzle1(register_input(p, VERT_ATTRIB_FOG), X); in build_fog()
1505 struct ureg obj = register_input(p, VERT_ATTRIB_POS); in build_texture_transform()
1552 struct ureg in = register_input(p, VERT_ATTRIB_TEX0+i); in build_texture_transform()
1561 register_input(p, VERT_ATTRIB_TEX0+i)); in build_texture_transform()
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/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/main/
H A Dffvertex_prog.c703 emit_op1(p, OPCODE_MOV, out, 0, register_input(p, input)); in emit_passthrough()
710 struct ureg pos = register_input( p, VERT_ATTRIB_POS ); in get_eye_position()
739 struct ureg pos = register_input( p, VERT_ATTRIB_POS ); in get_eye_position_z()
816 struct ureg pos = register_input( p, VERT_ATTRIB_POS ); in build_hpos()
876 return register_input(p, VERT_ATTRIB_COLOR0); in get_material()
881 return register_input( p, VERT_ATTRIB_MAT(attrib) ); in get_material()
1392 input = swizzle1(register_input(p, VERT_ATTRIB_FOG), X); in build_fog()
1505 struct ureg obj = register_input(p, VERT_ATTRIB_POS); in build_texture_transform()
1552 struct ureg in = register_input(p, VERT_ATTRIB_TEX0+i); in build_texture_transform()
1561 register_input(p, VERT_ATTRIB_TEX0+i)); in build_texture_transform()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/mesa/main/
H A Dffvertex_prog.c703 emit_op1(p, OPCODE_MOV, out, 0, register_input(p, input)); in emit_passthrough()
710 struct ureg pos = register_input( p, VERT_ATTRIB_POS ); in get_eye_position()
739 struct ureg pos = register_input( p, VERT_ATTRIB_POS ); in get_eye_position_z()
816 struct ureg pos = register_input( p, VERT_ATTRIB_POS ); in build_hpos()
876 return register_input(p, VERT_ATTRIB_COLOR0); in get_material()
881 return register_input( p, VERT_ATTRIB_MAT(attrib) ); in get_material()
1392 input = swizzle1(register_input(p, VERT_ATTRIB_FOG), X); in build_fog()
1505 struct ureg obj = register_input(p, VERT_ATTRIB_POS); in build_texture_transform()
1552 struct ureg in = register_input(p, VERT_ATTRIB_TEX0+i); in build_texture_transform()
1561 register_input(p, VERT_ATTRIB_TEX0+i)); in build_texture_transform()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/mesa/main/
H A Dffvertex_prog.c703 emit_op1(p, OPCODE_MOV, out, 0, register_input(p, input)); in emit_passthrough()
710 struct ureg pos = register_input( p, VERT_ATTRIB_POS ); in get_eye_position()
739 struct ureg pos = register_input( p, VERT_ATTRIB_POS ); in get_eye_position_z()
816 struct ureg pos = register_input( p, VERT_ATTRIB_POS ); in build_hpos()
876 return register_input(p, VERT_ATTRIB_COLOR0); in get_material()
881 return register_input( p, VERT_ATTRIB_MAT(attrib) ); in get_material()
1392 input = swizzle1(register_input(p, VERT_ATTRIB_FOG), X); in build_fog()
1505 struct ureg obj = register_input(p, VERT_ATTRIB_POS); in build_texture_transform()
1552 struct ureg in = register_input(p, VERT_ATTRIB_TEX0+i); in build_texture_transform()
1561 register_input(p, VERT_ATTRIB_TEX0+i)); in build_texture_transform()
[all …]
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/mesa/main/
H A Dffvertex_prog.c706 emit_op1(p, OPCODE_MOV, out, 0, register_input(p, input)); in emit_passthrough()
713 struct ureg pos = register_input( p, VERT_ATTRIB_POS ); in get_eye_position()
742 struct ureg pos = register_input( p, VERT_ATTRIB_POS ); in get_eye_position_z()
820 struct ureg pos = register_input( p, VERT_ATTRIB_POS ); in build_hpos()
867 return register_input(p, VERT_ATTRIB_COLOR0); in get_material()
872 return register_input( p, VERT_ATTRIB_MAT(attrib) ); in get_material()
1317 input = swizzle1(register_input(p, VERT_ATTRIB_FOG), X); in build_fog()
1430 struct ureg obj = register_input(p, VERT_ATTRIB_POS); in build_texture_transform()
1477 struct ureg in = register_input(p, VERT_ATTRIB_TEX0+i); in build_texture_transform()
1486 register_input(p, VERT_ATTRIB_TEX0+i)); in build_texture_transform()
[all …]
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/mesa/main/
H A Dffvertex_prog.c703 emit_op1(p, OPCODE_MOV, out, 0, register_input(p, input)); in emit_passthrough()
710 struct ureg pos = register_input( p, VERT_ATTRIB_POS ); in get_eye_position()
739 struct ureg pos = register_input( p, VERT_ATTRIB_POS ); in get_eye_position_z()
816 struct ureg pos = register_input( p, VERT_ATTRIB_POS ); in build_hpos()
876 return register_input(p, VERT_ATTRIB_COLOR0); in get_material()
881 return register_input( p, VERT_ATTRIB_MAT(attrib) ); in get_material()
1392 input = swizzle1(register_input(p, VERT_ATTRIB_FOG), X); in build_fog()
1505 struct ureg obj = register_input(p, VERT_ATTRIB_POS); in build_texture_transform()
1552 struct ureg in = register_input(p, VERT_ATTRIB_TEX0+i); in build_texture_transform()
1561 register_input(p, VERT_ATTRIB_TEX0+i)); in build_texture_transform()
[all …]
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/mesa/main/
H A Dffvertex_prog.c703 emit_op1(p, OPCODE_MOV, out, 0, register_input(p, input)); in emit_passthrough()
710 struct ureg pos = register_input( p, VERT_ATTRIB_POS ); in get_eye_position()
739 struct ureg pos = register_input( p, VERT_ATTRIB_POS ); in get_eye_position_z()
816 struct ureg pos = register_input( p, VERT_ATTRIB_POS ); in build_hpos()
876 return register_input(p, VERT_ATTRIB_COLOR0); in get_material()
881 return register_input( p, VERT_ATTRIB_MAT(attrib) ); in get_material()
1392 input = swizzle1(register_input(p, VERT_ATTRIB_FOG), X); in build_fog()
1505 struct ureg obj = register_input(p, VERT_ATTRIB_POS); in build_texture_transform()
1552 struct ureg in = register_input(p, VERT_ATTRIB_TEX0+i); in build_texture_transform()
1561 register_input(p, VERT_ATTRIB_TEX0+i)); in build_texture_transform()
[all …]
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/mesa/main/
H A Dffvertex_prog.c703 emit_op1(p, OPCODE_MOV, out, 0, register_input(p, input)); in emit_passthrough()
710 struct ureg pos = register_input( p, VERT_ATTRIB_POS ); in get_eye_position()
739 struct ureg pos = register_input( p, VERT_ATTRIB_POS ); in get_eye_position_z()
816 struct ureg pos = register_input( p, VERT_ATTRIB_POS ); in build_hpos()
876 return register_input(p, VERT_ATTRIB_COLOR0); in get_material()
881 return register_input( p, VERT_ATTRIB_MAT(attrib) ); in get_material()
1392 input = swizzle1(register_input(p, VERT_ATTRIB_FOG), X); in build_fog()
1505 struct ureg obj = register_input(p, VERT_ATTRIB_POS); in build_texture_transform()
1552 struct ureg in = register_input(p, VERT_ATTRIB_TEX0+i); in build_texture_transform()
1561 register_input(p, VERT_ATTRIB_TEX0+i)); in build_texture_transform()
[all …]
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/mesa/main/
H A Dffvertex_prog.c704 emit_op1(p, OPCODE_MOV, out, 0, register_input(p, input)); in emit_passthrough()
711 struct ureg pos = register_input( p, VERT_ATTRIB_POS ); in get_eye_position()
740 struct ureg pos = register_input( p, VERT_ATTRIB_POS ); in get_eye_position_z()
817 struct ureg pos = register_input( p, VERT_ATTRIB_POS ); in build_hpos()
877 return register_input(p, VERT_ATTRIB_COLOR0); in get_material()
882 return register_input( p, VERT_ATTRIB_MAT(attrib) ); in get_material()
1400 input = swizzle1(register_input(p, VERT_ATTRIB_FOG), X); in build_fog()
1513 struct ureg obj = register_input(p, VERT_ATTRIB_POS); in build_texture_transform()
1560 struct ureg in = register_input(p, VERT_ATTRIB_TEX0+i); in build_texture_transform()
1569 register_input(p, VERT_ATTRIB_TEX0+i)); in build_texture_transform()
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/dports/graphics/mesa-dri/mesa-21.3.6/src/mesa/main/
H A Dffvertex_prog.c703 emit_op1(p, OPCODE_MOV, out, 0, register_input(p, input)); in emit_passthrough()
710 struct ureg pos = register_input( p, VERT_ATTRIB_POS ); in get_eye_position()
739 struct ureg pos = register_input( p, VERT_ATTRIB_POS ); in get_eye_position_z()
816 struct ureg pos = register_input( p, VERT_ATTRIB_POS ); in build_hpos()
876 return register_input(p, VERT_ATTRIB_COLOR0); in get_material()
881 return register_input( p, VERT_ATTRIB_MAT(attrib) ); in get_material()
1392 input = swizzle1(register_input(p, VERT_ATTRIB_FOG), X); in build_fog()
1505 struct ureg obj = register_input(p, VERT_ATTRIB_POS); in build_texture_transform()
1552 struct ureg in = register_input(p, VERT_ATTRIB_TEX0+i); in build_texture_transform()
1561 register_input(p, VERT_ATTRIB_TEX0+i)); in build_texture_transform()
[all …]
/dports/audio/ecasound/ecasound-2.9.3/libecasound/
H A Daudioio-loop.h53 void register_input(void) { ++registered_inputs_rep; } in register_input() function
H A Deca-object-factory.cpp380 p->register_input(); in create_loop_input()
/dports/textproc/py-pyexcel/pyexcel-0.6.7/pyexcel/internal/
H A Dmeta.py255 register_input = classmethod(REGISTER_INPUT) variable in SheetMeta
314 register_input = classmethod(REGISTER_BOOK_INPUT) variable in BookMeta
H A Dattributes.py48 meta_cls.register_input(attr)
/dports/textproc/py-pyexcel/pyexcel-0.6.7/docs/source/generated/
H A Dpyexcel.Book.rst51 ~Book.register_input
H A Dpyexcel.Sheet.rst81 ~Sheet.register_input
/dports/textproc/py-pyexcel/pyexcel-0.6.7/docs/source/iapi/
H A Dpyexcel.internal.sheets.Matrix.rst70 ~Matrix.register_input
/dports/devel/p5-Term-Visual/Term-Visual-0.08/
H A DVisual.pm654 sub register_input { subroutine
/dports/graphics/blender/blender-2.91.0/intern/cycles/render/
H A Dnodes.cpp2056 type->register_input(from_value_name, in register_types()
6681 const_cast<NodeType *>(type)->register_input( in add_input()